Update info History and Overview to cover 1998-present

This commit is contained in:
Markus Armbruster 2011-04-17 17:09:44 +02:00
parent c1cdc7aa22
commit 4078c31713
2 changed files with 31 additions and 4 deletions

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@ -207,7 +207,7 @@ following people:
Yannick Trembley Yannick Trembley
John Yockey John Yockey
1998 Empire 4.2, Wolfpack (http://www.wolfpackempire.com) 1998 Empire 4.2, Wolfpack
The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens
and Steve McClure) agreed to re-release the source code under the GNU and Steve McClure) agreed to re-release the source code under the GNU
@ -222,7 +222,31 @@ WORLD_X and WORLD_Y) so that you didn't have to re-build an entire server
each time you changed an option (you just have to rebuild the world each time you changed an option (you just have to rebuild the world
sometimes. ;-) ) sometimes. ;-) )
The source is still managed by the Wolfpack team. 2006 Empire 4.3, Wolfpack
Markus Armbruster took over technical leadership in 2004. The code
was put under version control, first CVS, then Git. Countless bugs
got squashed. Significant effort went into improved maintainability
and portability. Thanks to Ron Koenderink, this includes Windows.
Server and client support IPv6 and UTF-8.
New tools for the deity include crash dumps, extensive logging,
automatic backups, game export to and import from portable text files,
even more game customization without recompile, and flexible update
schedule configuration. New configuration choices include AUTO_POWER,
RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER,
NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable.
Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS
and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE,
UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA,
NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible
configuration.
The xdump command lets client writers access more game more easily.
Changes affecting players include extended start/stop commands
(replacing budget priorities), radically reduced bridge population,
somewhat reduced land unit penetration depth, fusing of interception
with air defense, and limiting nukes to strategic roles again.
.FI .FI
.SA "Server" .SA "Server"

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@ -216,6 +216,7 @@ and partly on the Unix system at Davis Polk & Wardwell,
by Peter Langston with invaluable goading from by Peter Langston with invaluable goading from
Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum, Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum,
and a myriad of others. and a myriad of others.
.s1
Since Langston never released source code for his version, Since Langston never released source code for his version,
Dave Pare and friends de-compiled it in that same year and have Dave Pare and friends de-compiled it in that same year and have
created this version created this version
@ -226,9 +227,11 @@ code, most notably, Dave Pare added plane units in 1986, Jeff Bailey
added many configurable options in the KSU distribution, Thomas added many configurable options in the KSU distribution, Thomas
Ruschak added land units and missions in 1992-1993 and released the Ruschak added land units and missions in 1992-1993 and released the
"Chainsaw" server, and Ken Stevens rewrote much of the server code in "Chainsaw" server, and Ken Stevens rewrote much of the server code in
1995 and released the "Empire2" server, and Steve McClure and the Wolfpack 1995 and released the "Empire2" server.
made lots Steve McClure and the Wolfpack made lots
of other changes and released the "Empire4" server in August of 1996. of other changes and released the "Empire4" server in August of 1996.
The game is still maintained by the Wolfpack team. Markus Armbruster
serves as technical lead since 2004.
.in .in
.s1 .s1
.SA "Novice, Expert, Introduction" .SA "Novice, Expert, Introduction"