Update example to current output.

This commit is contained in:
Markus Armbruster 2007-07-10 21:15:53 +00:00
parent 20f3d0ef0e
commit 097692a373

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@ -12,8 +12,7 @@ For example:
.s1 .s1
.EX version .EX version
.NF .NF
Empire 4.2.23 Wolfpack Empire 4.3.10
(KSU distribution 1.04, Chainsaw version 4.00, Wolfpack version 2.23)
The following parameters have been set for this game: The following parameters have been set for this game:
World size is 64 by 32. World size is 64 by 32.
@ -22,7 +21,7 @@ By default, countries use their own coordinate system.
An Empire time unit is 10 seconds long. An Empire time unit is 10 seconds long.
Use the 'update' command to find out the time of the next update. Use the 'update' command to find out the time of the next update.
The current time is Sun Oct 23 10:16:35. The current time is Tue Jul 10 23:09:03.
An update consists of 60 empire time units. An update consists of 60 empire time units.
Each country is allowed to be logged in 1440 minutes a day. Each country is allowed to be logged in 1440 minutes a day.
It takes 8.33 civilians to produce a BTU in one time unit. It takes 8.33 civilians to produce a BTU in one time unit.
@ -48,28 +47,59 @@ Tech Buildup is limited to logarithmic growth (base 2.00) after 1.00.
Sectors Ships Planes Units Sectors Ships Planes Units
Maximum mobility 127 127 127 127 Maximum mobility 127 127 127 127
Max mob gain per update 60 90 60 60 Max mob gain per update 60 90 60 60
Mission mobility cost -- 0 0 0
Max eff gain per update -- 100 100 100 Max eff gain per update -- 100 100 100
Maintenance cost per update -- 6.0% 6.0% 6.0%
Max interdiction range 8 8 -- 8
The maximum amount of mobility used for land unit combat is 5.00.
Ships on autonavigation may use 6 cargo holds per ship. Ships on autonavigation may use 6 cargo holds per ship.
Fire ranges are scaled by 1.00 In order to build a nuke, you need 0.33 times the tech level in research
Example: In order to build a 300 tech nuke, you need 99 research
Fire ranges are scaled by 1.00.
Flak damage is scaled by 1.75.
Torpedo damage is 2d40+38.
The attack factor for para & assault troops is 0.50.
12% of fallout leaks into each surrounding sector.
Fallout decays by 28% per update
Damage to Spills to
Sector People Mater. Ships Planes LandU.
Sector -- 100% 100% 0% 4% 30%
People 10% -- -- -- -- --
Materials 10% -- -- -- -- --
Efficiency 10% -- -- -- -- --
Ships 10% 100% 100% -- 0% 0%
Planes 10% 0% 0% -- -- --
Land units 10% 0% 100% -- 0% 0%
You can have at most 640 BTUs.
You are disconnected after 15 minutes of idle time.
Options enabled in this game: Options enabled in this game:
ALL_BLEED, BLITZ, BRIDGETOWERS, DEMANDUPDATE, EASY_BRIDGES, FALLOUT, ALL_BLEED, BLITZ, BRIDGETOWERS, EASY_BRIDGES, FALLOUT, GODNEWS,
GODNEWS, INTERDICT_ATT, LANDSPIES, LOANS, NEUTRON, NO_PLAGUE, NOFOOD, INTERDICT_ATT, LANDSPIES, LOANS, NOFOOD, NOMOBCOST, NO_PLAGUE,
NOMOBCOST, PINPOINTMISSILE, SAIL, SHOWPLANE, TREATIES, UPDATESCHED PINPOINTMISSILE, SAIL, SHOWPLANE, TREATIES
Options disabled in this game: Options disabled in this game:
BIG_CITY, DEFENSE_INFRA, DRNUKE, FUEL, GO_RENEW, GUINEA_PIGS, HIDDEN, AUTO_POWER, FUEL, GO_RENEW, GUINEA_PIGS, HIDDEN, LOSE_CONTACT, MARKET,
LOSE_CONTACT, MARKET, MOB_ACCESS, NO_FORT_FIRE, NO_HCMS, NO_LCMS, MOB_ACCESS, NO_FORT_FIRE, RES_POP, SLOW_WAR, SUPER_BARS, TECH_POP,
NO_OIL, NONUKES, RES_POP, SLOW_WAR, SUPER_BARS, TECH_POP, TRADESHIPS TRADESHIPS
See "info Options" for a detailed list of options and descriptions. See "info Options" for a detailed list of options and descriptions.
The person to annoy if something goes wrong is: The person to annoy if something goes wrong is:
John Doe John Doe
(johndoe@bar.edu). (johndoe@bar.edu).
You can get your own copy of the source using:
http://www.wolfpackempire.com/ You can get your own copy of the source from http://www.wolfpackempire.com/
Copyright (C) 1986-2007, Dave Pare, Jeff Bailey, Thomas Ruschak,
Ken Stevens, Steve McClure
This is free software; see the source for copying conditions. There is NO
warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.FI .FI
.s1 .s1
.SA "Innards, Basics, Playing" .SA "Innards, Basics, Playing"