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add Dojo 1.1.1
[eow] / static / dojo-release-1.1.1 / dojox / gfx3d / tests / test_camerarotate_shaded.html
diff --git a/static/dojo-release-1.1.1/dojox/gfx3d/tests/test_camerarotate_shaded.html b/static/dojo-release-1.1.1/dojox/gfx3d/tests/test_camerarotate_shaded.html
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+<html xmlns:v="urn:schemas-microsoft-com:vml" xmlns:o="urn:schemas-microsoft-com:office:office" >
+<head>
+       <title>Camera rotate of dojox.gfx3d.</title>
+       <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
+       <style type="text/css">
+               @import "../../../dojo/resources/dojo.css";
+               @import "../../../dijit/tests/css/dijitTests.css";
+               @import "../../../dijit/themes/tundra/tundra.css";
+       </style>
+       <script type="text/javascript" src="../../../dojo/dojo.js" djConfig="isDebug: false"></script>
+       <script type="text/javascript" src="../object.js"></script>
+       <script type="text/javascript" src="../scheduler.js"></script>
+       <script type="text/javascript">
+
+               dojo.require("dojox.gfx3d");
+
+               var angles = {x: 30, y: 30, z: 0};
+               var cube = null;
+               var view = null;
+
+               rotate = function() {
+                       var m = dojox.gfx3d.matrix;
+
+                       if(dojo.byId('rx').checked){
+                               angles.x += 1;
+                       }
+                       if(dojo.byId('ry').checked){
+                               angles.y += 1;
+                       }
+                       if(dojo.byId('rz').checked){
+                               angles.z += 1;
+                       }
+                       var t = m.normalize([
+                               m.cameraTranslate(-300, -200, 0),
+                               m.cameraRotateXg(angles.x), 
+                               m.cameraRotateYg(angles.y), 
+                               m.cameraRotateZg(angles.z)
+                               ]);
+                       console.debug(t);
+                       view.setCameraTransform(t);
+                       view.render();
+               }
+
+               makeObjects = function(){
+                       var surface = dojox.gfx.createSurface("test", 500, 500);
+                       view = surface.createViewport();
+
+                       view.setLights([{direction: {x: -10, y: -5, z: 5}, color: "white"}], 
+                                       {color:"white", intensity: 2}, "white");
+
+                       var c = {bottom: {x: 0, y: 0, z: 0}, top :{x: 100, y: 100, z: 100}};
+                       var xaxis = [{x: 0, y: 0, z: 0}, {x: 200, y: 0, z: 0}];
+                       var yaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 200, z: 0}];
+                       var zaxis = [{x: 0, y: 0, z: 0}, {x: 0, y: 0, z: 200}];
+
+                       var m = dojox.gfx3d.matrix;
+
+                       view.createEdges(xaxis).setStroke({color: "red", width: 1});
+                       view.createEdges(yaxis).setStroke({color: "green", width: 1});
+                       view.createEdges(zaxis).setStroke({color: "blue", width: 1});
+                               
+                       // setStroke({color: "lime", width: 1}).
+                       cube = view.createCube(c).setFill({ type: "plastic", finish: "dull", color: "lime" });
+
+                       var camera = dojox.gfx3d.matrix.normalize([
+                               m.cameraTranslate(-300, -200, 0),
+                               m.cameraRotateXg(angles.x), 
+                               m.cameraRotateYg(angles.y), 
+                               m.cameraRotateZg(angles.z),
+                       ]);
+
+                       view.applyCameraTransform(camera);
+                       view.render();
+                       window.setInterval(rotate, 50);
+               };
+
+               dojo.addOnLoad(makeObjects);
+
+       </script>
+</head>
+<body class="tundra">
+       <h1>Camera rotate</h1>
+       <p>The cube is in the center (0, 0, 0): The color of X, Y, Z axes are red, green, blue. The view renders all the objects
+       in each frame, the <em>conservative</em> drawer is used.</p>
+       <form>
+               <input id="rx" type="checkbox" name="rotateX" checked="true" value="on"/> 
+               <label for="rx"> Rotate around X-axis</label> <br/>
+               <input id="ry" type="checkbox" name="rotateY" checked="false" value="off"/> 
+               <label for="ry"> Rotate around Y-axis</label> <br/>
+               <input id="rz" type="checkbox" name="rotateZ" checked="false" value="off"/> 
+               <label for="rz"> Rotate around Z-axis</label> <br/>
+       </form>
+
+       <div id="test" style="width: 500px; height: 500px;"></div>
+       <p>That's all Folks!</p>
+</body>
+</html>