Fix land unit speed. Reported by Pat Loney. Fix spelling.
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1 changed files with 9 additions and 5 deletions
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@ -63,7 +63,11 @@ command.
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8. Marching, reacting or retreating
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The mobility cost for a land unit to march, react or retreat is:
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(path cost) * 5 * 480 / (unit speed)
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See "Path Cost" below for the path cost formula. Note that reactung
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where
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unit speed = speed * (1 + (tech factor))
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tech factor = (50 + tech) / (200 + tech)
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See "Path Cost" below for the path cost formula. Note that reacting
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land units only pay mobility to move "to" the attacked sector; they
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return to their start sector for free. Land units on "reserve"
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mission only pay half the mobility cost to react.
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@ -93,13 +97,13 @@ over in its launch trajectory.
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The mobility cost for a plane to fly is:
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5 + (flight cost) * (distance flown) / (max distance plane can fly)
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For excorts and interceptors, the flight cost is:
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For escorts and interceptors, the flight cost is:
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10 / (plane efficiency)
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For all other flights, the flight cost is:
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20 / (plane effciiency)
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20 / (plane efficiency)
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For planes flying on an air defense mission, this cost is cut in half.
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4. Land mine, pinbombing, a-sat, and nuclear damage
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4. Land mine, pin-bombing, a-sat, and nuclear damage
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A land mine, pinpoint bomb, anti-sat missile or nuclear detonation
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will damage the mobility of the plane in exactly the same way that the
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efficiency of the plane is damaged (see "info Damage").
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@ -145,7 +149,7 @@ The mobility cost to shoot civs or uws is
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3. Enlisting mil
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The mobility cost for enlisting mil depends on what fraction of the
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civs present you are enlisting:
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(new mobility) = (old mobility) * (1 - newmil / (starv civs))
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(new mobility) = (old mobility) * (1 - newmil / civs)
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4. Fighting
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See "info Attacking" for the mobility cost of attacking.
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