Spell BTU and ETU consistently
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
e6ce36df64
commit
2bcd875715
21 changed files with 57 additions and 57 deletions
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@ -35,7 +35,7 @@
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struct cmndstr {
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char *c_form; /* prototype of command */
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int c_cost; /* btu cost of command */
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int c_cost; /* BTU cost of command */
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int (*c_addr)(void); /* core addr of appropriate routine */
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int c_flags; /* command flags */
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int c_permit; /* command capabilities required */
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@ -333,7 +333,7 @@ EMPCFBOTH("money_uw", money_uw, double, NSC_DOUBLE, 0,
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EMPCFBOTH("babyeat", babyeat, double, NSC_DOUBLE, 0,
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"Amount of food to mature 1 baby into a civilian")
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EMPCFBOTH("bankint", bankint, double, NSC_DOUBLE, 0,
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"Bank dollar gain (per bar per etu)")
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"Bank dollar gain (per bar per ETU)")
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EMPCFBOTH("eatrate", eatrate, double, NSC_DOUBLE, 0,
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"Food eating rate for mature people")
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EMPCFBOTH("fcrate", fcrate, double, NSC_DOUBLE, 0,
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@ -50,7 +50,7 @@ struct gamestr {
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* Access it through game_tick_tick(), or else it'll be late.
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*/
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short game_turn; /* turn number */
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short game_tick; /* elapsed etus in this turn */
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short game_tick; /* elapsed ETUs in this turn */
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time_t game_rt; /* when game_tick last ticked */
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};
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@ -73,7 +73,7 @@ struct lndstr {
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unsigned char lnd_scar; /* how experienced the unit is (not used) */
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short lnd_item[I_MAX+1]; /* amount of items on board */
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short lnd_pstage; /* plague stage */
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short lnd_ptime; /* how many etus remain in this stage */
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short lnd_ptime; /* how many ETUs remain in this stage */
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int lnd_land; /* uid of transporting land unit, or -1 */
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short lnd_access; /* Last tick mob was updated (MOB_ACCESS) */
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};
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@ -82,7 +82,7 @@ struct sctstr {
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short sct_dist[I_MAX+1]; /* distribution thresholds */
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short sct_mines; /* number of mines */
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short sct_pstage; /* plague stage */
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short sct_ptime; /* how many etus remain in this stage */
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short sct_ptime; /* how many ETUs remain in this stage */
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unsigned char sct_che; /* number of guerrillas */
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natid sct_che_target; /* nation targeted by che */
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unsigned short sct_fallout;
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@ -69,7 +69,7 @@ struct shpstr {
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/* end of part matching struct empobj */
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short shp_item[I_MAX+1]; /* amount of items on board */
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short shp_pstage; /* plague stage */
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short shp_ptime; /* how many etus remain in this stage */
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short shp_ptime; /* how many ETUs remain in this stage */
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short shp_access; /* Last tick mob was updated (MOB_ACCESS) */
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char shp_name[MAXSHPNAMLEN]; /* name set with the "name" command */
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coord shp_orig_x;
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@ -19,7 +19,7 @@ out from a ship! In order to detect subs at sea, you need to use sonar.
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Submarines have a very limited range for what ships they
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can see using their periscope--they can usually only see ships in the
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same sector. However, all ships (including subs) which are docked in
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a harbour are visible to all ships (including subs) in adjacent sectors.
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a harbor are visible to all ships (including subs) in adjacent sectors.
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(see also \*Qinfo sonar\*U)
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.in
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.s1
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@ -57,10 +57,10 @@ chan(void)
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if (us->nat_stat == STAT_ACTIVE) {
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if (opt_BLITZ == 0) {
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if (us->nat_btu < 254) {
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pr("You need 254 btus to change your country name!\n");
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pr("You need 254 BTUs to change your country name!\n");
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return RET_FAIL;
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}
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pr("This command costs 254 BTU's and 10%% of your money.\n");
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pr("This command costs 254 BTUs and 10%% of your money.\n");
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if (!confirm("Are you sure you want to do this? "))
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return RET_FAIL;
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btucost = 254;
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@ -83,7 +83,7 @@ spy(void)
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btucost = (nsects / 40) + 1;
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natp = getnatp(player->cnum);
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if (natp->nat_btu < btucost) {
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pr("You don't have the BTU's for spying on that scale!\n");
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pr("You don't have the BTUs for spying on that scale!\n");
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return RET_FAIL;
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}
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bitmap = calloc((WORLD_SZ() + 7) / 8, 1);
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@ -75,11 +75,11 @@ vers(void)
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(1.0 / (btu_build_rate * 100.0)));
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pr("\n");
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pr("A non-aggi, 100 fertility sector can grow %.2f food per etu.\n",
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pr("A non-aggi, 100 fertility sector can grow %.2f food per ETU.\n",
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100.0 * fgrate);
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pr("1000 civilians will harvest %.1f food per etu.\n",
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pr("1000 civilians will harvest %.1f food per ETU.\n",
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1000.0 * fcrate);
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pr("1000 civilians will give birth to %.1f babies per etu.\n",
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pr("1000 civilians will give birth to %.1f babies per ETU.\n",
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1000.0 * obrate);
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pr("1000 uncompensated workers will give birth to %.1f babies.\n",
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1000.0 * uwbrate);
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@ -92,7 +92,7 @@ vers(void)
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pr("\n");
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pr("Banks pay $%.2f in interest per 1000 gold bars per etu.\n",
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pr("Banks pay $%.2f in interest per 1000 gold bars per ETU.\n",
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bankint * 1000.0);
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pr("1000 civilians generate $%.2f, uncompensated workers $%.2f each time unit.\n",
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1000.0 * money_civ, 1000.0 * money_uw);
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@ -58,7 +58,7 @@ int MARK_DELAY = 7200; /* Seconds to bid on commodities */
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int TRADE_DELAY = 7200; /* Seconds to bid on units */
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int m_m_p_d = 1440; /* max mins of play per day (per country) */
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int etu_per_update = 60; /* # of etu's per update */
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int etu_per_update = 60; /* # of ETUs per update */
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int update_window = 0; /* update window adjustment, in seconds */
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int update_demand = UPD_DEMAND_NONE;
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int update_wantmin = 1; /* votes required for demand update */
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@ -118,7 +118,7 @@ double uwbrate = 0.0025; /* uncompensated worker birth rate */
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int rollover_avail_max = 50; /* max. avail that can roll over an update */
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/* opt_FALLOUT */
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double decay_per_etu = 0.006; /* This gives a half life of ? etus,
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double decay_per_etu = 0.006; /* This gives a half life of ? ETUs,
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about ? days.
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half life in Jt
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log(.5) / log(1-decay_per_etu)
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@ -174,7 +174,7 @@ float easy_tech = 1.00; /* amount of tech built with no penality */
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float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
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float ally_factor = 2.0; /* shared tech with allies = 1/factor */
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float level_age_rate = 96.0; /* 1% per 96 etu's; 0 -> no decline */
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float level_age_rate = 96.0; /* 1% per 96 ETUs; 0 -> no decline */
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int players_at_00 = 0; /* players coord system on deity 0,0? */
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@ -184,7 +184,7 @@ int at_least_one_100 = 1; /* init player with 100/100/100/100 sector? */
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float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
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/* 8 * 999 * 100 * 0.0004 = 319 */
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int max_btus = 640; /* maximum # of btu's */
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int max_btus = 640; /* maximum # of BTUs */
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double buil_bt = 10.0; /* tech level required to build a bridge */
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int buil_bh = 100; /* hcm required to build a bridge */
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@ -83,7 +83,7 @@ dispatch(char *buf, char *redir)
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if (player->god || opt_BLITZ)
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np->nat_btu = max_btus;
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else {
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pr("You don't have the BTU's, bozo\n");
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pr("You don't have the BTUs, bozo\n");
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return 0;
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}
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}
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@ -113,7 +113,7 @@ explain(void)
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pr("\t\tCurrent EMPIRE Command List\n"
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"\t\t------- ------ ------- ----\n"
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"Initial number is cost in B.T.U. units.\n"
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"Initial number is cost in BTUs.\n"
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"Next 2 chars (if present) are:\n"
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"$ - must be non-broke\tc -- must have capital\n"
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"Args in [brackets] are optional.\n"
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@ -1902,7 +1902,7 @@ att_fight(int combat_mode, struct combat *off, struct emp_qelem *olist,
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pr("- Casualties -\n Yours: %d\n", a_cas);
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pr(" Theirs: %d\n", d_cas);
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pr("Papershuffling ... %.1f B.T.U\n", (d_cas + a_cas) * 0.15);
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pr("Paper-shuffling ... %.1f BTU\n", (d_cas + a_cas) * 0.15);
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player->btused += (int)((d_cas + a_cas) * 0.015 + 0.5);
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if (success) {
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@ -40,7 +40,7 @@
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int
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age_people(int n, int etu)
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{
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/* age by 1% per 24 etus */
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/* age by 1% per 24 ETUs */
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return roundavg(n * (1.0 - etu / 2400.0));
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}
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@ -63,7 +63,7 @@ update_main(void)
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struct natstr *np;
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update_running = 1;
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logerror("production update (%d etus)", etu);
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logerror("production update (%d ETUs)", etu);
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getrusage(RUSAGE_SELF, &rus1);
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game_record_update(time(NULL));
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journal_update(etu);
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@ -655,7 +655,7 @@
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Play#1 output Play#1 1 - Casualties -
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Play#1 output Play#1 1 Yours: 1
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Play#1 output Play#1 1 Theirs: 0
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Play#1 output Play#1 1 Papershuffling ... 0.1 B.T.U
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Play#1 output Play#1 1 Paper-shuffling ... 0.1 BTU
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Play#1 output Play#1 1 You have been repelled
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Play#1 output Play#1 6 0 569
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Play#1 input board 132 5
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@ -673,7 +673,7 @@
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Play#1 output Play#1 1 - Casualties -
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Play#1 output Play#1 1 Yours: 50
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Play#1 output Play#1 1 Theirs: 15
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Play#1 output Play#1 1 Papershuffling ... 9.8 B.T.U
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Play#1 output Play#1 1 Paper-shuffling ... 9.8 BTU
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Play#1 output Play#1 1 You have been repelled
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Play#1 output Play#1 1 Ship #132 is not in the same sector!
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Play#1 output Play#1 6 0 565
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@ -2556,7 +2556,7 @@
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Play#1 output Play#1 1 - Casualties -
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Play#1 output Play#1 1 Yours: 0
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Play#1 output Play#1 1 Theirs: 0
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Play#1 output Play#1 1 Papershuffling ... 0.0 B.T.U
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Play#1 output Play#1 1 Paper-shuffling ... 0.0 BTU
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Play#1 output Play#1 1 We have secured a beachhead at 11,-1, sir!
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Play#1 output Play#1 1 1 mil from frg frigate (#0) moves into 11,-1
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Play#1 output Play#1 1 35 of your troops now occupy 11,-1
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@ -13045,7 +13045,7 @@
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Play#1 output Play#1 1 - Casualties -
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Play#1 output Play#1 1 Yours: 6
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Play#1 output Play#1 1 Theirs: 0
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Play#1 output Play#1 1 Papershuffling ... 0.9 B.T.U
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Play#1 output Play#1 1 Paper-shuffling ... 0.9 BTU
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Play#1 output Play#1 1 You have been defeated!
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Play#1 output Play#1 1 cav cavalry #4 damaged from 98% to 73%
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Play#1 output Play#1 1 You have a new telegram waiting ...
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@ -57,7 +57,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -85,7 +85,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -112,7 +112,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -143,7 +143,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -174,7 +174,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -201,7 +201,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -232,7 +232,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -263,7 +263,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -294,7 +294,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -356,7 +356,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -387,7 +387,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -418,7 +418,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -453,7 +453,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -488,7 +488,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -522,7 +522,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -556,7 +556,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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preparing sectors...
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done preparing sectors.
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producing for countries...
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@ -37,7 +37,7 @@ Connect from 127.0.0.1
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tester@127.0.0.1 using country #0
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tester@127.0.0.1 logged in as country #0
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Triggering unscheduled update
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production update (60 etus)
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production update (60 ETUs)
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||||
preparing sectors...
|
||||
done preparing sectors.
|
||||
producing for countries...
|
||||
|
|
|
@ -35,15 +35,15 @@
|
|||
Play#0 output Play#0 1 Each country is allowed to be logged in 1440 minutes a day.
|
||||
Play#0 output Play#0 1 It takes 8.33 civilians to produce a BTU in one time unit.
|
||||
Play#0 output Play#0 1
|
||||
Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
|
||||
Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per etu.
|
||||
Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per etu.
|
||||
Play#0 output Play#0 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
|
||||
Play#0 output Play#0 1 1000 civilians will harvest 1.3 food per ETU.
|
||||
Play#0 output Play#0 1 1000 civilians will give birth to 5.0 babies per ETU.
|
||||
Play#0 output Play#0 1 1000 uncompensated workers will give birth to 2.5 babies.
|
||||
Play#0 output Play#0 1 In one time unit, 1000 people eat 0.5 units of food.
|
||||
Play#0 output Play#0 1 1000 babies eat 6.0 units of food becoming adults.
|
||||
Play#0 output Play#0 1 No food is needed!
|
||||
Play#0 output Play#0 1
|
||||
Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
|
||||
Play#0 output Play#0 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
|
||||
Play#0 output Play#0 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
|
||||
Play#0 output Play#0 1 1000 active military cost $83.33, reserves cost $8.33.
|
||||
Play#0 output Play#0 1 Up to 50 avail can roll over an update.
|
||||
|
@ -2831,15 +2831,15 @@
|
|||
Play#2 output Play#2 1 Each country is allowed to be logged in 1440 minutes a day.
|
||||
Play#2 output Play#2 1 It takes 8.33 civilians to produce a BTU in one time unit.
|
||||
Play#2 output Play#2 1
|
||||
Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
|
||||
Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per etu.
|
||||
Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per etu.
|
||||
Play#2 output Play#2 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
|
||||
Play#2 output Play#2 1 1000 civilians will harvest 1.3 food per ETU.
|
||||
Play#2 output Play#2 1 1000 civilians will give birth to 5.0 babies per ETU.
|
||||
Play#2 output Play#2 1 1000 uncompensated workers will give birth to 2.5 babies.
|
||||
Play#2 output Play#2 1 In one time unit, 1000 people eat 0.5 units of food.
|
||||
Play#2 output Play#2 1 1000 babies eat 6.0 units of food becoming adults.
|
||||
Play#2 output Play#2 1 No food is needed!
|
||||
Play#2 output Play#2 1
|
||||
Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
|
||||
Play#2 output Play#2 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
|
||||
Play#2 output Play#2 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
|
||||
Play#2 output Play#2 1 1000 active military cost $83.33, reserves cost $8.33.
|
||||
Play#2 output Play#2 1 Up to 50 avail can roll over an update.
|
||||
|
@ -2946,15 +2946,15 @@
|
|||
Play#1 output Play#1 1 Game hours are 00:00-24:00.
|
||||
Play#1 output Play#1 1 It takes 8.33 civilians to produce a BTU in one time unit.
|
||||
Play#1 output Play#1 1
|
||||
Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per etu.
|
||||
Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per etu.
|
||||
Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per etu.
|
||||
Play#1 output Play#1 1 A non-aggi, 100 fertility sector can grow 0.12 food per ETU.
|
||||
Play#1 output Play#1 1 1000 civilians will harvest 1.3 food per ETU.
|
||||
Play#1 output Play#1 1 1000 civilians will give birth to 5.0 babies per ETU.
|
||||
Play#1 output Play#1 1 1000 uncompensated workers will give birth to 2.5 babies.
|
||||
Play#1 output Play#1 1 In one time unit, 1000 people eat 0.5 units of food.
|
||||
Play#1 output Play#1 1 1000 babies eat 6.0 units of food becoming adults.
|
||||
Play#1 output Play#1 1 No food is needed!
|
||||
Play#1 output Play#1 1
|
||||
Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per etu.
|
||||
Play#1 output Play#1 1 Banks pay $250.00 in interest per 1000 gold bars per ETU.
|
||||
Play#1 output Play#1 1 1000 civilians generate $8.33, uncompensated workers $1.78 each time unit.
|
||||
Play#1 output Play#1 1 1000 active military cost $83.33, reserves cost $8.33.
|
||||
Play#1 output Play#1 1 Up to 50 avail can roll over an update.
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue