empserver/src/lib/commands/pboa.c

56 lines
1.7 KiB
C

/*
* Empire - A multi-player, client/server Internet based war game.
* Copyright (C) 1986-2005, Dave Pare, Jeff Bailey, Thomas Ruschak,
* Ken Stevens, Steve McClure
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* ---
*
* See the "LEGAL", "LICENSE", "CREDITS" and "README" files for all the
* related information and legal notices. It is expected that any future
* projects/authors will amend these files as needed.
*
* ---
*
* pboard.c: Capture an enemy plane
*
* Known contributors to this file:
* John Yockey, 2001
*/
#include "misc.h"
#include "file.h"
#include "sect.h"
#include "plane.h"
#include "commands.h"
int
pboa(void)
{
struct sctstr sect;
struct nstr_item np;
struct plnstr plane;
if (!snxtitem(&np, EF_PLANE, player->argp[1]))
return RET_SYN;
while (nxtitem(&np, &plane)) {
getsect(plane.pln_x, plane.pln_y, &sect);
if (sect.sct_own != player->cnum)
continue;
takeover_plane(&plane, player->cnum);
}
return RET_OK;
}