load lload unload lunload: Tweak suppression of error messages
These commands suppress some error messages when ships, planes or land units involved aren't explicitly selected by UID. Without this, a command like "unload plane 80 *" would complain about every plane not on ship#80. Correct a few issues with this error suppression: 1. We don't suppress the error when we can't load/unload a ship or land unit because it's on the trading block. Do suppress it. 2. We suppress the error message when we can't load/unload due to foreign sector ownership in all but one places. Fix that place. 3. Messages about explicitly selected planes and land units to load are still suppressed when the carrier isn't selected explicitly. Change this to suppress regardless of the carrier. 3. We suppress the error when a carrier has no room. Don't, because it's a potentially confusing silent failure. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
parent
93d842de20
commit
3f2e59ab2f
2 changed files with 104 additions and 106 deletions
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@ -151,7 +151,8 @@ load(void)
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if (opt_MARKET) {
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if (opt_MARKET) {
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if (ontradingblock(EF_SHIP, &ship)) {
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if (ontradingblock(EF_SHIP, &ship)) {
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pr("You cannot load/unload an item on the trading block!\n");
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if (noisy)
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pr("%s is on the trading block\n", prship(&ship));
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continue;
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continue;
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}
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}
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}
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}
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@ -252,15 +253,17 @@ lload(void)
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continue;
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continue;
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}
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}
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if (relations_with(sect.sct_own, player->cnum) != ALLIED) {
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if (relations_with(sect.sct_own, player->cnum) != ALLIED) {
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pr("Sector %s is not yours.\n",
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if (noisy)
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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pr("Sector %s is not yours.\n",
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xyas(sect.sct_x, sect.sct_y, player->cnum));
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continue;
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continue;
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}
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}
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}
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}
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if (opt_MARKET) {
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if (opt_MARKET) {
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if (ontradingblock(EF_LAND, &land)) {
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if (ontradingblock(EF_LAND, &land)) {
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pr("You cannot load/unload an item on the trading block!\n");
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if (noisy)
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pr("%s is on the trading block\n", prland(&land));
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continue;
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continue;
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}
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}
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}
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}
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@ -384,8 +387,7 @@ load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
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if (loading &&
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if (loading &&
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shp_nplane(sp, NULL, NULL, NULL)
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shp_nplane(sp, NULL, NULL, NULL)
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>= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
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>= mcp->m_nchoppers + mcp->m_nxlight + mcp->m_nplanes) {
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if (noisy)
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pr("%s doesn't have room for any more planes\n", prship(sp));
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pr("%s doesn't have room for any more planes\n", prship(sp));
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return 0;
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return 0;
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}
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}
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sprintf(prompt, "Plane(s) to %s %s? ",
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sprintf(prompt, "Plane(s) to %s %s? ",
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@ -399,8 +401,7 @@ load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
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if (!still_ok_ship(sectp, sp))
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if (!still_ok_ship(sectp, sp))
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return RET_SYN;
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return RET_SYN;
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if (noisy)
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noisy = ni.sel == NS_LIST;
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noisy = ni.sel == NS_LIST;
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while (nxtitem(&ni, &pln)) {
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while (nxtitem(&ni, &pln)) {
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if (!player->owner)
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if (!player->owner)
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@ -456,8 +457,7 @@ load_plane_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
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/* Fit plane on ship */
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/* Fit plane on ship */
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if (loading) {
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if (loading) {
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if (!put_plane_on_ship(&pln, sp)) {
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if (!put_plane_on_ship(&pln, sp)) {
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if (noisy)
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pr("Can't put plane %d on this ship!\n", pln.pln_uid);
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pr("Can't put plane %d on this ship!\n", pln.pln_uid);
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continue;
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continue;
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}
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}
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sprintf(buf, "loaded on your %s at %s",
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sprintf(buf, "loaded on your %s at %s",
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@ -511,10 +511,8 @@ load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
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load_spy = 1;
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load_spy = 1;
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}
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}
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if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
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if (!load_spy && shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
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if (noisy) {
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pr("%s doesn't have room for any more land units!\n",
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pr("%s doesn't have room for any more land units!\n",
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prship(sp));
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prship(sp));
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}
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return 0;
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return 0;
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}
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}
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}
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}
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@ -529,8 +527,7 @@ load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
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if (!still_ok_ship(sectp, sp))
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if (!still_ok_ship(sectp, sp))
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return RET_SYN;
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return RET_SYN;
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if (noisy)
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noisy = ni.sel == NS_LIST;
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noisy = ni.sel == NS_LIST;
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while (nxtitem(&ni, &land)) {
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while (nxtitem(&ni, &land)) {
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if (!player->owner)
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if (!player->owner)
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@ -596,9 +593,8 @@ load_land_ship(struct sctstr *sectp, struct shpstr *sp, int noisy,
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}
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}
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} else {
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} else {
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if (shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
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if (shp_nland(sp) >= mchr[sp->shp_type].m_nland) {
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if (noisy)
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pr("%s doesn't have room for any more land units!\n",
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pr("%s doesn't have room for any more land units!\n",
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prship(sp));
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prship(sp));
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return 0;
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return 0;
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}
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}
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}
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}
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@ -717,9 +713,8 @@ load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
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return 0;
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return 0;
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}
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}
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if (loading && lnd_nxlight(lp) >= lcp->l_nxlight) {
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if (loading && lnd_nxlight(lp) >= lcp->l_nxlight) {
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if (noisy)
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pr("%s doesn't have room for any more extra-light planes\n",
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pr("%s doesn't have room for any more extra-light planes\n",
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prland(lp));
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prland(lp));
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return 0;
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return 0;
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}
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}
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sprintf(prompt, "Plane(s) to %s %s? ",
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sprintf(prompt, "Plane(s) to %s %s? ",
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@ -733,8 +728,7 @@ load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
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if (!still_ok_land(sectp, lp))
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if (!still_ok_land(sectp, lp))
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return RET_SYN;
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return RET_SYN;
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if (noisy)
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noisy = ni.sel == NS_LIST;
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noisy = ni.sel == NS_LIST;
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while (nxtitem(&ni, &pln)) {
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while (nxtitem(&ni, &pln)) {
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if (!player->owner)
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if (!player->owner)
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@ -776,8 +770,7 @@ load_plane_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
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/* Fit plane on unit */
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/* Fit plane on unit */
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if (loading) {
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if (loading) {
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if (!put_plane_on_land(&pln, lp)) {
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if (!put_plane_on_land(&pln, lp)) {
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if (noisy)
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pr("Can't put plane %d on this unit!\n", pln.pln_uid);
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pr("Can't put plane %d on this unit!\n", pln.pln_uid);
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continue;
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continue;
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}
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}
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sprintf(buf, "loaded on %s at %s",
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sprintf(buf, "loaded on %s at %s",
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@ -876,9 +869,8 @@ load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
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return 0;
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return 0;
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}
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}
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if (loading && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
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if (loading && lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
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if (noisy)
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pr("%s doesn't have room for any more land units!\n",
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pr("%s doesn't have room for any more land units!\n",
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prland(lp));
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prland(lp));
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return 0;
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return 0;
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}
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}
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sprintf(prompt, "Land unit(s) to %s %s? ",
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sprintf(prompt, "Land unit(s) to %s %s? ",
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@ -892,8 +884,7 @@ load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
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if (!still_ok_land(sectp, lp))
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if (!still_ok_land(sectp, lp))
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return RET_SYN;
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return RET_SYN;
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if (noisy)
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noisy = ni.sel == NS_LIST;
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noisy = ni.sel == NS_LIST;
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while (nxtitem(&ni, &land)) {
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while (nxtitem(&ni, &land)) {
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if (!player->owner)
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if (!player->owner)
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@ -943,9 +934,8 @@ load_land_land(struct sctstr *sectp, struct lndstr *lp, int noisy,
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/* Fit unit on ship */
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/* Fit unit on ship */
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if (loading) {
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if (loading) {
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if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
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if (lnd_nland(lp) >= lchr[lp->lnd_type].l_nland) {
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if (noisy)
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pr("%s doesn't have room for any more land units!\n",
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pr("%s doesn't have room for any more land units!\n",
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prland(lp));
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prland(lp));
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break;
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break;
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}
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}
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sprintf(buf, "loaded on your %s at %s",
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sprintf(buf, "loaded on your %s at %s",
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@ -456,9 +456,6 @@
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Play#1 input lunload f a -9
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Play#1 input lunload f a -9
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Play#1 command lunload
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Play#1 command lunload
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Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
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Play#1 output Play#1 1 1 food loaded onto tra train #50 at 0,0
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 1 unit unloaded
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Play#1 output Play#1 1 1 unit unloaded
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Play#1 output Play#1 6 0 602
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Play#1 output Play#1 6 0 602
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Play#1 input lunload f b -9
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Play#1 input lunload f b -9
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@ -497,34 +494,15 @@
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Play#1 input lunload f B -9
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Play#1 input lunload f B -9
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Play#1 command lunload
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Play#1 command lunload
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #180 at 0,0
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #185 at 1,1
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Play#1 output Play#1 1 Sector 5,1 is not yours.
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Play#1 output Play#1 1 Sector 7,1 is not yours.
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Play#1 output Play#1 1 Sector 9,1 is not yours.
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #190 at 1,3
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Play#1 output Play#1 1 Sector 5,3 is not yours.
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Play#1 output Play#1 1 Sector 7,3 is not yours.
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Play#1 output Play#1 1 Sector 9,3 is not yours.
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #195 at 0,4
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Play#1 output Play#1 1 Sector 4,4 is not yours.
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Play#1 output Play#1 1 Sector 6,4 is not yours.
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Play#1 output Play#1 1 Sector 8,4 is not yours.
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #200 at 1,5
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Play#1 output Play#1 1 Sector 5,5 is not yours.
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Play#1 output Play#1 1 Sector 7,5 is not yours.
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Play#1 output Play#1 1 Sector 9,5 is not yours.
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Play#1 output Play#1 1 Sector 1,-1 is not yours.
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Play#1 output Play#1 1 5 units unloaded
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Play#1 output Play#1 1 5 units unloaded
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Play#1 output Play#1 6 0 599
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Play#1 output Play#1 6 0 599
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Play#1 input lunload f D -9
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Play#1 input lunload f D -9
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Play#1 command lunload
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Play#1 command lunload
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
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Play#1 output Play#1 1 1 food loaded onto linf light infantry #230 at 0,0
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 1 unit unloaded
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Play#1 output Play#1 1 1 unit unloaded
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Play#1 output Play#1 6 0 598
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Play#1 output Play#1 6 0 598
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Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5
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Play#1 input load m 0/1/2/3/4/5/6/7/8/9/10/11/12/13/14/15/16/17/18/19/20/21/22/23/24/25/26/27/28/29/30/31/32/33/34/90/92/93/94/95 -5
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@ -773,9 +751,6 @@
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Play#1 command lunload
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Play#1 command lunload
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Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
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Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
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Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
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Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 2 units unloaded
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Play#1 output Play#1 1 2 units unloaded
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Play#1 output Play#1 6 0 578
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Play#1 output Play#1 6 0 578
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Play#1 input lunload m b -2
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Play#1 input lunload m b -2
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@ -821,39 +796,20 @@
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Play#1 command lunload
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Play#1 command lunload
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
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Play#1 output Play#1 1 Sector 5,1 is not yours.
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Play#1 output Play#1 1 Sector 7,1 is not yours.
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Play#1 output Play#1 1 Sector 9,1 is not yours.
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
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Play#1 output Play#1 1 Sector 5,3 is not yours.
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Play#1 output Play#1 1 Sector 7,3 is not yours.
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Play#1 output Play#1 1 Sector 9,3 is not yours.
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
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Play#1 output Play#1 1 Sector 4,4 is not yours.
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Play#1 output Play#1 1 Sector 6,4 is not yours.
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Play#1 output Play#1 1 Sector 8,4 is not yours.
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
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Play#1 output Play#1 1 Sector 5,5 is not yours.
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Play#1 output Play#1 1 Sector 7,5 is not yours.
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Play#1 output Play#1 1 Sector 9,5 is not yours.
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Play#1 output Play#1 1 Sector 1,-1 is not yours.
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Play#1 output Play#1 1 10 units unloaded
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Play#1 output Play#1 1 10 units unloaded
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Play#1 output Play#1 6 0 575
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Play#1 output Play#1 6 0 575
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Play#1 input lunload m D -2
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Play#1 input lunload m D -2
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Play#1 command lunload
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Play#1 command lunload
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
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Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
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Play#1 output Play#1 1 Sector 4,0 is not yours.
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Play#1 output Play#1 1 Sector 6,0 is not yours.
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Play#1 output Play#1 1 Sector 8,0 is not yours.
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Play#1 output Play#1 1 2 units unloaded
|
Play#1 output Play#1 1 2 units unloaded
|
||||||
Play#1 output Play#1 6 0 574
|
Play#1 output Play#1 6 0 574
|
||||||
Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0
|
Play#1 input lunload m 50/51/52/53/54/90/92/93/94 0
|
||||||
|
@ -876,9 +832,6 @@
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
Play#1 output Play#1 1 1 military unloaded from tra train #50 at 0,0
|
||||||
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
|
Play#1 output Play#1 1 1 military unloaded from tra train #51 at 2,0
|
||||||
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 2 units unloaded
|
Play#1 output Play#1 1 2 units unloaded
|
||||||
Play#1 output Play#1 6 0 571
|
Play#1 output Play#1 6 0 571
|
||||||
Play#1 input lunload m b 1
|
Play#1 input lunload m b 1
|
||||||
|
@ -947,39 +900,20 @@
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #180 at 0,0
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #181 at 2,0
|
||||||
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #185 at 1,1
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #186 at 3,1
|
||||||
Play#1 output Play#1 1 Sector 5,1 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 7,1 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 9,1 is not yours.
|
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #190 at 1,3
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #191 at 3,3
|
||||||
Play#1 output Play#1 1 Sector 5,3 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 7,3 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 9,3 is not yours.
|
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #195 at 0,4
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #196 at 2,4
|
||||||
Play#1 output Play#1 1 Sector 4,4 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 6,4 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 8,4 is not yours.
|
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #200 at 1,5
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #201 at 3,5
|
||||||
Play#1 output Play#1 1 Sector 5,5 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 7,5 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 9,5 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 1,-1 is not yours.
|
|
||||||
Play#1 output Play#1 1 10 units unloaded
|
Play#1 output Play#1 1 10 units unloaded
|
||||||
Play#1 output Play#1 6 0 567
|
Play#1 output Play#1 6 0 567
|
||||||
Play#1 input lunload m D 1
|
Play#1 input lunload m D 1
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #230 at 0,0
|
||||||
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
|
Play#1 output Play#1 1 1 military unloaded from linf light infantry #231 at 2,0
|
||||||
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 2 units unloaded
|
Play#1 output Play#1 1 2 units unloaded
|
||||||
Play#1 output Play#1 6 0 566
|
Play#1 output Play#1 6 0 566
|
||||||
Play#1 input load i 80 1
|
Play#1 input load i 80 1
|
||||||
|
@ -1272,6 +1206,7 @@
|
||||||
Play#1 input load plane a A
|
Play#1 input load plane a A
|
||||||
Play#1 command load
|
Play#1 command load
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #0 loaded onto ls landing ship (#0) at 0,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 25 on this ship!
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4.
|
Play#1 output Play#1 1 sam Sea Sparrow #15 loaded onto ls landing ship (#15) at 0,4.
|
||||||
Play#1 output Play#1 1 2 ships loaded
|
Play#1 output Play#1 1 2 ships loaded
|
||||||
Play#1 output Play#1 6 0 515
|
Play#1 output Play#1 6 0 515
|
||||||
|
@ -1379,6 +1314,16 @@
|
||||||
Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 f2 P-51 Mustang #127 loaded onto cal light carrier (#100) at -2,0.
|
||||||
Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 f2 P-51 Mustang #128 loaded onto cal light carrier (#100) at -2,0.
|
||||||
Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 f2 P-51 Mustang #129 loaded onto cal light carrier (#100) at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 130 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 131 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 132 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 133 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 134 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 135 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 136 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 137 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 138 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 139 on this ship!
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 498
|
Play#1 output Play#1 6 0 498
|
||||||
Play#1 input load plane 100 K
|
Play#1 input load plane 100 K
|
||||||
|
@ -1403,6 +1348,16 @@
|
||||||
Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 nc AH-1 Cobra #77 loaded onto cal light carrier (#100) at -2,0.
|
||||||
Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 nc AH-1 Cobra #78 loaded onto cal light carrier (#100) at -2,0.
|
||||||
Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 nc AH-1 Cobra #79 loaded onto cal light carrier (#100) at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 80 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 81 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 82 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 83 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 84 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 85 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 86 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 87 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 88 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 89 on this ship!
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 497
|
Play#1 output Play#1 6 0 497
|
||||||
Play#1 input load plane 100 E
|
Play#1 input load plane 100 E
|
||||||
|
@ -1411,6 +1366,19 @@
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #41 loaded onto cal light carrier (#100) at -2,0.
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #42 loaded onto cal light carrier (#100) at -2,0.
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #43 loaded onto cal light carrier (#100) at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 44 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 45 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 46 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 47 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 48 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 49 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 50 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 51 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 52 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 53 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 54 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 55 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 56 on this ship!
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 496
|
Play#1 output Play#1 6 0 496
|
||||||
Play#1 input load plane 101 M
|
Play#1 input load plane 101 M
|
||||||
|
@ -1425,6 +1393,16 @@
|
||||||
Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0.
|
Play#1 output Play#1 1 mi Harpoon #97 loaded onto mb missile boat (#101) at -2,0.
|
||||||
Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0.
|
Play#1 output Play#1 1 mi Harpoon #98 loaded onto mb missile boat (#101) at -2,0.
|
||||||
Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0.
|
Play#1 output Play#1 1 mi Harpoon #99 loaded onto mb missile boat (#101) at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 100 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 101 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 102 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 103 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 104 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 105 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 106 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 107 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 108 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 109 on this ship!
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
Play#1 output Play#1 6 0 495
|
Play#1 output Play#1 6 0 495
|
||||||
Play#1 input unload plane 100 110
|
Play#1 input unload plane 100 110
|
||||||
|
@ -1495,9 +1473,6 @@
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #200 unloaded from tra train #50 at 0,0.
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #201 unloaded from tra train #51 at 2,0.
|
||||||
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 2 units unloaded
|
Play#1 output Play#1 1 2 units unloaded
|
||||||
Play#1 output Play#1 6 0 482
|
Play#1 output Play#1 6 0 482
|
||||||
Play#1 input lunload plane b D
|
Play#1 input lunload plane b D
|
||||||
|
@ -1548,6 +1523,17 @@
|
||||||
Play#1 input lload plane 100 E
|
Play#1 input lload plane 100 E
|
||||||
Play#1 command lload
|
Play#1 command lload
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #45 loaded onto rad radar unit #100 at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 46 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 47 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 48 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 49 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 50 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 51 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 52 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 53 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 54 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 55 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 56 on this unit!
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 472
|
Play#1 output Play#1 6 0 472
|
||||||
Play#1 input load
|
Play#1 input load
|
||||||
|
@ -1567,6 +1553,18 @@
|
||||||
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)?
|
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#80)?
|
||||||
Play#1 input *
|
Play#1 input *
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto cs cargo ship (#80) at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 47 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 48 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 49 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 50 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 51 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 52 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 53 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 54 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 55 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 56 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 230 on this ship!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 232 on this ship!
|
||||||
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)?
|
Play#1 output Play#1 4 Plane(s) to load onto cs cargo ship (#81)?
|
||||||
Play#1 input *
|
Play#1 input *
|
||||||
Play#1 output Play#1 1 1 ship loaded
|
Play#1 output Play#1 1 1 ship loaded
|
||||||
|
@ -1604,6 +1602,19 @@
|
||||||
Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105?
|
Play#1 output Play#1 4 Plane(s) to load onto rad radar unit #105?
|
||||||
Play#1 input *
|
Play#1 input *
|
||||||
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0.
|
Play#1 output Play#1 1 sam Sea Sparrow #46 loaded onto rad radar unit #105 at -2,0.
|
||||||
|
Play#1 output Play#1 1 Can't put plane 47 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 48 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 49 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 50 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 51 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 52 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 53 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 54 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 55 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 56 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 58 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 230 on this unit!
|
||||||
|
Play#1 output Play#1 1 Can't put plane 232 on this unit!
|
||||||
Play#1 output Play#1 1 1 unit loaded
|
Play#1 output Play#1 1 1 unit loaded
|
||||||
Play#1 output Play#1 6 0 468
|
Play#1 output Play#1 6 0 468
|
||||||
Play#1 input load land -1
|
Play#1 input load land -1
|
||||||
|
@ -1826,9 +1837,6 @@
|
||||||
Play#1 command lunload
|
Play#1 command lunload
|
||||||
Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0.
|
Play#1 output Play#1 1 linf light infantry #230 unloaded from tra train #50 at 0,0.
|
||||||
Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0.
|
Play#1 output Play#1 1 linf light infantry #231 unloaded from tra train #51 at 2,0.
|
||||||
Play#1 output Play#1 1 Sector 4,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 6,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 Sector 8,0 is not yours.
|
|
||||||
Play#1 output Play#1 1 2 units unloaded
|
Play#1 output Play#1 1 2 units unloaded
|
||||||
Play#1 output Play#1 6 0 436
|
Play#1 output Play#1 6 0 436
|
||||||
Play#1 input lunload land b D
|
Play#1 input lunload land b D
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue