Spell BTU and ETU consistently
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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e6ce36df64
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2bcd875715
21 changed files with 57 additions and 57 deletions
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@ -58,7 +58,7 @@ int MARK_DELAY = 7200; /* Seconds to bid on commodities */
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int TRADE_DELAY = 7200; /* Seconds to bid on units */
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int m_m_p_d = 1440; /* max mins of play per day (per country) */
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int etu_per_update = 60; /* # of etu's per update */
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int etu_per_update = 60; /* # of ETUs per update */
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int update_window = 0; /* update window adjustment, in seconds */
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int update_demand = UPD_DEMAND_NONE;
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int update_wantmin = 1; /* votes required for demand update */
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@ -118,7 +118,7 @@ double uwbrate = 0.0025; /* uncompensated worker birth rate */
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int rollover_avail_max = 50; /* max. avail that can roll over an update */
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/* opt_FALLOUT */
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double decay_per_etu = 0.006; /* This gives a half life of ? etus,
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double decay_per_etu = 0.006; /* This gives a half life of ? ETUs,
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about ? days.
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half life in Jt
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log(.5) / log(1-decay_per_etu)
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@ -174,7 +174,7 @@ float easy_tech = 1.00; /* amount of tech built with no penality */
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float tech_log_base = 2.0; /* base of log to take of in-efficient tech */
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float ally_factor = 2.0; /* shared tech with allies = 1/factor */
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float level_age_rate = 96.0; /* 1% per 96 etu's; 0 -> no decline */
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float level_age_rate = 96.0; /* 1% per 96 ETUs; 0 -> no decline */
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int players_at_00 = 0; /* players coord system on deity 0,0? */
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@ -184,7 +184,7 @@ int at_least_one_100 = 1; /* init player with 100/100/100/100 sector? */
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float btu_build_rate = 0.0012; /* etu * civ * eff * btu_build_rate */
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/* 8 * 999 * 100 * 0.0004 = 319 */
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int max_btus = 640; /* maximum # of btu's */
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int max_btus = 640; /* maximum # of BTUs */
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double buil_bt = 10.0; /* tech level required to build a bridge */
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int buil_bh = 100; /* hcm required to build a bridge */
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