Update for current code, and edited for clarity.
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64
info/land.t
64
info/land.t
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@ -1,15 +1,17 @@
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.TH Command LAND
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.NA land "Report status of unit, army or units in a given area"
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.NA land "Report status of land units"
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.LV Basic
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.SY "land [<UNIT/ARMY> | <SECTS>]"
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The unit report command is a census of your units and lists all the
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info available in readable format.
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.s1
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The <UNIT/ARMY> and <SECTS> arguments are provided in case you only
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wish to look at one unit or one army or all units within a given area.
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.s1
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Land expects an argument. To see every unit you own, give it
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the argument '*', i.e. type "land *".
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.SY "land <UNITS>"
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The land unit report command is a census of your land units. For
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example:
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.EX land *
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.NF
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# unit type x,y a eff mil frt mu fd tch retr rd xl ln carry
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0 cav cavalry 1,-1 100% 10 0 127 12 992 75% 3 0 0
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1 cav cavalry 0,0 100% 0 0 127 12 968 75% 3 0 0
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2 cav cavalry 0,0 100% 10 0 127 12 40 75% 3 0 0
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3 units
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.FI
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.s1
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The report format contains the following fields:
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.s1
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@ -17,45 +19,35 @@ The report format contains the following fields:
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.L #
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the unit number
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.L "unit type"
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the type of unit; \*Qwar band\*U, \*Qengineer\*U, etc,
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the type of land unit; \*Qcavalry\*U, \*Qengineer\*U, etc.,
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.L x,y
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the unit's current location (relative to your capital),
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the land unit's current location,
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.L a
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the army designation letter (set by \*Qarmy\*U command),
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.L eff
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the unit's efficiency,
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the land unit's efficiency,
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.L mil
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the number of mil currently in the land unit
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the number of mil currently in the land unit,
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.L frt
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the unit's fortification level (0-127)
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the land unit's fortification level,
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.L mu
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the mobility of the unit
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the mobility of the land unit,
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.L fd
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the amount of food on board
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.L fuel
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the amount of fuel on board (if the FUEL option is enabled)
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the amount of food on board,
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.L fl
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the amount of fuel on board (only if the FUEL option is enabled),
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.L tch
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the tech level of the unit
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the tech level of the land unit,
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.L retr
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the retreat percentage of the unit (see info attack)
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the retreat percentage of the land unit (see info \*morale\*U),
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.L rd
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the unit's reaction radius (see info attack)
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the land unit's reaction radius (see info \*Qfortify\*U),
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.L xl
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the number of extra-light planes on board (if the XLIGHT option is enabled)
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the number of extra-light planes on board,
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.L ln
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the number of land units on board
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.L l/s
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the ship or land unit the unit is on, if any
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the number of land units on board,
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.L carry
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the ship or land unit the carrying the land unit, if any.
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.in
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.s1
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For example:
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.EX land *
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.NF
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# unit type x,y a eff mil frt mu fd fl tch retr rd xl ln l/s
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0 cav cavalry 1,-1 100% 10 0 127 12 0 992 75% 3 0 0
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1 cav cavalry 0,0 100% 0 0 127 12 0 968 75% 3 0 0
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2 cav cavalry 0,0 100% 10 0 127 12 0 40 75% 3 0 0
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3 units
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.FI
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.s1
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.SA "lstat, upgrade, build, cargo, army, march, attack, assault, lload, llookout, scrap, lmine, LandUnits"
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60
info/ship.t
60
info/ship.t
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@ -1,61 +1,51 @@
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.TH Command SHIP
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.NA ship "Report status of ship, fleet or ships in a given area"
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.NA ship "Report status of ships"
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.LV Basic
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.SY "ship [<SHIP/FLEET> | <SECTS>]"
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The ship report command is a census of your ships and lists all the
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info available in readable format.
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.s1
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The <SHIP/FLEET> and <SECTS> arguments are provided in case you only
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wish to look at one ship
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or one fleet or all ships within a given area.
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.s1
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Ship expects an argument. To see every ship you own, give it
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the argument '*', or type "ship *".
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.SY "ship <SHIPS>"
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The ship report command is a census of your ships. For example:
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.EX ship *
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.NF
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shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob tech
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0 dd destroyer 1,1 100% 0 0 0 0 0 0 0 0 127 140
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1 bb battleship 1,1 100% 0 0 0 0 0 0 0 0 120 200
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2 ships
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.FI
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.s1
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The report format contains the following fields:
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.s1
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.in \w'shiptype\0\0'u
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.in \w'ship type\0\0'u
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.L shp#
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the ship number
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.L shiptype
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the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc,
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.L "ship type"
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the type of ship; \*Qpatrol boat\*U, \*Qsubmarine\*U, etc.,
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.L x,y
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the ship's current location (relative to your capital),
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the ship's current location,
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.L flt
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the fleet designation letter (set by \*Qfleetadd\*U command),
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.L eff
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the ship's efficiency,
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.L civ
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the number of civilians on board
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the number of civilians on board,
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.L mil
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mil is the number of military on board
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mil is the number of military on board,
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.L uw
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the number of uncompensated workers on board,
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.L fd
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the amount of food on board
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the amount of food on board,
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.L pn
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the number of planes on the ship
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the number of planes on the ship,
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.L he
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the number of helicopters on board (if the SHIPCHOPPERS option is enabled)
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the number of helicopters on board,
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.L xl
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the number of extra-light planes on board (if the XLIGHT option is enabled)
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the number of extra-light planes on board,
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.L ln
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the number of land units on board
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the number of land units on board,
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.L fuel
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the amount of fuel on board (if the FUEL option is enabled)
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.L mu
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the mobility of the ship
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the amount of fuel on board (only if the FUEL option is enabled)
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.L mob
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the mobility of the ship,
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.L tech
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the tech level of the ship
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the tech level of the ship.
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.in
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.s1
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For example:
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.EX ship *
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.NF
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shp# ship type x,y fl eff civ mil uw fd pn he xl ln mob fuel tech
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0 dd destroyer 1,1 100% 0 0 0 0 0 0 0 0 127 30 140
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1 bb battleship 1,1 100% 0 0 0 0 0 0 0 0 120 50 200
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2 ships
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.FI
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.s1
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.SA "sstat, build, cargo, fleetadd, navigate, load, lookout, scrap, sonar, torpedo, upgrade, land, Ships"
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