empserver/src/lib/subs/control.c
Markus Armbruster 2732ac5d1d (lnd_getmil, total_mil): Trivial, inline into callers and remove. The
abstraction from actual land unit mil encoding provided by them was
too leaky to be relied upon anyway.
2006-05-20 16:39:58 +00:00

70 lines
1.9 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2006, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See files README, COPYING and CREDITS in the root of the source
* tree for related information and legal notices. It is expected
* that future projects/authors will amend these files as needed.
*
* ---
*
* control.c: Military control functions
*
* Known contributors to this file:
* Dave Pare, 1986
*/
#include <config.h>
#include "misc.h"
#include "player.h"
#include "sect.h"
#include "nat.h"
#include "file.h"
#include "path.h"
#include "xy.h"
#include "land.h"
#include "nsc.h"
#include "item.h"
#include "prototypes.h"
/*
* Does the player->owner have military control of this sector?
*
*/
int
military_control(struct sctstr *sp)
{
int tot_mil = 0;
struct nstr_item ni;
struct lndstr land;
if (sp->sct_oldown != sp->sct_own) {
snxtitem_xy(&ni, EF_LAND, sp->sct_x, sp->sct_y);
while (nxtitem(&ni, &land)) {
if (land.lnd_own == sp->sct_own)
tot_mil += land.lnd_item[I_MILIT];
}
if ((sp->sct_item[I_MILIT] + tot_mil) * 10 < sp->sct_item[I_CIVIL])
return 0;
}
return 1;
}