(datadir, edatadir, gamedir): Rename to avoid confusion with Autoconf
output variable datadir and with configuration data.
This commit is contained in:
parent
58f67c8e19
commit
5282f500b5
6 changed files with 15 additions and 15 deletions
6
Make.mk
6
Make.mk
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@ -65,7 +65,7 @@ scripts = $(srcdir)/src/scripts
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depcomp = $(SHELL) $(srcdir)/depcomp
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tarball = $(SHELL) $(scripts)/tarball
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econfig := $(sysconfdir)/empire/econfig
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edatadir := $(localstatedir)/empire
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gamedir := $(localstatedir)/empire
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einfodir := $(datadir)/empire/info.nr
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ehtmldir := $(datadir)/empire/info.html
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@ -74,7 +74,7 @@ ehtmldir := $(datadir)/empire/info.html
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subst.in = sed \
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-e 's?@configure_input\@?$(notdir $@). Generated from $(notdir $<) by GNUmakefile.?g' \
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-e 's?@econfig\@?$(econfig)?g' \
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-e 's?@edatadir\@?$(edatadir)?g' \
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-e 's?@gamedir\@?$(gamedir)?g' \
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-e 's?@einfodir\@?$(einfodir)?g' \
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-e 's/@EMPIREHOST\@/$(EMPIREHOST)/g' \
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-e 's/@EMPIREPORT\@/$(EMPIREPORT)/g'
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@ -186,7 +186,7 @@ install: all installdirs
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.PHONY: installdirs
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installdirs:
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mkdir -p $(bindir) $(sbindir) $(edatadir) $(einfodir) $(mandir)/man1 $(mandir)/man6 $(dir $(econfig))
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mkdir -p $(bindir) $(sbindir) $(gamedir) $(einfodir) $(mandir)/man1 $(mandir)/man6 $(dir $(econfig))
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.PHONY: install-html
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install-html: html | $(ehtmldir)
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@ -67,7 +67,7 @@ EMPCFBOTH((fvname), (vname), int, NSC_INT, KM_OPTION, (descr))
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/* econfig key definitions: */
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EMPCF_COMMENT("\n### Server configuration and information")
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EMPCFBOTH("data", datadir, char *, NSC_STRING, KM_INTERNAL,
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EMPCFBOTH("data", gamedir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where this game's data is stored")
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EMPCFBOTH("info", infodir, char *, NSC_STRING, KM_INTERNAL,
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"Directory where info pages are stored, can be shared among games")
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@ -39,7 +39,7 @@
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char dflt_econfig[] = "@econfig@";
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char *infodir = "@einfodir@";
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char *datadir = "@edatadir@";
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char *gamedir = "@gamedir@";
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/* relative to DATADIR */
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char *teldir = "tel";
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@ -202,8 +202,8 @@ main(int argc, char **argv)
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if (emp_config(config_file) < 0)
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exit(EXIT_FAILURE);
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if (chdir(datadir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", datadir, strerror(errno));
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if (chdir(gamedir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
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exit(EXIT_FAILURE);
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}
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@ -435,8 +435,8 @@ allocate_memory(void)
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int i;
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char *fname;
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fname = malloc(strlen(datadir) + 1 + strlen(empfile[EF_SECTOR].file) + 1);
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sprintf(fname, "%s/%s", datadir, empfile[EF_SECTOR].file);
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fname = malloc(strlen(gamedir) + 1 + strlen(empfile[EF_SECTOR].file) + 1);
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sprintf(fname, "%s/%s", gamedir, empfile[EF_SECTOR].file);
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sect_fptr = fopen(fname, "wb");
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if (sect_fptr == NULL) {
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perror(fname);
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@ -119,19 +119,19 @@ main(int argc, char *argv[])
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ef_init();
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if (access(datadir, F_OK) < 0 && mkdir(datadir, 0750) < 0) {
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perror(datadir);
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if (access(gamedir, F_OK) < 0 && mkdir(gamedir, 0750) < 0) {
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perror(gamedir);
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printf("Can't make game directory\n");
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exit(1);
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}
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if (chdir(datadir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", datadir, strerror(errno));
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if (chdir(gamedir)) {
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fprintf(stderr, "Can't chdir to %s (%s)\n", gamedir, strerror(errno));
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exit(EXIT_FAILURE);
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}
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if (!force) {
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printf("WARNING: this blasts the existing game in %s (if any)\n",
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datadir);
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gamedir);
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printf("continue? ");
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fgets(buf, sizeof(buf), stdin);
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if (*buf != 'y' && *buf != 'Y')
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@ -188,7 +188,7 @@ main(int argc, char *argv[])
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close(creat(timestampfil, 0600));
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close(creat(annfil, 0600));
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chmod(infodir, 0750);
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chmod(datadir, 0770);
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chmod(gamedir, 0770);
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chmod(teldir, 0770);
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/* create a zero-filled sector file */
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