Update info History and Overview to cover 1998-present
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@ -207,7 +207,7 @@ following people:
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Yannick Trembley
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Yannick Trembley
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John Yockey
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John Yockey
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1998 Empire 4.2, Wolfpack (http://www.wolfpackempire.com)
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1998 Empire 4.2, Wolfpack
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The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens
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The above authors (Dave Pare, Jeff Bailey, Thomas Ruschack, Ken Stevens
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and Steve McClure) agreed to re-release the source code under the GNU
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and Steve McClure) agreed to re-release the source code under the GNU
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@ -222,7 +222,31 @@ WORLD_X and WORLD_Y) so that you didn't have to re-build an entire server
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each time you changed an option (you just have to rebuild the world
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each time you changed an option (you just have to rebuild the world
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sometimes. ;-) )
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sometimes. ;-) )
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The source is still managed by the Wolfpack team.
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2006 Empire 4.3, Wolfpack
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Markus Armbruster took over technical leadership in 2004. The code
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was put under version control, first CVS, then Git. Countless bugs
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got squashed. Significant effort went into improved maintainability
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and portability. Thanks to Ron Koenderink, this includes Windows.
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Server and client support IPv6 and UTF-8.
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New tools for the deity include crash dumps, extensive logging,
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automatic backups, game export to and import from portable text files,
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even more game customization without recompile, and flexible update
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schedule configuration. New configuration choices include AUTO_POWER,
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RAILWAYS and rollover_avail. Options SHOWPLANE, SHIPNAMES, NEWPOWER,
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NEW_STARVE, NEW_WORK, ORBIT and PLANENAMES are no longer configurable.
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Options NUKEFAILDETONATE, SLOW_WAR, SNEAK_ATTACK, FUEL, GRAB_THINGS
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and SHIP_DECAY are gone. Options PINPOINTMISSILE, DEMANDUPDATE,
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UPDATESCHED, DRNUKE, NONUKES, NEUTRON, BIG_CITY, DEFENSE_INFRA,
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NO_LCMS, NO_HCMS and NO_OIL got replaced by more flexible
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configuration.
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The xdump command lets client writers access more game more easily.
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Changes affecting players include extended start/stop commands
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(replacing budget priorities), radically reduced bridge population,
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somewhat reduced land unit penetration depth, fusing of interception
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with air defense, and limiting nukes to strategic roles again.
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.FI
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.FI
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.SA "Server"
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.SA "Server"
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@ -216,6 +216,7 @@ and partly on the Unix system at Davis Polk & Wardwell,
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by Peter Langston with invaluable goading from
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by Peter Langston with invaluable goading from
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Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum,
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Joe Stetson, Robert Bradbury, Nat Howard, Brian Redman, Adam Buchsbaum,
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and a myriad of others.
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and a myriad of others.
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.s1
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Since Langston never released source code for his version,
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Since Langston never released source code for his version,
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Dave Pare and friends de-compiled it in that same year and have
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Dave Pare and friends de-compiled it in that same year and have
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created this version
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created this version
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@ -226,9 +227,11 @@ code, most notably, Dave Pare added plane units in 1986, Jeff Bailey
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added many configurable options in the KSU distribution, Thomas
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added many configurable options in the KSU distribution, Thomas
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Ruschak added land units and missions in 1992-1993 and released the
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Ruschak added land units and missions in 1992-1993 and released the
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"Chainsaw" server, and Ken Stevens rewrote much of the server code in
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"Chainsaw" server, and Ken Stevens rewrote much of the server code in
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1995 and released the "Empire2" server, and Steve McClure and the Wolfpack
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1995 and released the "Empire2" server.
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made lots
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Steve McClure and the Wolfpack made lots
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of other changes and released the "Empire4" server in August of 1996.
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of other changes and released the "Empire4" server in August of 1996.
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The game is still maintained by the Wolfpack team. Markus Armbruster
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serves as technical lead since 2004.
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.in
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.in
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.s1
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.s1
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.SA "Novice, Expert, Introduction"
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.SA "Novice, Expert, Introduction"
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