abstraction from actual land unit mil encoding provided by them was too leaky to be relied upon anyway.
70 lines
1.9 KiB
C
70 lines
1.9 KiB
C
/*
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* Empire - A multi-player, client/server Internet based war game.
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* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
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* Ken Stevens, Steve McClure
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* ---
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*
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* See files README, COPYING and CREDITS in the root of the source
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* tree for related information and legal notices. It is expected
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* that future projects/authors will amend these files as needed.
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*
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* ---
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*
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* control.c: Military control functions
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*
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* Known contributors to this file:
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* Dave Pare, 1986
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*/
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#include <config.h>
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#include "misc.h"
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#include "player.h"
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#include "sect.h"
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#include "nat.h"
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#include "file.h"
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#include "path.h"
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#include "xy.h"
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#include "land.h"
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#include "nsc.h"
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#include "item.h"
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#include "prototypes.h"
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/*
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* Does the player->owner have military control of this sector?
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*
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*/
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int
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military_control(struct sctstr *sp)
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{
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int tot_mil = 0;
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struct nstr_item ni;
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struct lndstr land;
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if (sp->sct_oldown != sp->sct_own) {
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snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
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while (nxtitem(&ni, &land)) {
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if (land.lnd_own == sp->sct_own)
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tot_mil += land.lnd_item[I_MILIT];
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}
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if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])
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return 0;
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}
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return 1;
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}
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