Fail map drawing command when player doesn't confirm bmap revert

Doesn't affect mapping at movement prompts (navigate, march, move,
test and transport), because the failure is ignored there.
This commit is contained in:
Markus Armbruster 2011-04-09 20:39:34 +02:00
parent 33ac27777a
commit 35127accb5

View file

@ -141,7 +141,7 @@ static int
revert_bmap(struct nstr_sect *nsp) revert_bmap(struct nstr_sect *nsp)
{ {
if (!confirm("Are you sure you want to revert your bmap? ")) if (!confirm("Are you sure you want to revert your bmap? "))
return RET_OK; return RET_FAIL;
while (bmnxtsct(nsp)) while (bmnxtsct(nsp))
player->bmap[nsp->id] = player->map[nsp->id]; player->bmap[nsp->id] = player->map[nsp->id];
ef_write(EF_BMAP, player->cnum, player->bmap); ef_write(EF_BMAP, player->cnum, player->bmap);