Update change log for 4.3.24

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Markus Armbruster 2010-01-18 19:35:37 +01:00
parent b8f5eaff0b
commit 0e3bf4c38a
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Changes to Empire 4.3.24 - Mon Jan 18 18:30:50 UTC 2010
* Fix navigate and march not to crash the server when a path argument
consists of a valid path plus whitespace. Broken in 4.3.7.
* When a client sent a blank line in the login phase, the server
crashed on some systems.
* Fix crash bug in bomb, drop, fly, paradrop, recon and sail. Broken
in 4.3.16.
* Fix bogus internal error on escort, recon, and satellite launch.
Mostly harmless, as error recovery worked fine. Broken in 4.3.23.
* Stop ship and land unit movement on interdiction even when it does
no damage.
* When an interdiction did no or only collateral damage, the planes
that intercepted it from interdicted carriers used no petrol, and
interdicted land units were immune to collateral damage.
* The limit for the number of sectors, ships, planes, land units,
nukes, and so forth is now large enough not to matter. It used to
be 32768 on common machines. The sector limit was introduced in
4.3.12. World x- and y-size are still limited to 65536 on common
machines.
* News use much less space, and thus I/O. Space was wasted in
4.3.12. Side effects of the change:
- Expiry of old news no longer updates news timestamps. Updating
timestamps was wrong, because it defeated incremental xdump news.
- The empdump utility can no longer update timestamps of imported
news. Unfortunate, as it breaks incremental xdump news.
* New news selector duration, the time span covered by this news item
in seconds.
* ABMs failed to charge supplies when their sector was the
intercepted missile's target. The stock game's ABMs use no
supplies.
* Ship anti-missile defense failed to charge shells when the ship was
the missile's target.
* Code refactoring and cleanup.
Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
* Fix missile interception not to intercept tactical and marine
missiles attacking missiles or satellites. No such missiles exist