When the lot being bid for goes away and gets reused while the player
is at the prompt for the destination sector, comm.com_amount gets
stale. We use it before we detect the change and fail the command
This can lead to a misleading ""You don't have that much to spend!"
error. Messed up when the code was fixed to deal with lot changes in
4.0.2.
Fix by checking for lot change earlier.
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
pr("Could not access sector");
return RET_FAIL;
}
+ if (!check_comm_ok(&comm))
+ return RET_FAIL;
if ((sect.sct_type != SCT_WAREH && sect.sct_type != SCT_HARBR) ||
sect.sct_own != player->cnum) {
pr("The destination sector is not one of your warehouses.\n");
pr("You don't have that much to spend!\n");
return RET_FAIL;
}
- if (!check_comm_ok(&comm))
- return RET_FAIL;
if (bid > 0.04 + comm.com_price) {
comm.com_price = bid;
time(&now);