info/Options: Nicer markup, more consistent format

Don't list options separately for major server versions.  It's only of
historical interest, which "info History" satisfies.

Make it a list (.L) instead of preformatted text (.nf).

Fix up so the option explanations are full sentences, starting with a
capital letter and ending with a period.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-06-21 08:32:47 +02:00
parent b1525ef272
commit 00abc9616d

View file

@ -1,41 +1,56 @@
.TH Server OPTIONS
.NA Options "Server options"
.LV Expert
.nf
The following options were introduced in the Chainsaw server:
EASY_BRIDGES: bridges can be built from any sector
SUPER_BARS: gold bars aren't destroyed by shelling or bombing
ALL_BLEED: you get tech bleed from all countries, not just allies
NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
RES_POP: Research affects max sector population.
NOFOOD: No food is required.
BLITZ: Players get infinite BTU's.
NO_PLAGUE: Plague is disabled.
FALLOUT: Sectors are damaged by radiation for a few updates after blast
The following options were introduced in the Empire2 Server:
HIDDEN: Hides information about countries you haven't contacted
LOSE_CONTACT: In HIDDEN, lose contact after a few updates
INTERDICT_ATT: Interdict units & mil as they move in after an attack
The following options were introduced in the Empire4 Server:
AUTO_POWER: Power report is only updated automatically, at the update
BRIDGETOWERS: You can build bridge towers, which allow you to build
bridges from them.
GODNEWS: The world is told via news when deities are giving or taking
things from players.
GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
own risk!
GO_RENEW: Gold and Oil are renewable resources.
MOB_ACCESS: Allows real-time updating of mobility.
MARKET: Time-delay market and trade.
LOANS: Allows S&L type interaction between countries.
NO_FORT_FIRE: Forts cannot fire.
RAILWAYS Highways double as rail
TECH_POP: Technology costs more to make as your civilian population
grows past 50,000 civilians.
.fi
.in +\w'INTERDICT_ATT\0\0'u
.L ALL_BLEED
You get tech bleed from all countries, not just allies.
.L AUTO_POWER
Power report is only updated automatically, at the update.
.L BLITZ
Players get infinite BTU's.
.L BRIDGETOWERS
You can build bridge towers, which allow you to build bridges from
them.
.L EASY_BRIDGES
Bridges can be built from any sector.
.L FALLOUT
Sectors are damaged by radiation for a few updates after blast.
.L GODNEWS
The world is told via news when deities are giving or taking things
from players.
.L GO_RENEW
Gold and Oil are renewable resources.
.L GUINEA_PIGS
Experimental stuff not ready for prime time. Enable at your own risk!
.L HIDDEN
Hides information about countries you haven't contacted.
.L INTERDICT_ATT
Interdict units & mil as they move in after an attack.
.L LOANS
Allows S&L type interaction between countries.
.L LOSE_CONTACT
In HIDDEN, lose contact after a few updates.
.L MARKET
Enable time-delay market and trade.
.L MOB_ACCESS
Allows real-time updating of mobility.
.L NOFOOD
No food is required.
.L NOMOBCOST
Ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost.
.L NO_FORT_FIRE
Forts cannot fire.
.L NO_PLAGUE
Plague is disabled.
.L RAILWAYS
Highways double as rail.
.L RES_POP
Research affects max sector population.
.L SUPER_BARS
Gold bars aren't destroyed by shelling or bombing.
.L TECH_POP
Technology costs more to make as your civilian population grows past
50,000 civilians.
.in
.s1
.SA "Hidden, Server, version"