Play#0 output Play#0 1 u 50 yes 2 1 1 2 1 1 2 uncompensated workers
Play#0 output Play#0 1 r 50 yes 8 1 1 10 1 1 1000 radioactive materials
Play#0 output Play#0 6 0 640
+ Play#0 input show product
+ Play#0 command show
+ Play#0 output Play#0 1 product cost raw materials reso dep level p.e.
+ Play#0 output Play#0 1 iron i $0 min 0 1.0
+ Play#0 output Play#0 1 dust d $0 gold 20 1.0
+ Play#0 output Play#0 1 food f $0 fert 0 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 oil o $0 ocont 10 (tech+10)/(tech+20)
+ Play#0 output Play#0 1 rad r $2 uran 35 (tech-40)/(tech-30)
+ Play#0 output Play#0 1 shells s $3 2l 1h (tech-20)/(tech-10)
+ Play#0 output Play#0 1 guns g $30 1o 5l 10h (tech-20)/(tech-10)
+ Play#0 output Play#0 1 petrol p $1 1o (tech-20)/(tech-10)
+ Play#0 output Play#0 1 bars b $10 5d 1.0
+ Play#0 output Play#0 1 lcm l $0 1i (tech+10)/(tech+20)
+ Play#0 output Play#0 1 hcm h $0 2i (tech+10)/(tech+20)
+ Play#0 output Play#0 1 tech $300 1d 5o 10l (educ-5)/(educ+5)
+ Play#0 output Play#0 1 medical $90 1d 5o 10l (educ-5)/(educ+5)
+ Play#0 output Play#0 1 edu $9 1l 1.0
+ Play#0 output Play#0 1 happy $9 1l 1.0
+ Play#0 output Play#0 6 0 640
+ Play#0 input show news
+ Play#0 command show
+ Play#0 output Play#0 1 id category good will
+ Play#0 output Play#0 1 messages
+ Play#0 output Play#0 1 1 The Front Line -4
+ Play#0 output Play#0 1 infantry capture %s territory
+ Play#0 output Play#0 1 shock troops overrun one of %s's sectors
+ Play#0 output Play#0 1 2 The Front Line -4
+ Play#0 output Play#0 1 infantry beaten back by %s troops
+ Play#0 output Play#0 1 shock troops annihilated in failed attack on %s
+ Play#0 output Play#0 1 3 Espionage -1
+ Play#0 output Play#0 1 spy shot by %s firing squad
+ Play#0 output Play#0 1 spy captured and shot by %s
+ Play#0 output Play#0 1 4 Telecommunications 1
+ Play#0 output Play#0 1 sends a telegram to %s
+ Play#0 output Play#0 1 telexes %s
+ Play#0 output Play#0 1 6 Business & Economics 2
+ Play#0 output Play#0 1 bankers make a loan to %s
+ Play#0 output Play#0 1 Ministry of Finance lends money to %s
+ Play#0 output Play#0 1 7 Business & Economics 1
+ Play#0 output Play#0 1 repays a loan from %s
+ Play#0 output Play#0 1 makes last payment on loan from %s
+ Play#0 output Play#0 1 8 Business & Economics 0
+ Play#0 output Play#0 1 makes a sale to %s
+ Play#0 output Play#0 1 sells goods to %s
+ Play#0 output Play#0 1 9 Sky Watch -1
+ Play#0 output Play#0 1 violates %s airspace
+ Play#0 output Play#0 1 overflies %s territory
+ Play#0 output Play#0 1 10 Firestorms -2
+ Play#0 output Play#0 1 gunners bombard %s territory
+ Play#0 output Play#0 1 artillery fires on %s sectors
+ Play#0 output Play#0 1 11 The High Seas -2
+ Play#0 output Play#0 1 shells a ship owned by %s
+ Play#0 output Play#0 1 fires on %s ships
+ Play#0 output Play#0 1 12 The Front Line 0
+ Play#0 output Play#0 1 takes over unoccupied land
+ Play#0 output Play#0 1 attacks unowned land for some reason
+ Play#0 output Play#0 1 13 The High Seas 0
+ Play#0 output Play#0 1 ships torpedoed by enemy wolf-packs
+ Play#0 output Play#0 1 ships torpedoed by marauding U-boats
+ Play#0 output Play#0 1 14 Firestorms 0
+ Play#0 output Play#0 1 gunners fire on %s in self-defense
+ Play#0 output Play#0 1 gunners decimate %s aggressors
+ Play#0 output Play#0 1 15 Foreign Affairs 0
+ Play#0 output Play#0 1 breaks sanctuary
+ Play#0 output Play#0 1 no longer has a sanctuary
+ Play#0 output Play#0 1 16 Sky Watch -2
+ Play#0 output Play#0 1 planes dive-bomb one of %s's sectors
+ Play#0 output Play#0 1 bombers wreak havoc on %s
+ Play#0 output Play#0 1 17 The High Seas -2
+ Play#0 output Play#0 1 dive-bombs a ship flying the flag of %s
+ Play#0 output Play#0 1 air force bombs %s ships
+ Play#0 output Play#0 1 18 The High Seas -2
+ Play#0 output Play#0 1 seadogs board one of %s's ships
+ Play#0 output Play#0 1 pirates board %s ship
+ Play#0 output Play#0 1 19 The High Seas -3
+ Play#0 output Play#0 1 is repelled by %s while attempting to board a ship
+ Play#0 output Play#0 1 pirates prove inept at boarding %s's ships
+ Play#0 output Play#0 1 21 Business & Economics -2
+ Play#0 output Play#0 1 seizes a sector from %s to collect on a loan
+ Play#0 output Play#0 1 collects one of %s's sectors in repayment of a loan
+ Play#0 output Play#0 1 25 The High Seas 0
+ Play#0 output Play#0 1 ship hits a mine
+ Play#0 output Play#0 1 ship severely damaged in mine field
+ Play#0 output Play#0 1 26 Foreign Affairs 5
+ Play#0 output Play#0 1 announces an alliance with %s
+ Play#0 output Play#0 1 / %s alliance declared
+ Play#0 output Play#0 1 28 Foreign Affairs -5
+ Play#0 output Play#0 1 declares TOTAL WAR on %s
+ Play#0 output Play#0 1 gets serious with %s and declares WAR
+ Play#0 output Play#0 1 29 Foreign Affairs 0
+ Play#0 output Play#0 1 diplomats disavow former alliance with %s
+ Play#0 output Play#0 1 is no longer allied with %s
+ Play#0 output Play#0 1 30 Foreign Affairs 5
+ Play#0 output Play#0 1 is no longer at war with %s
+ Play#0 output Play#0 1 Foreign Ministry declares "No more war with %s"
+ Play#0 output Play#0 1 31 The Home Front 0
+ Play#0 output Play#0 1 reports outbreak of the black plague
+ Play#0 output Play#0 1 sector infected with bubonic plague
+ Play#0 output Play#0 1 32 The Home Front 0
+ Play#0 output Play#0 1 citizens die from bubonic plague
+ Play#0 output Play#0 1 sector reports plague deaths
+ Play#0 output Play#0 1 33 Foreign Affairs 0
+ Play#0 output Play#0 1 goes through a name change
+ Play#0 output Play#0 1 adopts a new country name
+ Play#0 output Play#0 1 34 The Home Front 0
+ Play#0 output Play#0 1 citizens starve in disastrous famine
+ Play#0 output Play#0 1 loses citizens to mass starvation
+ Play#0 output Play#0 1 36 Sky Watch -3
+ Play#0 output Play#0 1 pilots down %s planes
+ Play#0 output Play#0 1 victorious in air-to-air combat against %s
+ Play#0 output Play#0 1 37 Guidance Systems -10
+ Play#0 output Play#0 1 nuclear device devastates %s sector
+ Play#0 output Play#0 1 explodes a nuclear device damaging %s territory
+ Play#0 output Play#0 1 38 The Home Front 0
+ Play#0 output Play#0 1 terrorists shoot it out with %s special forces
+ Play#0 output Play#0 1 underground rises up against %s occupation
+ Play#0 output Play#0 1 39 The Home Front -2
+ Play#0 output Play#0 1 execution squads gun down helpless %s civilians
+ Play#0 output Play#0 1 firing squads massacre defenseless %s workers
+ Play#0 output Play#0 1 40 Guidance Systems 0
+ Play#0 output Play#0 1 launches a satellite into orbit
+ Play#0 output Play#0 1 continues its conquest of space with a successful launch
+ Play#0 output Play#0 1 41 Guidance Systems -8
+ Play#0 output Play#0 1 strikes a %s big bird
+ Play#0 output Play#0 1 rockets damage a %s satellite
+ Play#0 output Play#0 1 42 Business & Economics 0
+ Play#0 output Play#0 1 makes a contribution to %s
+ Play#0 output Play#0 1 helps out %s
+ Play#0 output Play#0 1 43 The Home Front 0
+ Play#0 output Play#0 1 aids %s with divine intervention
+ Play#0 output Play#0 1 smiles upon %s
+ Play#0 output Play#0 1 44 The Home Front 0
+ Play#0 output Play#0 1 hurts %s with divine intervention
+ Play#0 output Play#0 1 frowns upon %s
+ Play#0 output Play#0 1 45 Business & Economics 0
+ Play#0 output Play#0 1 sacrifices to %s
+ Play#0 output Play#0 1 makes divine payment to %s
+ Play#0 output Play#0 1 46 Guidance Systems -10
+ Play#0 output Play#0 1 ABMs intercept a %s missile
+ Play#0 output Play#0 1 strategic defense systems destroy a %s missile
+ Play#0 output Play#0 1 47 Guidance Systems -2
+ Play#0 output Play#0 1 missile fired at one of %s's sectors
+ Play#0 output Play#0 1 missile wreaks havoc on %s
+ Play#0 output Play#0 1 48 Guidance Systems -2
+ Play#0 output Play#0 1 missile fired at a ship flying the flag of %s
+ Play#0 output Play#0 1 missiles hit %s ships
+ Play#0 output Play#0 1 49 Business & Economics 2
+ Play#0 output Play#0 1 engages in friendly trade with %s
+ Play#0 output Play#0 1 profits from a merchant venture with %s
+ Play#0 output Play#0 1 50 Business & Economics 0
+ Play#0 output Play#0 1 pirates dispose of %s booty in trade
+ Play#0 output Play#0 1 buccaneers sell their %s goods
+ Play#0 output Play#0 1 51 Business & Economics 0
+ Play#0 output Play#0 1 pirates keep their %s booty
+ Play#0 output Play#0 1 buccaneers laugh and bury their %s goods
+ Play#0 output Play#0 1 52 The High Seas 0
+ Play#0 output Play#0 1 ships torpedoed by %s torpedo-boats
+ Play#0 output Play#0 1 ships sunk by marauding %s torpedo-boats
+ Play#0 output Play#0 1 53 The High Seas 0
+ Play#0 output Play#0 1 planes bomb a skulking %s submarine
+ Play#0 output Play#0 1 planes drop depth-charges on a %s sub
+ Play#0 output Play#0 1 55 Sky Watch -2
+ Play#0 output Play#0 1 dive-bombs a brave %s unit
+ Play#0 output Play#0 1 air force bombs %s units
+ Play#0 output Play#0 1 56 The Front Line 0
+ Play#0 output Play#0 1 troops run afoul of a landmine
+ Play#0 output Play#0 1 troops severely damaged in mine field
+ Play#0 output Play#0 1 57 Firestorms -2
+ Play#0 output Play#0 1 fortress gunners support troops attacking %s
+ Play#0 output Play#0 1 fortress artillery massacres %s defenders
+ Play#0 output Play#0 1 58 Firestorms -2
+ Play#0 output Play#0 1 gunners support troops attacking %s
+ Play#0 output Play#0 1 artillery battery massacres %s defenders
+ Play#0 output Play#0 1 59 Firestorms -2
+ Play#0 output Play#0 1 naval gunners support troops attacking %s
+ Play#0 output Play#0 1 naval gunfire massacres %s defenders
+ Play#0 output Play#0 1 60 Foreign Affairs 10
+ Play#0 output Play#0 1 sacks %s capital
+ Play#0 output Play#0 1 captures and pillages %s's capital
+ Play#0 output Play#0 1 61 Foreign Affairs 3
+ Play#0 output Play#0 1 announces friendly trade relations with %s
+ Play#0 output Play#0 1 upgrades %s's trade status to triple-A
+ Play#0 output Play#0 1 62 Foreign Affairs 0
+ Play#0 output Play#0 1 downgrades relations with %s to friendly
+ Play#0 output Play#0 1 cools relations with %s to friendly
+ Play#0 output Play#0 1 63 Foreign Affairs 2
+ Play#0 output Play#0 1 upgrades relations with %s to neutral
+ Play#0 output Play#0 1 Foreign Ministry declares "%s is A-OK."
+ Play#0 output Play#0 1 64 Foreign Affairs 0
+ Play#0 output Play#0 1 downgrades relations with %s to neutral
+ Play#0 output Play#0 1 gives the cold shoulder to %s and declares neutral relations
+ Play#0 output Play#0 1 65 Foreign Affairs 3
+ Play#0 output Play#0 1 upgrades relations with %s to hostile
+ Play#0 output Play#0 1 forgives %s of past war crimes but remains hostile
+ Play#0 output Play#0 1 66 Foreign Affairs 3
+ Play#0 output Play#0 1 downgrades relations with %s to hostile
+ Play#0 output Play#0 1 is suspicious that %s has hostile intentions
+ Play#0 output Play#0 1 67 Guidance Systems 0
+ Play#0 output Play#0 1 sector is struck by a sub-launched missile
+ Play#0 output Play#0 1 sector devastated by missile
+ Play#0 output Play#0 1 68 Guidance Systems 0
+ Play#0 output Play#0 1 ship is hit by a sub-launched missile
+ Play#0 output Play#0 1 ship damaged by marine missile
+ Play#0 output Play#0 1 69 The Frontier 0
+ Play#0 output Play#0 1 pilgrims settle on a new island
+ Play#0 output Play#0 1 discovers new land and starts a colony
+ Play#0 output Play#0 1 70 Guidance Systems 0
+ Play#0 output Play#0 1 ABMs intercept an incoming sub-launched missile
+ Play#0 output Play#0 1 strategic defense systems destroy an incoming sub-launched warhead
+ Play#0 output Play#0 1 71 Guidance Systems 2
+ Play#0 output Play#0 1 missile fired at %s ground troops
+ Play#0 output Play#0 1 missile hits %s troops
+ Play#0 output Play#0 1 72 Guidance Systems 0
+ Play#0 output Play#0 1 regiment struck by sub-launched missile
+ Play#0 output Play#0 1 ground troops hit by missile
+ Play#0 output Play#0 1 73 The Front Line -4
+ Play#0 output Play#0 1 navy secures a beachhead on %s territory
+ Play#0 output Play#0 1 sailors take a coastal sector from %s
+ Play#0 output Play#0 1 74 The Front Line -4
+ Play#0 output Play#0 1 paratroopers commandeer a sector from %s
+ Play#0 output Play#0 1 air force parachutists overwhelm a %s sector
+ Play#0 output Play#0 1 75 The Frontier 0
+ Play#0 output Play#0 1 parachutists grab unoccupied land
+ Play#0 output Play#0 1 paratroopers break new ground
+ Play#0 output Play#0 1 76 The Front Line 4
+ Play#0 output Play#0 1 sailors repelled by %s coast-guard
+ Play#0 output Play#0 1 naval forces massacred in failed assault of %s
+ Play#0 output Play#0 1 77 The Front Line 4
+ Play#0 output Play#0 1 paratroopers destroyed in failed air-assault on %s
+ Play#0 output Play#0 1 loses parachutists in failed air-assault of %s
+ Play#0 output Play#0 1 80 Business & Economics 0
+ Play#0 output Play#0 1 is unable to fulfill its financial obligations to %s
+ Play#0 output Play#0 1 welches on a deal with %s
+ Play#0 output Play#0 1 81 The Front Line -3
+ Play#0 output Play#0 1 is repelled by %s while attempting to board a land unit
+ Play#0 output Play#0 1 forces prove inept at boarding %s's land unit
+ Play#0 output Play#0 1 82 The Front Line -2
+ Play#0 output Play#0 1 mercenaries board one of %s's land units
+ Play#0 output Play#0 1 elite forces board %s land unit
+ Play#0 output Play#0 6 0 640
+ Play#0 input __cmd_added 2 0 0
+ Play#0 output Play#0 1 "__cmd_added" is not a legal command
+ Play#0 output Play#0 1 Try "list of commands" or "info"
+ Play#0 output Play#0 6 0 640
Play#0 input show updates
Play#0 command show
Play#0 output Play#0 1 Thu, 01 Jan 1970 00:00:00 +0000, Turn 1, ETU 0