Remove redundant and misleading stuff from info bomb

This commit is contained in:
Markus Armbruster 2008-08-02 17:17:08 -04:00
parent b7c7fa00e1
commit 3a9545fe99

View file

@ -3,7 +3,7 @@
.LV Basic
.SY "bomb <BOMBERS> <ESCORTS> mission-type <SECT> route|destination"
The \*Qbomb\*U command is used to rain destruction upon helpless
enemy ships, planes, and sectors.
enemy ships, planes, land units, and sectors.
It represents a complete mission for one or more bombers and escorts
taking off from one place and returning to base at the end of the mission.
.s1
@ -19,10 +19,11 @@ To be selected, escorts must have fuel and mobility.
Mission-type must be one of "pinpoint" or "strategic".
Each mission has different objectives for the planes performing it.
Pinpoint missions allow bombers to attack ships, sector efficiency,
commodities in sectors, and planes on the ground in the target sector.
commodities in sectors, land units, and planes on the ground in the
target sector.
Strategic missions damage all commodities in the entire target sector,
while not damaging any ships or planes resident (similar to the
ship and sector \*Qfire\*U missions).
while not damaging any ships resident (similar to the
\*Qfire\*U command).
If a plane is armed with a nuclear warhead, then it will drop the bomb
rather than using conventional weapons.
Nuclear devices damage everything in the sector; planes, ships, and
@ -78,7 +79,7 @@ particular plane not to bomb. Other planes on the mission will still
be asked for their targets.
.s1
If your plane has anti-submarine
(asw) capabilities, you will be told when you arrive in a sector whether
(ASW) capabilities, you will be told when you arrive in a sector whether
it has submarines in it. If you then choose to pin-bomb ships, each plane
in turn will attempt to find submarines (this ability varies with the plane's
accuracy rating). Each plane can only bomb the subs it can find. (It
@ -90,23 +91,8 @@ and load-carrying capacities.
Some airplanes don't need runways, but can operate out of any
sector which has fuel in it.
.s1
ASW capable planes may attempt
to fly pin-bombing missions versus submarines. To do this, the plane
gives a target sector, and flies there. If there are any subs in the
sector, a message will be printed saying that. If the plane then
attempts to bomb ships, it may get the chance to bomb subs in the sector.
.s1
The chance to detect a sub is the same as the chance of hitting it.
.s1
If the plane does not detect a particular sub, it may not bomb it on that
mission. On other missions, it could roll again.
.s1
Trying to pinpoint bomb land units is similar to trying to bomb a sub.
The chance to find the unit to bomb it is based on the unit's
visibility & the type of the sector it is in.
.s1
When you pin-bomb a land unit, it will fire flak at the plane bombing it,
unless it is an 'flak' unit (in which case it fired earlier), or
unless
it has an AA fire rating of 0.
.s1
In the case of pinpoint bombing, see \*Qinfo Hitchance\*U for the formula