This commit is contained in:
Markus Armbruster 2005-09-30 19:50:57 +00:00
parent 03abca9258
commit 4be9c189cb

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/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* event.h: Describes how to send an event to a user thread
*
* Known contributors to this file:
*
*/
#ifndef _EVENT_H_
#define _EVENT_H_
/* country #1's battleship #2 hit your battleship #3 for 30% damage */
/* actor's from_type #from_id hit your to_type #to_id for data% damage */
struct event {
short verb;
natid actor;
natid victim;
short from_type;
short data;
int from_id;
short to_type;
int to_id;
time_t time;
};
#endif /* _EVENT_H_ */