Fix land unit speed. Reported by Pat Loney. Fix spelling.

This commit is contained in:
Markus Armbruster 2006-03-25 19:59:21 +00:00
parent 2e32b87695
commit 5122f25f6c

View file

@ -63,7 +63,11 @@ command.
8. Marching, reacting or retreating
The mobility cost for a land unit to march, react or retreat is:
(path cost) * 5 * 480 / (unit speed)
See "Path Cost" below for the path cost formula. Note that reactung
where
unit speed = speed * (1 + (tech factor))
tech factor = (50 + tech) / (200 + tech)
See "Path Cost" below for the path cost formula. Note that reacting
land units only pay mobility to move "to" the attacked sector; they
return to their start sector for free. Land units on "reserve"
mission only pay half the mobility cost to react.
@ -93,13 +97,13 @@ over in its launch trajectory.
The mobility cost for a plane to fly is:
5 + (flight cost) * (distance flown) / (max distance plane can fly)
For excorts and interceptors, the flight cost is:
For escorts and interceptors, the flight cost is:
10 / (plane efficiency)
For all other flights, the flight cost is:
20 / (plane effciiency)
20 / (plane efficiency)
For planes flying on an air defense mission, this cost is cut in half.
4. Land mine, pinbombing, a-sat, and nuclear damage
4. Land mine, pin-bombing, a-sat, and nuclear damage
A land mine, pinpoint bomb, anti-sat missile or nuclear detonation
will damage the mobility of the plane in exactly the same way that the
efficiency of the plane is damaged (see "info Damage").
@ -145,7 +149,7 @@ The mobility cost to shoot civs or uws is
3. Enlisting mil
The mobility cost for enlisting mil depends on what fraction of the
civs present you are enlisting:
(new mobility) = (old mobility) * (1 - newmil / (starv civs))
(new mobility) = (old mobility) * (1 - newmil / civs)
4. Fighting
See "info Attacking" for the mobility cost of attacking.