Remove redundant and misleading stuff from info bomb
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28
info/bomb.t
28
info/bomb.t
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@ -3,7 +3,7 @@
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.LV Basic
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.SY "bomb <BOMBERS> <ESCORTS> mission-type <SECT> route|destination"
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The \*Qbomb\*U command is used to rain destruction upon helpless
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enemy ships, planes, and sectors.
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enemy ships, planes, land units, and sectors.
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It represents a complete mission for one or more bombers and escorts
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taking off from one place and returning to base at the end of the mission.
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.s1
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@ -19,10 +19,11 @@ To be selected, escorts must have fuel and mobility.
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Mission-type must be one of "pinpoint" or "strategic".
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Each mission has different objectives for the planes performing it.
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Pinpoint missions allow bombers to attack ships, sector efficiency,
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commodities in sectors, and planes on the ground in the target sector.
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commodities in sectors, land units, and planes on the ground in the
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target sector.
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Strategic missions damage all commodities in the entire target sector,
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while not damaging any ships or planes resident (similar to the
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ship and sector \*Qfire\*U missions).
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while not damaging any ships resident (similar to the
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\*Qfire\*U command).
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If a plane is armed with a nuclear warhead, then it will drop the bomb
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rather than using conventional weapons.
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Nuclear devices damage everything in the sector; planes, ships, and
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@ -78,7 +79,7 @@ particular plane not to bomb. Other planes on the mission will still
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be asked for their targets.
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.s1
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If your plane has anti-submarine
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(asw) capabilities, you will be told when you arrive in a sector whether
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(ASW) capabilities, you will be told when you arrive in a sector whether
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it has submarines in it. If you then choose to pin-bomb ships, each plane
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in turn will attempt to find submarines (this ability varies with the plane's
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accuracy rating). Each plane can only bomb the subs it can find. (It
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@ -90,23 +91,8 @@ and load-carrying capacities.
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Some airplanes don't need runways, but can operate out of any
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sector which has fuel in it.
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.s1
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ASW capable planes may attempt
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to fly pin-bombing missions versus submarines. To do this, the plane
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gives a target sector, and flies there. If there are any subs in the
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sector, a message will be printed saying that. If the plane then
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attempts to bomb ships, it may get the chance to bomb subs in the sector.
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.s1
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The chance to detect a sub is the same as the chance of hitting it.
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.s1
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If the plane does not detect a particular sub, it may not bomb it on that
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mission. On other missions, it could roll again.
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.s1
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Trying to pinpoint bomb land units is similar to trying to bomb a sub.
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The chance to find the unit to bomb it is based on the unit's
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visibility & the type of the sector it is in.
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.s1
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When you pin-bomb a land unit, it will fire flak at the plane bombing it,
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unless it is an 'flak' unit (in which case it fired earlier), or
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unless
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it has an AA fire rating of 0.
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.s1
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In the case of pinpoint bombing, see \*Qinfo Hitchance\*U for the formula
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