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[eow] / static / dojo-release-1.1.1 / dojox / gfx3d / tests / test_camerarotate_shaded.html
diff --git a/static/dojo-release-1.1.1/dojox/gfx3d/tests/test_camerarotate_shaded.html b/static/dojo-release-1.1.1/dojox/gfx3d/tests/test_camerarotate_shaded.html
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index e9c0312..0000000
+++ /dev/null
@@ -1,97 +0,0 @@
-<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
-<head>
-       <title>Camera rotate of dojox.gfx3d.</title>
-       <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
-       <style type="text/css">
-               @import "../../../dojo/resources/dojo.css";
-               @import "../../../dijit/tests/css/dijitTests.css";
-               @import "../../../dijit/themes/tundra/tundra.css";
-       </style>
-       <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
-       <script type="text/javascript" src="../object.js"></script>
-       <script type="text/javascript" src="../scheduler.js"></script>
-       <script type="text/javascript">
-
-               dojo.require("dojox.gfx3d");
-
-               var angles = {x: 30, y: 30, z: 0};
-               var cube = null;
-               var view = null;
-
-               rotate = function() {
-                       var m = dojox.gfx3d.matrix;
-
-                       if(dojo.byId('rx').checked){
-                               angles.x += 1;
-                       }
-                       if(dojo.byId('ry').checked){
-                               angles.y += 1;
-                       }
-                       if(dojo.byId('rz').checked){
-                               angles.z += 1;
-                       }
-                       var t = m.normalize([
-                               m.cameraTranslate(-300, -200, 0),
-                               m.cameraRotateXg(angles.x), 
-                               m.cameraRotateYg(angles.y), 
-                               m.cameraRotateZg(angles.z)
-                               ]);
-                       console.debug(t);
-                       view.setCameraTransform(t);
-                       view.render();
-               }
-
-               makeObjects = function(){
-                       var surface = dojox.gfx.createSurface("test", 500, 500);
-                       view = surface.createViewport();
-
-                       view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], 
-                                       {color:"white", intensity: 2}, "white");
-
-                       var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
-                       var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
-                       var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
-                       var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
-
-                       var m = dojox.gfx3d.matrix;
-
-                       view.createEdges(xaxis).setStroke({color: "red", width: 1});
-                       view.createEdges(yaxis).setStroke({color: "green", width: 1});
-                       view.createEdges(zaxis).setStroke({color: "blue", width: 1});
-                               
-                       // setStroke({color: "lime", width: 1}).
-                       cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });
-
-                       var camera = dojox.gfx3d.matrix.normalize([
-                               m.cameraTranslate(-300, -200, 0),
-                               m.cameraRotateXg(angles.x), 
-                               m.cameraRotateYg(angles.y), 
-                               m.cameraRotateZg(angles.z),
-                       ]);
-
-                       view.applyCameraTransform(camera);
-                       view.render();
-                       window.setInterval(rotate, 50);
-               };
-
-               dojo.addOnLoad(makeObjects);
-
-       </script>
-</head>
-<body class="tundra">
-       <h1>Camera rotate</h1>
-       <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
-       in each frame, the <em>conservative</em> drawer is used.</p>
-       <form>
-               <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> 
-               <label for="rx"> Rotate around X-axis</label> <br/>
-               <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> 
-               <label for="ry"> Rotate around Y-axis</label> <br/>
-               <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> 
-               <label for="rz"> Rotate around Z-axis</label> <br/>
-       </form>
-
-       <div id="test" style="width: 500px; height: 500px;"></div>
-       <p>That's all Folks!</p>
-</body>
-</html>