Clean up how game state file sizes are checked

New struct empfile member nent replaces ef_open() parameter nelt.
Cleaner, because the expected size is a property of the file, not of
how it's used.  Also fixes empdump to check file sizes.

Complication: with EFF_CREATE, ef_open() creates an empty file, to be
extended to the correct size.  Callers passed nelt argument -1 along
with EFF_CREATE, to make ef_open() accept the empty file.  Can't do
the same for empfile member nent.  Instead, make ef_open() not check
the (zero) size then.

Replaces commit 5750107b, v4.3.15.
This commit is contained in:
Markus Armbruster 2011-05-01 14:18:24 +02:00
parent 516ab86a6e
commit 0fcd935999
7 changed files with 68 additions and 64 deletions

View file

@ -44,6 +44,7 @@ struct empfile {
struct castr *cadef; /* table column selectors (column meta-data) */
int base; /* view's base table, else EF_BAD */
int size; /* size of a table entry */
int nent; /* #table entries, -1 if variable */
int flags; /* only EFF_IMMUTABLE immutable, see below
for use of remaining bits */
@ -209,7 +210,7 @@ extern void ef_mark_fresh(int, void *);
extern void *ef_ptr(int, int);
extern char *ef_nameof(int);
extern time_t ef_mtime(int);
extern int ef_open(int, int, int);
extern int ef_open(int, int);
extern int ef_open_view(int);
extern int ef_close(int);
extern int ef_flush(int);