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[eow] / static / dojo-release-1.1.1 / dojox / gfx3d / lighting.js
diff --git a/static/dojo-release-1.1.1/dojox/gfx3d/lighting.js b/static/dojo-release-1.1.1/dojox/gfx3d/lighting.js
deleted file mode 100644 (file)
index bbd40de..0000000
+++ /dev/null
@@ -1,241 +0,0 @@
-if(!dojo._hasResource["dojox.gfx3d.lighting"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.gfx3d.lighting"] = true;
-dojo.provide("dojox.gfx3d.lighting");
-dojo.require("dojox.gfx._base");
-
-(function(){
-       var lite = dojox.gfx3d.lighting;
-
-       dojo.mixin(dojox.gfx3d.lighting, {
-               // color utilities
-               black: function(){
-                       return {r: 0, g: 0, b: 0, a: 1};
-               },
-               white: function(){
-                       return {r: 1, g: 1, b: 1, a: 1};
-               },
-               toStdColor: function(c){
-                       c = dojox.gfx.normalizeColor(c);
-                       return {r: c.r / 255, g: c.g / 255, b: c.b / 255, a: c.a};
-               },
-               fromStdColor: function(c){
-                       return new dojo.Color([Math.round(255 * c.r), Math.round(255 * c.g), Math.round(255 * c.b), c.a]);
-               },
-               scaleColor: function(s, c){
-                       return {r: s * c.r, g: s * c.g, b: s * c.b, a: s * c.a};
-               },
-               addColor: function(a, b){
-                       return {r: a.r + b.r, g: a.g + b.g, b: a.b + b.b, a: a.a + b.a};
-               },
-               multiplyColor: function(a, b){
-                       return {r: a.r * b.r, g: a.g * b.g, b: a.b * b.b, a: a.a * b.a};
-               },
-               saturateColor: function(c){
-                       return {
-                               r: c.r < 0 ? 0 : c.r > 1 ? 1 : c.r,
-                               g: c.g < 0 ? 0 : c.g > 1 ? 1 : c.g,
-                               b: c.b < 0 ? 0 : c.b > 1 ? 1 : c.b,
-                               a: c.a < 0 ? 0 : c.a > 1 ? 1 : c.a
-                       };
-               },
-               mixColor: function(c1, c2, s){
-                       return lite.addColor(lite.scaleColor(s, c1), lite.scaleColor(1 - s, c2));
-               },
-               diff2Color: function(c1, c2){
-                       var r = c1.r - c2.r;
-                       var g = c1.g - c2.g;
-                       var b = c1.b - c2.b;
-                       var a = c1.a - c2.a;
-                       return r * r + g * g + b * b + a * a;
-               },
-               length2Color: function(c){
-                       return c.r * c.r + c.g * c.g + c.b * c.b + c.a * c.a;
-               },
-               
-               // vector utilities
-               //TODO: move vector utilities from this file to vector.js
-               dot: function(a, b){
-                       return a.x * b.x + a.y * b.y + a.z * b.z;
-               },
-               scale: function(s, v){
-                       return {x: s * v.x, y: s * v.y, z: s * v.z};
-               },
-               add: function(a, b){
-                       return {x: a.x + b.x, y: a.y + b.y, z: a.z + b.z};
-               },
-               saturate: function(v){
-                       return Math.min(Math.max(v, 0), 1);
-               },
-               length: function(v){
-                       return Math.sqrt(dojox.gfx3d.lighting.dot(v, v));
-               },
-               normalize: function(v){
-                       return lite.scale(1 / lite.length(v), v);
-               },
-               faceforward: function(n, i){
-                       var p = dojox.gfx3d.lighting;
-                       var s = p.dot(i, n) < 0 ? 1 : -1;
-                       return p.scale(s, n);
-               },
-               reflect: function(i, n){
-                       var p = dojox.gfx3d.lighting;
-                       return p.add(i, p.scale(-2 * p.dot(i, n), n));
-               },
-               
-               // lighting utilities
-               diffuse: function(normal, lights){
-                       var c = lite.black();
-                       for(var i = 0; i < lights.length; ++i){
-                               var l = lights[i],
-                                       d = lite.dot(lite.normalize(l.direction), normal);
-                               c = lite.addColor(c, lite.scaleColor(d, l.color));
-                       }
-                       return lite.saturateColor(c);
-               },
-               specular: function(normal, v, roughness, lights){
-                       var c = lite.black();
-                       for(var i = 0; i < lights.length; ++i){
-                               var l = lights[i], 
-                                       h = lite.normalize(lite.add(lite.normalize(l.direction), v)),
-                                       s = Math.pow(Math.max(0, lite.dot(normal, h)), 1 / roughness);
-                               c = lite.addColor(c, lite.scaleColor(s, l.color));
-                       }
-                       return lite.saturateColor(c);
-               },
-               phong: function(normal, v, size, lights){
-                       normal = lite.normalize(normal);
-                       var c = lite.black();
-                       for(var i = 0; i < lights.length; ++i){
-                               var l = lights[i],
-                                       r = lite.reflect(lite.scale(-1, lite.normalize(v)), normal),
-                                       s = Math.pow(Math.max(0, lite.dot(r, lite.normalize(l.direction))), size);
-                               c = lite.addColor(c, lite.scaleColor(s, l.color));
-                       }
-                       return lite.saturateColor(c);
-               }
-       });
-
-       // this lighting model is derived from RenderMan Interface Specification Version 3.2
-
-       dojo.declare("dojox.gfx3d.lighting.Model", null, {
-               constructor: function(incident, lights, ambient, specular){
-                       this.incident = lite.normalize(incident);
-                       this.lights = [];
-                       for(var i = 0; i < lights.length; ++i){
-                               var l = lights[i];
-                               this.lights.push({direction: lite.normalize(l.direction), color: lite.toStdColor(l.color)});
-                       }
-                       this.ambient = lite.toStdColor(ambient.color ? ambient.color : "white");
-                       this.ambient = lite.scaleColor(ambient.intensity, this.ambient);
-                       this.ambient = lite.scaleColor(this.ambient.a, this.ambient);
-                       this.ambient.a = 1;
-                       this.specular = lite.toStdColor(specular ? specular : "white");
-                       this.specular = lite.scaleColor(this.specular.a, this.specular);
-                       this.specular.a = 1;
-                       this.npr_cool = {r: 0,   g: 0,   b: 0.4, a: 1};
-                       this.npr_warm = {r: 0.4, g: 0.4, b: 0.2, a: 1};
-                       this.npr_alpha = 0.2;
-                       this.npr_beta  = 0.6;
-                       this.npr_scale = 0.6;
-               },
-               constant: function(normal, finish, pigment){
-                       pigment   = lite.toStdColor(pigment);
-                       var alpha = pigment.a, color = lite.scaleColor(alpha, pigment);
-                       color.a   = alpha;
-                       return lite.fromStdColor(lite.saturateColor(color));
-               },
-               matte: function(normal, finish, pigment){
-                       if(typeof finish == "string"){ finish = lite.finish[finish]; }
-                       pigment = lite.toStdColor(pigment);
-                       normal  = lite.faceforward(lite.normalize(normal), this.incident);
-                       var ambient = lite.scaleColor(finish.Ka, this.ambient),
-                               shadow  = lite.saturate(-4 * lite.dot(normal, this.incident)),
-                               diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)),
-                               color   = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)));
-                       color.a = pigment.a;
-                       return lite.fromStdColor(lite.saturateColor(color));
-               },
-               metal: function(normal, finish, pigment){
-                       if(typeof finish == "string"){ finish = lite.finish[finish]; }
-                       pigment = lite.toStdColor(pigment);
-                       normal  = lite.faceforward(lite.normalize(normal), this.incident);
-                       var v = lite.scale(-1, this.incident), specular, color,
-                               ambient = lite.scaleColor(finish.Ka, this.ambient),
-                               shadow  = lite.saturate(-4 * lite.dot(normal, this.incident));
-                       if("phong" in finish){
-                               specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights));
-                       }else{
-                               specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights));
-                       }
-                       color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, ambient), lite.multiplyColor(this.specular, specular)));
-                       color.a = pigment.a;
-                       return lite.fromStdColor(lite.saturateColor(color));
-               },
-               plastic: function(normal, finish, pigment){
-                       if(typeof finish == "string"){ finish = lite.finish[finish]; }
-                       pigment = lite.toStdColor(pigment);
-                       normal  = lite.faceforward(lite.normalize(normal), this.incident);
-                       var v = lite.scale(-1, this.incident), specular, color,
-                               ambient = lite.scaleColor(finish.Ka, this.ambient),
-                               shadow  = lite.saturate(-4 * lite.dot(normal, this.incident)),
-                               diffuse = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights));
-                       if("phong" in finish){
-                               specular = lite.scaleColor(shadow * finish.Ks * finish.phong, lite.phong(normal, v, finish.phong_size, this.lights));
-                       }else{
-                               specular = lite.scaleColor(shadow * finish.Ks, lite.specular(normal, v, finish.roughness, this.lights));
-                       }
-                       color = lite.scaleColor(pigment.a, lite.addColor(lite.multiplyColor(pigment, lite.addColor(ambient, diffuse)), lite.multiplyColor(this.specular, specular)));
-                       color.a = pigment.a;
-                       return lite.fromStdColor(lite.saturateColor(color));
-               },
-               npr: function(normal, finish, pigment){
-                       if(typeof finish == "string"){ finish = lite.finish[finish]; }
-                       pigment = lite.toStdColor(pigment);
-                       normal  = lite.faceforward(lite.normalize(normal), this.incident);
-                       var ambient  = lite.scaleColor(finish.Ka, this.ambient),
-                               shadow   = lite.saturate(-4 * lite.dot(normal, this.incident)),
-                               diffuse  = lite.scaleColor(shadow * finish.Kd, lite.diffuse(normal, this.lights)),
-                               color = lite.scaleColor(pigment.a, lite.multiplyColor(pigment, lite.addColor(ambient, diffuse))),
-                               cool = lite.addColor(this.npr_cool, lite.scaleColor(this.npr_alpha, color)),
-                               warm = lite.addColor(this.npr_warm, lite.scaleColor(this.npr_beta,  color)),
-                               d = (1 + lite.dot(this.incident, normal)) / 2,
-                               color = lite.scaleColor(this.npr_scale, lite.addColor(color, lite.mixColor(cool, warm, d)));
-                       color.a = pigment.a;
-                       return lite.fromStdColor(lite.saturateColor(color));
-               }
-       });
-})();
-
-// POV-Ray basic finishes
-
-dojox.gfx3d.lighting.finish = {
-
-       // Default
-       
-       defaults: {Ka: 0.1, Kd: 0.6, Ks: 0.0, roughness: 0.05},
-       
-       dull:     {Ka: 0.1, Kd: 0.6, Ks: 0.5, roughness: 0.15},
-       shiny:    {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.001},
-       glossy:   {Ka: 0.1, Kd: 0.6, Ks: 1.0, roughness: 0.0001},
-       
-       phong_dull:   {Ka: 0.1, Kd: 0.6, Ks: 0.5, phong: 0.5, phong_size: 1},
-       phong_shiny:  {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 200},
-       phong_glossy: {Ka: 0.1, Kd: 0.6, Ks: 1.0, phong: 1.0, phong_size: 300},
-
-       luminous: {Ka: 1.0, Kd: 0.0, Ks: 0.0, roughness: 0.05},
-
-       // Metals
-
-       // very soft and dull
-       metalA: {Ka: 0.35, Kd: 0.3, Ks: 0.8, roughness: 1/20},
-       // fairly soft and dull
-       metalB: {Ka: 0.30, Kd: 0.4, Ks: 0.7, roughness: 1/60},
-       // medium reflectivity, holds color well
-       metalC: {Ka: 0.25, Kd: 0.5, Ks: 0.8, roughness: 1/80},
-       // highly hard and polished, high reflectivity
-       metalD: {Ka: 0.15, Kd: 0.6, Ks: 0.8, roughness: 1/100},
-       // very highly polished and reflective
-       metalE: {Ka: 0.10, Kd: 0.7, Ks: 0.8, roughness: 1/120}
-};
-
-}