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[eow] / static / dojo-release-1.1.1 / dojox / gfx3d / scheduler.js
diff --git a/static/dojo-release-1.1.1/dojox/gfx3d/scheduler.js b/static/dojo-release-1.1.1/dojox/gfx3d/scheduler.js
deleted file mode 100644 (file)
index 951970c..0000000
+++ /dev/null
@@ -1,126 +0,0 @@
-if(!dojo._hasResource["dojox.gfx3d.scheduler"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.gfx3d.scheduler"] = true;
-dojo.provide("dojox.gfx3d.scheduler");
-dojo.provide("dojox.gfx3d.drawer");
-dojo.require("dojox.gfx3d.vector");
-
-dojo.mixin(dojox.gfx3d.scheduler, {
-       zOrder: function(buffer, order){
-               order = order ? order : dojox.gfx3d.scheduler.order;
-               buffer.sort(function(a, b){
-                       return order(b) - order(a);
-               });
-               return buffer;
-       },
-
-       bsp: function(buffer, outline){
-               console.debug("BSP scheduler");
-               outline = outline ? outline : dojox.gfx3d.scheduler.outline;
-               var p = new dojox.gfx3d.scheduler.BinarySearchTree(buffer[0], outline);
-               dojo.forEach(buffer.slice(1), function(item){ p.add(item, outline); });
-               return p.iterate(outline);
-       },
-
-       // default implementation
-       order: function(it){
-               return it.getZOrder();
-       },
-
-       outline: function(it){
-               return it.getOutline();
-       }
-
-});
-
-dojo.declare("dojox.gfx3d.scheduler.BinarySearchTree", null, {
-       constructor: function(obj, outline){
-               // summary: build the binary search tree, using binary space partition algorithm.
-               // The idea is for any polygon, for example, (a, b, c), the space is divided by 
-               // the plane into two space: plus and minus. 
-               // 
-               // for any arbitary vertex p, if(p - a) dotProduct n = 0, p is inside the plane,
-               // > 0, p is in the plus space, vice versa for minus space. 
-               // n is the normal vector that is perpendicular the plate, defined as:
-               //            n = ( b - a) crossProduct ( c - a )
-               //
-               // in this implementation, n is declared as normal, ,a is declared as orient.
-               // 
-               // obj: object: dojox.gfx3d.Object
-               this.plus = null;
-               this.minus = null;
-               this.object = obj;
-
-               var o = outline(obj);
-               this.orient = o[0];
-               this.normal = dojox.gfx3d.vector.normalize(o);
-       },
-
-       add: function(obj, outline){
-               var epsilon = 0.5, o = outline(obj), v = dojox.gfx3d.vector, n = this.normal, a = this.orient;
-
-               if(dojo.every(o, function(item){ return Math.floor(epsilon + v.dotProduct(n, v.substract(item, a))) <= 0; })){
-                       if(this.minus){
-                               this.minus.add(obj, outline);
-                       } else {
-                               this.minus = new dojox.gfx3d.scheduler.BinarySearchTree(obj, outline);
-                       }
-               } else if(dojo.every(o, function(item){ return Math.floor(epsilon + v.dotProduct(n, v.substract(item, a))) >= 0; })){
-                       if(this.plus){
-                               this.plus.add(obj, outline);
-                       } else {
-                               this.plus = new dojox.gfx3d.scheduler.BinarySearchTree(obj, outline);
-                       }
-               } else {
-                       dojo.forEach(o, function(item){ console.debug(v.dotProduct(n, v.substract(item, a))); });
-                       throw "The case: polygon cross siblings' plate is not implemneted yet";
-               }
-       },
-
-       iterate: function(outline){
-               var epsilon = 0.5;
-               var v = dojox.gfx3d.vector;
-               var sorted = [];
-               var subs = null;
-               // FIXME: using Infinity here?
-               var view = {x: 0, y: 0, z: -10000};
-               if(Math.floor( epsilon + v.dotProduct(this.normal, v.substract(view, this.orient))) <= 0){
-               subs = [this.plus, this.minus];
-               } else {
-                       subs = [this.minus, this.plus];
-               }
-
-               if(subs[0]){ 
-                       sorted = sorted.concat(subs[0].iterate());
-               }
-               sorted.push(this.object);
-               if(subs[1]){ 
-                       sorted = sorted.concat(subs[1].iterate());
-               }
-               return sorted;
-       }
-
-});
-
-dojo.mixin(dojox.gfx3d.drawer, {
-       conservative: function(todos, objects, viewport){
-               console.debug('conservative draw');
-               dojo.forEach(this.objects, function(item){
-                       item.destroy();
-               });
-               dojo.forEach(objects, function(item){
-                       item.draw(viewport.lighting);
-               });
-       },
-       chart: function(todos, objects, viewport){
-               // NOTE: ondemand may require the todos' objects to use setShape
-               // to redraw themselves to maintain the z-order.
-               console.debug('chart draw');
-               dojo.forEach(this.todos, function(item){
-                       item.draw(viewport.lighting);
-               });
-       }
-       // More aggrasive optimization may re-order the DOM nodes using the order 
-       // of objects, and only elements of todos call setShape.
-});
-
-}