Info markup fixes

This commit is contained in:
Markus Armbruster 2009-07-26 13:47:09 -04:00
parent 9697912a90
commit 2b237bfa89
4 changed files with 4 additions and 4 deletions

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@ -2365,7 +2365,7 @@ Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
* Fixed missing -ltermcap in HP/UX build.
* Fixed setsector to limit mobility to 127 not 255 (255 was being caught
later and being reset to 0 anyway)
* Fixed Sector-types.t to show a '\' instead of a '/' for wasteland,
* Fixed Sector-types.t to show a '\e' instead of a '/' for wasteland,
since that is what it really is.
* Fixed retreat.t documentation to reflect the "retreat upon failed
boarding" flag.

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@ -17,7 +17,7 @@ efficiency in column \*Qrl eff\*U.
If option RAILWAYS is enabled, all highway-like sectors are railways,
and the track is operational as long as the sector is at least 5%
efficient. A sector is highway-like if its mobility cost at 100% is
zero (column mob cost in \*Qshow sect s\*u). Operational railways
zero (column mob cost in \*Qshow sect s\*U). Operational railways
additionally extend track into adjacent sectors that are at least 60%
efficient and owned by the same nation. Sector selector track gives
the number of operational railways within one sector range. Spy and

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@ -82,7 +82,7 @@ COMMUNICATIONS
.s1
HIGHWAY - Moving stuff through sectors costs mobility. Efficienct
highways cost much less than other sectors. To find out more about
moving stuff, start with \*info Transportation\*.
moving stuff, start with \*Qinfo Transportation\*U.
.s1
RADAR - Radar stations can scan the surrounding
area, and generate

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@ -37,7 +37,7 @@ the amount of food on board,
.L tch
the tech level of the land unit,
.L retr
the retreat percentage of the land unit (see info \*morale\*U),
the retreat percentage of the land unit (see info \*Qmorale\*U),
.L xl
the number of extra-light planes on board,
.L ln