config: Make plains build and mobility cost match wilderness
Wilderness costs nothing to build (since Chainsaw 3), but efficiency
doesn't affect their mobility cost of 0.4 (commit 083003a
, v4.3.6).
Plains (since 4.2.0) cost the customary $100, and mobility cost drops
from 0.4 at 0% to 0.2 at 100% efficiency.
Change plains to match wilderness: waive build cost, set mob1 to 0.4
Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
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commit
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2 changed files with 7 additions and 6 deletions
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@ -99,7 +99,7 @@ uid mnem prd peff l_b h_b bwork cost maint name ...
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29 "b" bars 100 0 0 100 100 0 "bank"
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30 "%" pet 1000 0 0 100 100 0 "refinery"
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31 "e" -1 0 0 0 100 100 0 "enlistment center"
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32 "~" -1 0 0 0 100 100 0 "plains"
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32 "~" -1 0 0 0 100 0 0 "plains"
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33 "@" -1 0 0 0 100 100 0 "bridge tower"
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# Deity-defined sector types go here
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/config
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@ -140,7 +140,7 @@ uid mnem terra mob0 mob1 nav pkg ostr dstr maxpop flags
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29 "b" 4 0.4 0.2 land bank 1.0 2.25 1000 ()
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30 "%" 4 0.4 0.2 land norm 1.0 1.5 1000 ()
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31 "e" 4 0.4 0.2 land norm 1.0 2.0 1000 ()
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32 "~" 32 0.4 0.2 land norm 1.0 1.5 100 (deity)
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32 "~" 32 0.4 0.4 land norm 1.0 1.5 100 (deity)
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33 "@" 0 0.4 0.0 land norm 1.0 1.5 100 (deity)
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# Deity-defined sector types go here
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/config
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@ -114,6 +114,7 @@
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Play#0 output Play#0 1 - wilderness 0 0 100 0 0
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Play#0 output Play#0 1 c capital 0 0 100 100 60
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Play#0 output Play#0 1 f fortress 0 100 100 500 0
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Play#0 output Play#0 1 ~ plains 0 0 100 0 0
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Play#0 output Play#0 1 any other 0 0 100 100 0
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Play#0 output Play#0 1
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Play#0 output Play#0 1 Infrastructure building - adding 1 point of efficiency costs:
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@ -184,7 +185,7 @@
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Play#0 output Play#0 1 b bank 0.4 0.2 1.00 2.25 land bank 1000
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Play#0 output Play#0 1 % refinery 0.4 0.2 1.00 1.50 land normal 1000
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Play#0 output Play#0 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 1000
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Play#0 output Play#0 1 ~ plains 0.4 0.2 1.00 1.50 land normal 100
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Play#0 output Play#0 1 ~ plains 0.4 0.4 1.00 1.50 land normal 100
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Play#0 output Play#0 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 100
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Play#0 output Play#0 6 0 640
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Play#0 input show ship b
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@ -1592,7 +1593,7 @@
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Play#0 output Play#0 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
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Play#0 output Play#0 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
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Play#0 output Play#0 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
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Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#0 output Play#0 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
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Play#0 output Play#0 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#0 output Play#0 1 /34
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Play#0 output Play#0 6 0 640
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@ -2318,7 +2319,7 @@
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Play#1 output Play#1 1 29 "bank" "b" 4 8 100 0.400000 0.200000 0 4 1.00000 2.25000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
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Play#1 output Play#1 1 30 "refinery" "%" 4 7 1000 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
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Play#1 output Play#1 1 31 "enlistment\\040center" "e" 4 -1 0 0.400000 0.200000 0 1 1.00000 2.00000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 1000 0
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Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.200000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#1 output Play#1 1 32 "plains" "~" 32 -1 0 0.400000 0.400000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 0 0 100 1
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Play#1 output Play#1 1 33 "bridge\\040tower" "@" 0 -1 0 0.400000 0.00000 0 1 1.00000 1.50000 0 0 0 0 0 0 0 0 0 0 0 0 0 0 100 100 0 100 1
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Play#1 output Play#1 1 /34
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Play#1 output Play#1 6 0 0
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@ -3048,7 +3049,7 @@
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Play#1 output Play#1 1 b bank 0.4 0.2 1.00 2.25 land bank 550
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Play#1 output Play#1 1 % refinery 0.4 0.2 1.00 1.50 land normal 550
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Play#1 output Play#1 1 e enlistment center 0.4 0.2 1.00 2.00 land normal 550
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Play#1 output Play#1 1 ~ plains 0.4 0.2 1.00 1.50 land normal 55
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Play#1 output Play#1 1 ~ plains 0.4 0.4 1.00 1.50 land normal 55
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Play#1 output Play#1 1 @ bridge tower 0.4 0.0 1.00 1.50 land normal 55
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Play#1 output Play#1 6 0 0
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Play#1 input ctld
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