Info markup fixes
This commit is contained in:
parent
9697912a90
commit
2b237bfa89
4 changed files with 4 additions and 4 deletions
|
@ -2365,7 +2365,7 @@ Changes to Empire 4.2.2 - Sun Dec 27 12:46:34 PST 1998
|
||||||
* Fixed missing -ltermcap in HP/UX build.
|
* Fixed missing -ltermcap in HP/UX build.
|
||||||
* Fixed setsector to limit mobility to 127 not 255 (255 was being caught
|
* Fixed setsector to limit mobility to 127 not 255 (255 was being caught
|
||||||
later and being reset to 0 anyway)
|
later and being reset to 0 anyway)
|
||||||
* Fixed Sector-types.t to show a '\' instead of a '/' for wasteland,
|
* Fixed Sector-types.t to show a '\e' instead of a '/' for wasteland,
|
||||||
since that is what it really is.
|
since that is what it really is.
|
||||||
* Fixed retreat.t documentation to reflect the "retreat upon failed
|
* Fixed retreat.t documentation to reflect the "retreat upon failed
|
||||||
boarding" flag.
|
boarding" flag.
|
||||||
|
|
|
@ -17,7 +17,7 @@ efficiency in column \*Qrl eff\*U.
|
||||||
If option RAILWAYS is enabled, all highway-like sectors are railways,
|
If option RAILWAYS is enabled, all highway-like sectors are railways,
|
||||||
and the track is operational as long as the sector is at least 5%
|
and the track is operational as long as the sector is at least 5%
|
||||||
efficient. A sector is highway-like if its mobility cost at 100% is
|
efficient. A sector is highway-like if its mobility cost at 100% is
|
||||||
zero (column mob cost in \*Qshow sect s\*u). Operational railways
|
zero (column mob cost in \*Qshow sect s\*U). Operational railways
|
||||||
additionally extend track into adjacent sectors that are at least 60%
|
additionally extend track into adjacent sectors that are at least 60%
|
||||||
efficient and owned by the same nation. Sector selector track gives
|
efficient and owned by the same nation. Sector selector track gives
|
||||||
the number of operational railways within one sector range. Spy and
|
the number of operational railways within one sector range. Spy and
|
||||||
|
|
|
@ -82,7 +82,7 @@ COMMUNICATIONS
|
||||||
.s1
|
.s1
|
||||||
HIGHWAY - Moving stuff through sectors costs mobility. Efficienct
|
HIGHWAY - Moving stuff through sectors costs mobility. Efficienct
|
||||||
highways cost much less than other sectors. To find out more about
|
highways cost much less than other sectors. To find out more about
|
||||||
moving stuff, start with \*info Transportation\*.
|
moving stuff, start with \*Qinfo Transportation\*U.
|
||||||
.s1
|
.s1
|
||||||
RADAR - Radar stations can scan the surrounding
|
RADAR - Radar stations can scan the surrounding
|
||||||
area, and generate
|
area, and generate
|
||||||
|
|
|
@ -37,7 +37,7 @@ the amount of food on board,
|
||||||
.L tch
|
.L tch
|
||||||
the tech level of the land unit,
|
the tech level of the land unit,
|
||||||
.L retr
|
.L retr
|
||||||
the retreat percentage of the land unit (see info \*morale\*U),
|
the retreat percentage of the land unit (see info \*Qmorale\*U),
|
||||||
.L xl
|
.L xl
|
||||||
the number of extra-light planes on board,
|
the number of extra-light planes on board,
|
||||||
.L ln
|
.L ln
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue