Remove a bunch of redundant casts.
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125 changed files with 417 additions and 432 deletions
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@ -46,7 +46,7 @@ pboa(void)
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if (!snxtitem(&np, EF_PLANE, player->argp[1]))
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return RET_SYN;
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while (nxtitem(&np, (s_char *)&plane)) {
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while (nxtitem(&np, &plane)) {
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getsect(plane.pln_x, plane.pln_y, §);
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if (sect.sct_own != player->cnum)
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continue;
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