(datadir, edatadir, gamedir): Rename to avoid confusion with Autoconf

output variable datadir and with configuration data.
This commit is contained in:
Markus Armbruster 2006-02-18 09:16:50 +00:00
parent 58f67c8e19
commit 5282f500b5
6 changed files with 15 additions and 15 deletions

View file

@ -65,7 +65,7 @@ scripts = $(srcdir)/src/scripts
depcomp = $(SHELL) $(srcdir)/depcomp depcomp = $(SHELL) $(srcdir)/depcomp
tarball = $(SHELL) $(scripts)/tarball tarball = $(SHELL) $(scripts)/tarball
econfig := $(sysconfdir)/empire/econfig econfig := $(sysconfdir)/empire/econfig
edatadir := $(localstatedir)/empire gamedir := $(localstatedir)/empire
einfodir := $(datadir)/empire/info.nr einfodir := $(datadir)/empire/info.nr
ehtmldir := $(datadir)/empire/info.html ehtmldir := $(datadir)/empire/info.html
@ -74,7 +74,7 @@ ehtmldir := $(datadir)/empire/info.html
subst.in = sed \ subst.in = sed \
-e 's?@configure_input\@?$(notdir $@). Generated from $(notdir $<) by GNUmakefile.?g' \ -e 's?@configure_input\@?$(notdir $@). Generated from $(notdir $<) by GNUmakefile.?g' \
-e 's?@econfig\@?$(econfig)?g' \ -e 's?@econfig\@?$(econfig)?g' \
-e 's?@edatadir\@?$(edatadir)?g' \ -e 's?@gamedir\@?$(gamedir)?g' \
-e 's?@einfodir\@?$(einfodir)?g' \ -e 's?@einfodir\@?$(einfodir)?g' \
-e 's/@EMPIREHOST\@/$(EMPIREHOST)/g' \ -e 's/@EMPIREHOST\@/$(EMPIREHOST)/g' \
-e 's/@EMPIREPORT\@/$(EMPIREPORT)/g' -e 's/@EMPIREPORT\@/$(EMPIREPORT)/g'
@ -186,7 +186,7 @@ install: all installdirs
.PHONY: installdirs .PHONY: installdirs
installdirs: installdirs:
mkdir -p $(bindir) $(sbindir) $(edatadir) $(einfodir) $(mandir)/man1 $(mandir)/man6 $(dir $(econfig)) mkdir -p $(bindir) $(sbindir) $(gamedir) $(einfodir) $(mandir)/man1 $(mandir)/man6 $(dir $(econfig))
.PHONY: install-html .PHONY: install-html
install-html: html | $(ehtmldir) install-html: html | $(ehtmldir)

View file

@ -67,7 +67,7 @@ EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
/* econfig key definitions: */ /* econfig key definitions: */
EMPCF_COMMENT("\n### Server configuration and information") EMPCF_COMMENT("\n### Server configuration and information")
EMPCFBOTH("data", datadir, char *, NSC_STRING, KM_INTERNAL, EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
"Directory where this game's data is stored") "Directory where this game's data is stored")
EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL, EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
"Directory where info pages are stored, can be shared among games") "Directory where info pages are stored, can be shared among games")

View file

@ -39,7 +39,7 @@
char dflt_econfig[] = "@econfig@"; char dflt_econfig[] = "@econfig@";
char *infodir = "@einfodir@"; char *infodir = "@einfodir@";
char *datadir = "@edatadir@"; char *gamedir = "@gamedir@";
/* relative to DATADIR */ /* relative to DATADIR */
char *teldir = "tel"; char *teldir = "tel";

View file

@ -202,8 +202,8 @@ main(int argc, char **argv)
if (emp_config(config_file) < 0) if (emp_config(config_file) < 0)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
if (chdir(datadir)) { if (chdir(gamedir)) {
fprintf(stderr, "Can't chdir to %s (%s)\n", datadir, strerror(errno)); fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }

View file

@ -435,8 +435,8 @@ allocate_memory(void)
int i; int i;
char *fname; char *fname;
fname = malloc(strlen(datadir) + 1 + strlen(empfile[EF_SECTOR].file) + 1); fname = malloc(strlen(gamedir) + 1 + strlen(empfile[EF_SECTOR].file) + 1);
sprintf(fname, "%s/%s", datadir, empfile[EF_SECTOR].file); sprintf(fname, "%s/%s", gamedir, empfile[EF_SECTOR].file);
sect_fptr = fopen(fname, "wb"); sect_fptr = fopen(fname, "wb");
if (sect_fptr == NULL) { if (sect_fptr == NULL) {
perror(fname); perror(fname);

View file

@ -119,19 +119,19 @@ main(int argc, char *argv[])
ef_init(); ef_init();
if (access(datadir, F_OK) < 0 && mkdir(datadir, 0750) < 0) { if (access(gamedir, F_OK) < 0 && mkdir(gamedir, 0750) < 0) {
perror(datadir); perror(gamedir);
printf("Can't make game directory\n"); printf("Can't make game directory\n");
exit(1); exit(1);
} }
if (chdir(datadir)) { if (chdir(gamedir)) {
fprintf(stderr, "Can't chdir to %s (%s)\n", datadir, strerror(errno)); fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
if (!force) { if (!force) {
printf("WARNING: this blasts the existing game in %s (if any)\n", printf("WARNING: this blasts the existing game in %s (if any)\n",
datadir); gamedir);
printf("continue? "); printf("continue? ");
fgets(buf, sizeof(buf), stdin); fgets(buf, sizeof(buf), stdin);
if (*buf != 'y' && *buf != 'Y') if (*buf != 'y' && *buf != 'Y')
@ -188,7 +188,7 @@ main(int argc, char *argv[])
close(creat(timestampfil, 0600)); close(creat(timestampfil, 0600));
close(creat(annfil, 0600)); close(creat(annfil, 0600));
chmod(infodir, 0750); chmod(infodir, 0750);
chmod(datadir, 0770); chmod(gamedir, 0770);
chmod(teldir, 0770); chmod(teldir, 0770);
/* create a zero-filled sector file */ /* create a zero-filled sector file */