Update for 4.3.6.

This commit is contained in:
Markus Armbruster 2006-06-14 18:22:28 +00:00
parent 15a1a06101
commit 0f2cfef599
2 changed files with 98 additions and 0 deletions

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@ -1,3 +1,52 @@
Changes to Empire 4.3.6 - Wed Jun 14 18:18:34 UTC 2006
* Spy planes and satellites can no longer spot landspies.
* Spy planes can now spot surface ships at sea. They can no longer
spot land units loaded on ships or land units.
* Fix train retreat mobility cost, and don't permit retreat off rail.
* Change maximum population to 100 for plains (was 49), mountains
(was 99), bridge spans and bridge towers (was 999), and to 1000 for
the other habitable sector types (was 999).
* Let minesweepers navigate at the speed their stats indicate by
letting them sweep on the move at no extra mobility charge.
* Reduce chance for planes to abort from 100-eff (if eff<80) to
80-eff. This should make it easier to punch through air defense,
flak in particular, and increase the risk of getting shot down.
* Ship and land unit flak intensity is now proportional to efficiency.
* Ship and land unit flak intensity is no longer scaled by the tech
of the owner of the last thing firing. It's still scaled by each
thing's tech.
* All ships and land units firing flak now spot the plane and are
spotted by the plane. Previously, spotting stopped as soon as flak
maxed out.
* Inefficient land units were overcharged mobility when reacting.
Broken when Empire3 changed land unit mobility use not to depend on
efficiency, except for supply units.
* New journal file to log complete player input plus selected
important events. Controlled by new econfig key keep_journal, off
by default.
* Fix unsafe shutdown on SIGINT and SIGTERM.
* Fix land unit path finding: paths weren't always cheapest (broken
in 4.0.2), and trains could be sent down paths without rail (never
worked). Also fixes unit reaction path cost.
* Improved custom table reader can now deal with sector, item,
product and infrastructure tables more comfortably.
* Remove option BIG_CITY. Deities can load a suitable sect table to
get the same effect.
* Many more selectors can now be compared with names, not just
numbers. This includes nations, e.g. census ?old=Mirkwood. Does
not fully work for queer names like &&&.
* Let land units on missions support, just like ships.
* Don't let units loaded on a train react.
* Change update sequence to repair ships, planes and land units after
sectors produce. This makes repairs use new avail instead of old.
* Let players stop and start units.
* Remove budget priorities.
* Make plane report easier to understand.
* Change land report to show carriers in the same format as plane and
nuke report do.
* Code cleanup.
* Minor info file and manual page fixes.
Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006 Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006
* In conditionals, ~ compared to a string selector now stands for an * In conditionals, ~ compared to a string selector now stands for an
empty string. empty string.

View file

@ -7,6 +7,55 @@ new Empire4 Server. This outlines the various changes and how they
will affect you, the player. These were coded as the Wolfpack project, will affect you, the player. These were coded as the Wolfpack project,
and bug-reports should be sent to <wolfpack@wolfpackempire.com>. and bug-reports should be sent to <wolfpack@wolfpackempire.com>.
.NF .NF
Changes to Empire 4.3.6 - Wed Jun 14 18:18:34 UTC 2006
* Spy planes and satellites can no longer spot landspies.
* Spy planes can now spot surface ships at sea. They can no longer
spot land units loaded on ships or land units.
* Fix train retreat mobility cost, and don't permit retreat off rail.
* Change maximum population to 100 for plains (was 49), mountains
(was 99), bridge spans and bridge towers (was 999), and to 1000 for
the other habitable sector types (was 999).
* Let minesweepers navigate at the speed their stats indicate by
letting them sweep on the move at no extra mobility charge.
* Reduce chance for planes to abort from 100-eff (if eff<80) to
80-eff. This should make it easier to punch through air defense,
flak in particular, and increase the risk of getting shot down.
* Ship and land unit flak intensity is now proportional to efficiency.
* Ship and land unit flak intensity is no longer scaled by the tech
of the owner of the last thing firing. It's still scaled by each
thing's tech.
* All ships and land units firing flak now spot the plane and are
spotted by the plane. Previously, spotting stopped as soon as flak
maxed out.
* Inefficient land units were overcharged mobility when reacting.
Broken when Empire3 changed land unit mobility use not to depend on
efficiency, except for supply units.
* New journal file to log complete player input plus selected
important events. Controlled by new econfig key keep_journal, off
by default.
* Fix unsafe shutdown on SIGINT and SIGTERM.
* Fix land unit path finding: paths weren't always cheapest (broken
in 4.0.2), and trains could be sent down paths without rail (never
worked). Also fixes unit reaction path cost.
* Improved custom table reader can now deal with sector, item,
product and infrastructure tables more comfortably.
* Remove option BIG_CITY. Deities can load a suitable sect table to
get the same effect.
* Many more selectors can now be compared with names, not just
numbers. This includes nations, e.g. census ?old=Mirkwood. Does
not fully work for queer names like &&&.
* Let land units on missions support, just like ships.
* Don't let units loaded on a train react.
* Change update sequence to repair ships, planes and land units after
sectors produce. This makes repairs use new avail instead of old.
* Let players stop and start units.
* Remove budget priorities.
* Make plane report easier to understand.
* Change land report to show carriers in the same format as plane and
nuke report do.
* Code cleanup.
* Minor info file and manual page fixes.
Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006 Changes to Empire 4.3.5 - Sun May 28 07:49:54 UTC 2006
* In conditionals, ~ compared to a string selector now stands for an * In conditionals, ~ compared to a string selector now stands for an
empty string. empty string.