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Replace Dojo with jQuery
[eow] / static / dojo-release-1.1.1 / dojox / timing / Sequence.js
diff --git a/static/dojo-release-1.1.1/dojox/timing/Sequence.js b/static/dojo-release-1.1.1/dojox/timing/Sequence.js
deleted file mode 100644 (file)
index 4dc4bdb..0000000
+++ /dev/null
@@ -1,145 +0,0 @@
-if(!dojo._hasResource["dojox.timing.Sequence"]){ //_hasResource checks added by build. Do not use _hasResource directly in your code.
-dojo._hasResource["dojox.timing.Sequence"] = true;
-dojo.provide("dojox.timing.Sequence");
-dojo.experimental("dojox.timing.Sequence"); // in case it gets moved/renamed somewhere soon
-
-dojo.declare("dojox.timing.Sequence",null,{
-       // summary: 
-       //      This class provides functionality to really sequentialize 
-       //      function calls. You need to provide a list of functions and 
-       //      some parameters for each (like: pauseBefore) and they will
-       //      be run one after another. This can be very useful for slideshows
-       //      or alike things.
-       //
-       // description: 
-       //      This array will contain the sequence defines resolved, so that
-       //      ie. repeat:10 will result in 10 elements in the sequence, so 
-       //      the repeat handling is easier and we don't need to handle that
-       //      many extra cases. Also the doneFunction, if given is added at the
-       //      end of the resolved-sequences.
-
-       // _defsResolved: Array
-       //      The resolved sequence, for easier handling.
-       _defsResolved: [],
-
-       // This is the time to wait before goOn() calls _go(), which 
-       // mostly results from a pauseAfter for a function that returned
-       // false and is later continued by the external goOn() call.
-       // The time to wait needs to be waited in goOn() where the
-       // sequence is continued.
-
-       // _goOnPause: Integer
-       //      The pause to wait before really going on.
-       _goOnPause: 0,
-
-       _running: false,
-       
-       go: function(/* Array */defs, /* function|Array? */doneFunction){
-               // summary:
-               //
-               // defs: Array
-               //      the sequence of actions
-               // doneFunction: Function|Array?
-               //      The function to call when done
-               this._running = true;
-               var self = this;        
-               dojo.forEach(defs, function(cur){
-                       if(cur.repeat > 1){
-                               var repeat = cur.repeat;
-                               for(var j=0; j<repeat ;j++){
-                                       cur.repeat = 1;
-                                       self._defsResolved.push(cur);
-                               }
-                       }else{
-                               self._defsResolved.push(cur);                           
-                       }
-               });
-               var last = defs[defs.length-1];
-               if (doneFunction) {
-                       self._defsResolved.push({func: doneFunction});
-               }
-               // stop the sequence, this actually just sets this._running to false
-               self._defsResolved.push({func: [this.stop, this]});
-               this._curId = 0;
-               this._go();
-       },
-
-       _go: function(){
-               // summary: Execute one task of this._defsResolved.
-               //
-               // if _running was set to false stop the sequence, this is the
-               // case when i.e. stop() was called.
-               if(!this._running){
-                       return;
-               }
-               var cur = this._defsResolved[this._curId];
-               this._curId += 1;
-               // create the function to call, the func property might be an array, which means
-               // [function, context, parameter1, parameter2, ...]
-               function resolveAndCallFunc(func) {
-                       var ret = null;
-                       if(dojo.isArray(func)){
-                               // Two elements might only be given when the function+context
-                               // is given, this is nice for using this, ie: [this.func, this]
-                               if(func.length>2){
-                                       ret = func[0].apply(func[1], func.slice(2));
-                               }else{
-                                       ret = func[0].apply(func[1]);
-                               }
-                       }else{
-                               ret = func();
-                       }
-                       return ret;
-               }
-
-               if(this._curId >= this._defsResolved.length){
-                       resolveAndCallFunc(cur.func); // call the last function, since it is the doneFunction we dont need to handle pause stuff
-                       // don't go on and call this._go() again, we are done
-                       return;
-               }
-               var self = this;
-               if(cur.pauseAfter){
-                       if(resolveAndCallFunc(cur.func)!==false){
-                               window.setTimeout(function() {self._go()}, cur.pauseAfter);
-                       }else{
-                               this._goOnPause = cur.pauseAfter;
-                       }
-               }else if(cur.pauseBefore){
-                       var x = function(){
-                               if(resolveAndCallFunc(cur.func)!==false){
-                                       self._go()
-                               }
-                       };
-                       window.setTimeout(x, cur.pauseBefore);
-               }else{
-                       if(resolveAndCallFunc(cur.func)!==false){
-                               this._go();
-                       }
-               }
-       },
-
-       goOn: function(){
-               // summary: This method just provides a hook from the outside, so that
-               // an interrupted sequence can be continued.
-               if(this._goOnPause){
-                       var self = this;
-                       setTimeout(function(){ self._go() }, this._goOnPause);
-                       this._goOnPause = 0; // reset it, so if the next one doesnt set it we dont use the old pause
-               }else{ this._go(); }
-       },
-       
-       stop: function(){
-               // summary:  Stop the currently running sequence.
-               // description: 
-               //      This can only interrupt the sequence not the last function that
-               //      had been started. If the last function was i.e. a slideshow
-               //      that is handled inside a function that you have given as
-               //      one sequence item it cant be stopped, since it is not controlled
-               //      by this object here. In this case it would be smarter to 
-               //      run the slideshow using a sequence object so you can also stop 
-               //      it using this method.
-               this._running = false;
-       }
-}); 
-
-}