info/Options: Nicer markup, more consistent format
Don't list options separately for major server versions. It's only of historical interest, which "info History" satisfies. Make it a list (.L) instead of preformatted text (.nf). Fix up so the option explanations are full sentences, starting with a capital letter and ending with a period. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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.TH Server OPTIONS
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.TH Server OPTIONS
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.NA Options "Server options"
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.NA Options "Server options"
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.LV Expert
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.LV Expert
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.nf
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.in +\w'INTERDICT_ATT\0\0'u
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The following options were introduced in the Chainsaw server:
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.L ALL_BLEED
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You get tech bleed from all countries, not just allies.
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EASY_BRIDGES: bridges can be built from any sector
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.L AUTO_POWER
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SUPER_BARS: gold bars aren't destroyed by shelling or bombing
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Power report is only updated automatically, at the update.
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ALL_BLEED: you get tech bleed from all countries, not just allies
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.L BLITZ
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NOMOBCOST: ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost
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Players get infinite BTU's.
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RES_POP: Research affects max sector population.
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.L BRIDGETOWERS
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NOFOOD: No food is required.
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You can build bridge towers, which allow you to build bridges from
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BLITZ: Players get infinite BTU's.
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them.
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NO_PLAGUE: Plague is disabled.
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.L EASY_BRIDGES
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FALLOUT: Sectors are damaged by radiation for a few updates after blast
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Bridges can be built from any sector.
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.L FALLOUT
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The following options were introduced in the Empire2 Server:
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Sectors are damaged by radiation for a few updates after blast.
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.L GODNEWS
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HIDDEN: Hides information about countries you haven't contacted
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The world is told via news when deities are giving or taking things
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LOSE_CONTACT: In HIDDEN, lose contact after a few updates
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from players.
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INTERDICT_ATT: Interdict units & mil as they move in after an attack
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.L GO_RENEW
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Gold and Oil are renewable resources.
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The following options were introduced in the Empire4 Server:
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.L GUINEA_PIGS
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AUTO_POWER: Power report is only updated automatically, at the update
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Experimental stuff not ready for prime time. Enable at your own risk!
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BRIDGETOWERS: You can build bridge towers, which allow you to build
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.L HIDDEN
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bridges from them.
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Hides information about countries you haven't contacted.
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GODNEWS: The world is told via news when deities are giving or taking
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.L INTERDICT_ATT
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things from players.
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Interdict units & mil as they move in after an attack.
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GUINEA_PIGS: Experimental stuff not ready for prime time. Enable at your
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.L LOANS
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own risk!
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Allows S&L type interaction between countries.
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GO_RENEW: Gold and Oil are renewable resources.
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.L LOSE_CONTACT
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MOB_ACCESS: Allows real-time updating of mobility.
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In HIDDEN, lose contact after a few updates.
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MARKET: Time-delay market and trade.
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.L MARKET
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LOANS: Allows S&L type interaction between countries.
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Enable time-delay market and trade.
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NO_FORT_FIRE: Forts cannot fire.
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.L MOB_ACCESS
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RAILWAYS Highways double as rail
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Allows real-time updating of mobility.
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TECH_POP: Technology costs more to make as your civilian population
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.L NOFOOD
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grows past 50,000 civilians.
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No food is required.
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.fi
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.L NOMOBCOST
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Ships pay 0 mob to fire. Subs pay 1/2 a sect's movement cost.
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.L NO_FORT_FIRE
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Forts cannot fire.
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.L NO_PLAGUE
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Plague is disabled.
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.L RAILWAYS
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Highways double as rail.
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.L RES_POP
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Research affects max sector population.
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.L SUPER_BARS
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Gold bars aren't destroyed by shelling or bombing.
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.L TECH_POP
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Technology costs more to make as your civilian population grows past
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50,000 civilians.
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.in
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.s1
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.SA "Hidden, Server, version"
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.SA "Hidden, Server, version"
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