Reimplement max_idle without a separate thread
Remove the KillIdle thread. Add timeout to struct iop, initialized in io_open(). Obey it in io_input() by passing it to empth_select(). If empth_select() times out, report that back through io_input() to recvclient() and player_login(). If player_login() receives a timeout indication, print a message and terminate the session. If recvclient() receives a timeout indication, flash a message to the player and initiate a shut down the player's session. Create WIN32 sys/time.h to define struct timeval. This creates some conflicts with WIN32 windows.h definitions. Including windows.h in show.c and info.c creates conflicts, so remove that. Modify service.c to include sys/socket.h instead of windows.h to remove the conflict with sys/time.h.
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17 changed files with 181 additions and 133 deletions
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@ -45,7 +45,7 @@ struct lwpProc *lwpCreate(int prio, void (*)(void *), int size,
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void lwpExit(void);
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void lwpTerminate(struct lwpProc * p);
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void lwpYield(void);
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void lwpSleepFd(int fd, int flags);
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int lwpSleepFd(int fd, int flags, struct timeval *timeout);
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int lwpSleepUntil(time_t until);
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void lwpWakeup(struct lwpProc *);
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int lwpSigWait(sigset_t *set, int *sig);
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