Info markup fixes
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4 changed files with 4 additions and 4 deletions
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@ -2365,7 +2365,7 @@ Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
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* Fixed missing -ltermcap in HP/UX build.
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* Fixed setsector to limit mobility to 127 not 255 (255 was being caught
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later and being reset to 0 anyway)
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* Fixed Sector-types.t to show a '\' instead of a '/' for wasteland,
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* Fixed Sector-types.t to show a '\e' instead of a '/' for wasteland,
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since that is what it really is.
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* Fixed retreat.t documentation to reflect the "retreat upon failed
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boarding" flag.
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@ -17,7 +17,7 @@ efficiency in column \*Qrl eff\*U.
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If option RAILWAYS is enabled, all highway-like sectors are railways,
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and the track is operational as long as the sector is at least 5%
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efficient. A sector is highway-like if its mobility cost at 100% is
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zero (column mob cost in \*Qshow sect s\*u). Operational railways
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zero (column mob cost in \*Qshow sect s\*U). Operational railways
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additionally extend track into adjacent sectors that are at least 60%
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efficient and owned by the same nation. Sector selector track gives
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the number of operational railways within one sector range. Spy and
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@ -82,7 +82,7 @@ COMMUNICATIONS
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.s1
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HIGHWAY - Moving stuff through sectors costs mobility. Efficienct
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highways cost much less than other sectors. To find out more about
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moving stuff, start with \*info Transportation\*.
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moving stuff, start with \*Qinfo Transportation\*U.
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.s1
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RADAR - Radar stations can scan the surrounding
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area, and generate
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@ -37,7 +37,7 @@ the amount of food on board,
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.L tch
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the tech level of the land unit,
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.L retr
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the retreat percentage of the land unit (see info \*morale\*U),
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the retreat percentage of the land unit (see info \*Qmorale\*U),
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.L xl
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the number of extra-light planes on board,
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.L ln
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