Update change log for 4.3.24
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Changes to Empire 4.3.24 - Mon Jan 18 18:30:50 UTC 2010
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* Fix navigate and march not to crash the server when a path argument
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consists of a valid path plus whitespace. Broken in 4.3.7.
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* When a client sent a blank line in the login phase, the server
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crashed on some systems.
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* Fix crash bug in bomb, drop, fly, paradrop, recon and sail. Broken
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in 4.3.16.
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* Fix bogus internal error on escort, recon, and satellite launch.
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Mostly harmless, as error recovery worked fine. Broken in 4.3.23.
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* Stop ship and land unit movement on interdiction even when it does
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no damage.
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* When an interdiction did no or only collateral damage, the planes
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that intercepted it from interdicted carriers used no petrol, and
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interdicted land units were immune to collateral damage.
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* The limit for the number of sectors, ships, planes, land units,
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nukes, and so forth is now large enough not to matter. It used to
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be 32768 on common machines. The sector limit was introduced in
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4.3.12. World x- and y-size are still limited to 65536 on common
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machines.
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* News use much less space, and thus I/O. Space was wasted in
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4.3.12. Side effects of the change:
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- Expiry of old news no longer updates news timestamps. Updating
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timestamps was wrong, because it defeated incremental xdump news.
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- The empdump utility can no longer update timestamps of imported
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news. Unfortunate, as it breaks incremental xdump news.
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* New news selector duration, the time span covered by this news item
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in seconds.
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* ABMs failed to charge supplies when their sector was the
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intercepted missile's target. The stock game's ABMs use no
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supplies.
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* Ship anti-missile defense failed to charge shells when the ship was
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the missile's target.
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* Code refactoring and cleanup.
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Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
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Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
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* Fix missile interception not to intercept tactical and marine
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* Fix missile interception not to intercept tactical and marine
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missiles attacking missiles or satellites. No such missiles exist
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missiles attacking missiles or satellites. No such missiles exist
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@ -7,6 +7,40 @@ new Empire4 Server. This outlines the various changes and how they
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will affect you, the player. These were coded as the Wolfpack project,
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will affect you, the player. These were coded as the Wolfpack project,
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
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.NF
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.NF
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Changes to Empire 4.3.24 - Mon Jan 18 18:30:50 UTC 2010
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* Fix navigate and march not to crash the server when a path argument
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consists of a valid path plus whitespace. Broken in 4.3.7.
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* When a client sent a blank line in the login phase, the server
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crashed on some systems.
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* Fix crash bug in bomb, drop, fly, paradrop, recon and sail. Broken
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in 4.3.16.
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* Fix bogus internal error on escort, recon, and satellite launch.
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Mostly harmless, as error recovery worked fine. Broken in 4.3.23.
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* Stop ship and land unit movement on interdiction even when it does
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no damage.
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* When an interdiction did no or only collateral damage, the planes
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that intercepted it from interdicted carriers used no petrol, and
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interdicted land units were immune to collateral damage.
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* The limit for the number of sectors, ships, planes, land units,
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nukes, and so forth is now large enough not to matter. It used to
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be 32768 on common machines. The sector limit was introduced in
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4.3.12. World x- and y-size are still limited to 65536 on common
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machines.
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* News use much less space, and thus I/O. Space was wasted in
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4.3.12. Side effects of the change:
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- Expiry of old news no longer updates news timestamps. Updating
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timestamps was wrong, because it defeated incremental xdump news.
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- The empdump utility can no longer update timestamps of imported
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news. Unfortunate, as it breaks incremental xdump news.
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* New news selector duration, the time span covered by this news item
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in seconds.
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* ABMs failed to charge supplies when their sector was the
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intercepted missile's target. The stock game's ABMs use no
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supplies.
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* Ship anti-missile defense failed to charge shells when the ship was
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the missile's target.
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* Code refactoring and cleanup.
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Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
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Changes to Empire 4.3.23 - Sun Dec 13 16:34:49 UTC 2009
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* Fix missile interception not to intercept tactical and marine
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* Fix missile interception not to intercept tactical and marine
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missiles attacking missiles or satellites. No such missiles exist
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missiles attacking missiles or satellites. No such missiles exist
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