(lnd_getmil, total_mil): Trivial, inline into callers and remove. The
abstraction from actual land unit mil encoding provided by them was too leaky to be relied upon anyway.
This commit is contained in:
parent
3a38e91a5c
commit
2732ac5d1d
15 changed files with 43 additions and 62 deletions
|
@ -203,9 +203,7 @@ extern double lnd_mobcost(struct lndstr *, struct sctstr *, int);
|
|||
extern char *lnd_path(int, struct lndstr *, char *);
|
||||
|
||||
extern int attack_val(int, struct lndstr *);
|
||||
extern int total_mil(struct lndstr *);
|
||||
extern int defense_val(struct lndstr *);
|
||||
extern int lnd_getmil(struct lndstr *);
|
||||
extern void lnd_print(struct llist *, char *);
|
||||
extern void lnd_delete(struct llist *, char *);
|
||||
extern int lnd_take_casualty(int, struct llist *, int);
|
||||
|
|
|
@ -101,7 +101,7 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
|
|||
*/
|
||||
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
|
||||
while (nxtitem(&ni, &land)) {
|
||||
mil += lnd_getmil(&land);
|
||||
mil += land.lnd_item[I_MILIT];
|
||||
|
||||
/* Anti-terrorist units count double */
|
||||
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
|
||||
|
@ -115,7 +115,7 @@ do_conv(struct nstr_sect nstr, int uwtoconvert, int for_real)
|
|||
land.lnd_mobil -= 10;
|
||||
if (for_real)
|
||||
putland(land.lnd_uid, &land);
|
||||
mil += lnd_getmil(&land);
|
||||
mil += land.lnd_item[I_MILIT];
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
|
|
@ -79,7 +79,7 @@ land(void)
|
|||
prxy(" %4d,%-4d", land.lnd_x, land.lnd_y, player->cnum);
|
||||
pr("%c", land.lnd_army);
|
||||
pr("%4d%%", land.lnd_effic);
|
||||
pr("%4d", lnd_getmil(&land));
|
||||
pr("%4d", land.lnd_item[I_MILIT]);
|
||||
pr("%4d", land.lnd_harden);
|
||||
pr("%4d", land.lnd_mobil);
|
||||
pr("%4d", land.lnd_item[I_FOOD]);
|
||||
|
|
|
@ -335,7 +335,7 @@ ldump(void)
|
|||
pr(" %d", land.lnd_effic);
|
||||
break;
|
||||
case 6:
|
||||
pr(" %d", lnd_getmil(&land));
|
||||
pr(" %d", land.lnd_item[I_MILIT]);
|
||||
break;
|
||||
case 7:
|
||||
pr(" %d", land.lnd_harden);
|
||||
|
|
|
@ -206,7 +206,7 @@ llook(void)
|
|||
continue;
|
||||
/* Spies don't need military to do a "llook". Other
|
||||
units do */
|
||||
if ((lnd_getmil(&myland) <= 0) &&
|
||||
if ((myland.lnd_item[I_MILIT] <= 0) &&
|
||||
!(lchr[(int)myland.lnd_type].l_flags & L_SPY))
|
||||
continue;
|
||||
look_land(&myland);
|
||||
|
@ -288,7 +288,7 @@ look_land(struct lndstr *lookland)
|
|||
|
||||
pr("%s (#%d) %s (approx %d mil) @ %s\n",
|
||||
cname(lp->lnd_own), lp->lnd_own,
|
||||
prland(lp), roundintby(total_mil(lp), 20),
|
||||
prland(lp), roundintby(lp->lnd_item[I_MILIT], 20),
|
||||
xyas(lp->lnd_x, lp->lnd_y, player->cnum));
|
||||
if (opt_HIDDEN)
|
||||
setcont(player->cnum, lp->lnd_own, FOUND_LOOK);
|
||||
|
|
|
@ -172,7 +172,7 @@ multifire(void)
|
|||
pr("Unit %d cannot fire!\n", fland.lnd_uid);
|
||||
continue;
|
||||
}
|
||||
if (lnd_getmil(&fland) < 1) {
|
||||
if (fland.lnd_item[I_MILIT] < 1) {
|
||||
pr("Unit %d cannot fire because it has no military!\n",
|
||||
fland.lnd_uid);
|
||||
continue;
|
||||
|
@ -856,7 +856,7 @@ quiet_bigdef(int attacker, struct emp_qelem *list, natid own, natid aown,
|
|||
if (land.lnd_land >= 0)
|
||||
continue;
|
||||
/* Gotta have military */
|
||||
if (lnd_getmil(&land) < 1)
|
||||
if (land.lnd_item[I_MILIT] < 1)
|
||||
continue;
|
||||
/* Don't shoot yourself */
|
||||
if (land.lnd_own == aown)
|
||||
|
|
|
@ -80,10 +80,10 @@ shoo(void)
|
|||
nsec = 0;
|
||||
snxtitem_xy(&ni, EF_LAND, sect.sct_x, sect.sct_y);
|
||||
while (nxtitem(&ni, &land)) {
|
||||
mil += total_mil(&land);
|
||||
mil += land.lnd_item[I_MILIT];
|
||||
|
||||
if (lchr[(int)land.lnd_type].l_flags & L_SECURITY) {
|
||||
mil += total_mil(&land);
|
||||
mil += land.lnd_item[I_MILIT];
|
||||
nsec++;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1751,7 +1751,7 @@ count_bodies(struct combat *off, struct emp_qelem *list)
|
|||
bodies += off[n].troops;
|
||||
for (qp = list->q_forw; qp != list; qp = qp->q_forw) {
|
||||
llp = (struct llist *)qp;
|
||||
bodies += total_mil(&llp->land);
|
||||
bodies += llp->land.lnd_item[I_MILIT];
|
||||
}
|
||||
return bodies;
|
||||
}
|
||||
|
@ -2117,8 +2117,8 @@ take_casualty(int combat_mode, struct combat *off, struct emp_qelem *olist)
|
|||
for (qp = olist->q_forw; qp != olist; qp = qp->q_forw) {
|
||||
llp = (struct llist *)qp;
|
||||
|
||||
if (total_mil(&llp->land) > biggest_mil) {
|
||||
biggest_mil = total_mil(&llp->land);
|
||||
if (llp->land.lnd_item[I_MILIT] > biggest_mil) {
|
||||
biggest_mil = llp->land.lnd_item[I_MILIT];
|
||||
biggest = qp;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -60,7 +60,7 @@ military_control(struct sctstr *sp)
|
|||
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
|
||||
while (nxtitem(&ni, &land)) {
|
||||
if (land.lnd_own == sp->sct_own)
|
||||
tot_mil += total_mil(&land);
|
||||
tot_mil += land.lnd_item[I_MILIT];
|
||||
}
|
||||
if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])
|
||||
return 0;
|
||||
|
|
|
@ -78,7 +78,7 @@ attack_val(int combat_mode, struct lndstr *lp)
|
|||
if (lcp->l_flags & L_SPY && combat_mode == A_ASSAULT)
|
||||
return 1;
|
||||
|
||||
men = total_mil(lp);
|
||||
men = lp->lnd_item[I_MILIT];
|
||||
|
||||
value = ldround(((double)men * (double)lp->lnd_att), 1);
|
||||
|
||||
|
@ -115,7 +115,7 @@ defense_val(struct lndstr *lp)
|
|||
|
||||
lcp = &lchr[(int)lp->lnd_type];
|
||||
|
||||
men = total_mil(lp);
|
||||
men = lp->lnd_item[I_MILIT];
|
||||
|
||||
if (men < 0)
|
||||
men = 0;
|
||||
|
@ -138,20 +138,6 @@ defense_val(struct lndstr *lp)
|
|||
return (int)value;
|
||||
}
|
||||
|
||||
int
|
||||
total_mil(struct lndstr *lp)
|
||||
{
|
||||
struct lchrstr *lcp;
|
||||
double men;
|
||||
|
||||
lcp = &lchr[(int)lp->lnd_type];
|
||||
|
||||
men = lnd_getmil(lp);
|
||||
/* men *= ((double)lp->lnd_effic)/100.0;*/
|
||||
|
||||
return ldround(men, 1);
|
||||
}
|
||||
|
||||
void
|
||||
lnd_print(struct llist *llp, char *s)
|
||||
{
|
||||
|
@ -193,7 +179,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
|
|||
signed char orig;
|
||||
int mob;
|
||||
|
||||
taken = lnd_getmil(&llp->land);
|
||||
taken = llp->land.lnd_item[I_MILIT];
|
||||
/* Spies always die */
|
||||
if (llp->lcp->l_flags & L_SPY) {
|
||||
eff_eq = 100;
|
||||
|
@ -214,7 +200,7 @@ lnd_take_casualty(int combat_mode, struct llist *llp, int cas)
|
|||
return taken;
|
||||
} else {
|
||||
/* Ok, now, how many did we take off? (sould be the diff) */
|
||||
taken = taken - lnd_getmil(&llp->land);
|
||||
taken = taken - llp->land.lnd_item[I_MILIT];
|
||||
}
|
||||
|
||||
if (llp->land.lnd_effic >= llp->land.lnd_retreat)
|
||||
|
@ -332,11 +318,6 @@ lnd_takemob(struct emp_qelem *list, double loss)
|
|||
llp->land.lnd_mobil = (signed char)new;
|
||||
}
|
||||
}
|
||||
int
|
||||
lnd_getmil(struct lndstr *lp)
|
||||
{
|
||||
return lp->lnd_item[I_MILIT];
|
||||
}
|
||||
|
||||
void
|
||||
lnd_submil(struct lndstr *lp, int num)
|
||||
|
@ -379,18 +360,19 @@ intelligence_report(int destination, struct lndstr *lp, int spy,
|
|||
else
|
||||
sprintf(buf1, "%s %s", mess, prland(lp));
|
||||
|
||||
estimate = lnd_getmil(lp);
|
||||
estimate = lp->lnd_item[I_MILIT];
|
||||
|
||||
if (chance((double)(spy + lp->lnd_vis) / 20.0)) {
|
||||
|
||||
if (destination == player->cnum)
|
||||
pr(" (eff %d, mil %d", roundintby(lp->lnd_effic, 5),
|
||||
roundintby(lnd_getmil(lp), 10));
|
||||
pr(" (eff %d, mil %d",
|
||||
roundintby(lp->lnd_effic, 5),
|
||||
roundintby(lp->lnd_item[I_MILIT], 10));
|
||||
else
|
||||
sprintf(buf2, " (eff %d, mil %d",
|
||||
roundintby(lp->lnd_effic, 5),
|
||||
roundintby(lnd_getmil(lp), 10));
|
||||
estimate = lnd_getmil(lp) * lp->lnd_effic / 100.0;
|
||||
roundintby(lp->lnd_item[I_MILIT], 10));
|
||||
estimate = lp->lnd_item[I_MILIT] * lp->lnd_effic / 100.0;
|
||||
|
||||
if (chance((double)(spy + lp->lnd_vis) / 20.0)) {
|
||||
int t;
|
||||
|
@ -600,7 +582,7 @@ lnd_mar(struct emp_qelem *list, double *minmobp, double *maxmobp,
|
|||
}
|
||||
if (!(lchr[(int)llp->land.lnd_type].l_flags & L_SPY) &&
|
||||
!(lchr[(int)llp->land.lnd_type].l_flags & L_TRAIN) &&
|
||||
lnd_getmil(&llp->land) == 0) {
|
||||
llp->land.lnd_item[I_MILIT] == 0) {
|
||||
lnd_mess("has no mil on it to guide it", llp);
|
||||
continue;
|
||||
}
|
||||
|
|
|
@ -468,7 +468,7 @@ perform_mission(coord x, coord y, natid victim, struct emp_qelem *list,
|
|||
if ((lp->lnd_ship != -1) || (lp->lnd_land != -1))
|
||||
continue;
|
||||
|
||||
if (lnd_getmil(lp) < 1)
|
||||
if (lp->lnd_item[I_MILIT] < 1)
|
||||
continue;
|
||||
|
||||
range = roundrange(effrange(lp->lnd_frg, lp->lnd_tech));
|
||||
|
|
|
@ -439,7 +439,7 @@ get_minimum(struct lndstr *lp, i_type type)
|
|||
if (opt_NOFOOD)
|
||||
return 0; /* no food reqd, get out */
|
||||
want = (((double)etu_per_update * eatrate) *
|
||||
(double)total_mil(lp)) + 1;
|
||||
(double)lp->lnd_item[I_MILIT]) + 1;
|
||||
break;
|
||||
case I_SHELL:
|
||||
want = lp->lnd_ammo;
|
||||
|
|
|
@ -351,7 +351,7 @@ feed_land(struct lndstr *lp, int etus, int *needed, int doit)
|
|||
if (opt_NOFOOD)
|
||||
return 0; /* no food no work to be done */
|
||||
|
||||
total_people = total_mil(lp);
|
||||
total_people = lp->lnd_item[I_MILIT];
|
||||
food_eaten = etus * eatrate * total_people;
|
||||
ifood_eaten = (int)food_eaten;
|
||||
if (food_eaten - ifood_eaten > 0)
|
||||
|
|
|
@ -174,15 +174,15 @@ guerrilla(struct sctstr *sp)
|
|||
if (lp->lnd_own != sp->sct_own)
|
||||
continue;
|
||||
|
||||
mil += lnd_getmil(lp);
|
||||
mil += lp->lnd_item[I_MILIT];
|
||||
|
||||
/* Security troops can now kill up to 1/2 their complement each
|
||||
update, before doing anything else. */
|
||||
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY) {
|
||||
int che_kill, r;
|
||||
|
||||
mil += lnd_getmil(lp);
|
||||
r = (lnd_getmil(lp) * lp->lnd_effic) / 500;
|
||||
mil += lp->lnd_item[I_MILIT];
|
||||
r = (lp->lnd_item[I_MILIT] * lp->lnd_effic) / 500;
|
||||
che_kill = r < 1 ? 0 : roll(r);
|
||||
if (che_kill > che)
|
||||
che_kill = che;
|
||||
|
@ -477,14 +477,15 @@ take_casualties(struct sctstr *sp, int mc)
|
|||
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
|
||||
continue;
|
||||
|
||||
cantake = ((lp->lnd_effic - 40) / 100.0) * lnd_getmil(lp) * 2.0;
|
||||
cantake = ((lp->lnd_effic - 40) / 100.0)
|
||||
* lp->lnd_item[I_MILIT] * 2.0;
|
||||
|
||||
if (cantake >= each) {
|
||||
deq = ((double)each / (lnd_getmil(lp) * 2.0)) * 100.0;
|
||||
deq = (each / (lp->lnd_item[I_MILIT] * 2.0)) * 100.0;
|
||||
mc -= each;
|
||||
} else if (cantake > 0) {
|
||||
deq = ((double)cantake / (lnd_getmil(lp) * 2.0)) * 100.0;
|
||||
mc -= (deq / 100.0) * lnd_getmil(lp) * 2.0;
|
||||
deq = (cantake / (lp->lnd_item[I_MILIT] * 2.0)) * 100.0;
|
||||
mc -= (deq / 100.0) * lp->lnd_item[I_MILIT] * 2.0;
|
||||
} else
|
||||
deq = 0;
|
||||
|
||||
|
@ -502,14 +503,14 @@ take_casualties(struct sctstr *sp, int mc)
|
|||
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
|
||||
continue;
|
||||
|
||||
cantake = ((lp->lnd_effic - 40) / 100.0) * lnd_getmil(lp);
|
||||
cantake = ((lp->lnd_effic - 40) / 100.0) * lp->lnd_item[I_MILIT];
|
||||
|
||||
if (cantake >= each) {
|
||||
deq = ((double)each / (lnd_getmil(lp) * 2.0)) * 100.0;
|
||||
deq = ((double)each / (lp->lnd_item[I_MILIT] * 2.0)) * 100.0;
|
||||
mc -= each;
|
||||
} else if (cantake > 0) {
|
||||
deq = ((double)cantake / lnd_getmil(lp)) * 100.0;
|
||||
mc -= (deq / 100.0) * lnd_getmil(lp);
|
||||
deq = ((double)cantake / lp->lnd_item[I_MILIT]) * 100.0;
|
||||
mc -= (deq / 100.0) * lp->lnd_item[I_MILIT];
|
||||
} else
|
||||
deq = 0;
|
||||
|
||||
|
@ -528,7 +529,7 @@ take_casualties(struct sctstr *sp, int mc)
|
|||
if (lchr[(int)lp->lnd_type].l_flags & L_SECURITY)
|
||||
continue;
|
||||
|
||||
mc -= (lp->lnd_effic / 100.0) * lnd_getmil(lp);
|
||||
mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT];
|
||||
lp->lnd_effic = 0;
|
||||
lnd_submil(lp, 1000); /* Remove 'em all */
|
||||
wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
|
||||
|
@ -546,7 +547,7 @@ take_casualties(struct sctstr *sp, int mc)
|
|||
if (!(lchr[(int)lp->lnd_type].l_flags & L_SECURITY))
|
||||
continue;
|
||||
|
||||
mc -= (lp->lnd_effic / 100.0) * lnd_getmil(lp) * 2.0;
|
||||
mc -= (lp->lnd_effic / 100.0) * lp->lnd_item[I_MILIT] * 2.0;
|
||||
lp->lnd_effic = 0;
|
||||
lnd_submil(lp, 1000); /* Kill 'em all */
|
||||
wu(0, lp->lnd_own, "%s dies fighting guerrillas in %s\n",
|
||||
|
|
|
@ -431,7 +431,7 @@ feed_ship(struct shpstr *sp, int etus, int *needed, int doit)
|
|||
if (lp->lnd_ship != sp->shp_uid)
|
||||
continue;
|
||||
need = ifood_eaten - sp->shp_item[I_FOOD];
|
||||
land_eaten = etus * eatrate * lnd_getmil(lp);
|
||||
land_eaten = etus * eatrate * lp->lnd_item[I_MILIT];
|
||||
if (lp->lnd_item[I_FOOD] - need > land_eaten) {
|
||||
sp->shp_item[I_FOOD] += need;
|
||||
lp->lnd_item[I_FOOD] -= need;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue