Replace laun()'s base checking code by pln_airbase_ok()
This outlaws launch from unowned sectors. Also, non-VTOL missiles require an efficient airfield now, except that such missiles don't exist currently, because init_plchr() makes all missiles VTOL.
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9e90aa173a
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52b303498e
1 changed files with 9 additions and 35 deletions
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@ -57,11 +57,9 @@ laun(void)
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struct nstr_item nstr;
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struct plnstr plane;
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struct shpstr ship;
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struct sctstr sect;
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int sublaunch;
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struct plchrstr *pcp;
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int rel, retval, gone;
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struct natstr *natp;
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int retval, gone;
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if (!snxtitem(&nstr, EF_PLANE, player->argp[1]))
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return RET_SYN;
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@ -94,42 +92,18 @@ laun(void)
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}
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}
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sublaunch = 0;
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if (plane.pln_ship >= 0) {
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getship(plane.pln_ship, &ship);
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if (!ship.shp_own) {
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pr("%s: ship #%d was sunk!\n",
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prplane(&plane), ship.shp_uid);
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plane.pln_effic = 0;
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putplane(plane.pln_uid, &plane);
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continue;
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}
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natp = getnatp(ship.shp_own);
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rel = getrel(natp, player->cnum);
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if (ship.shp_own != player->cnum && rel != ALLIED) {
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pr("%s: you or an ally do not own ship #%d\n",
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prplane(&plane), ship.shp_uid);
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continue;
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}
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if (mchr[(int)ship.shp_type].m_flags & M_SUB)
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sublaunch = 1;
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} else {
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sublaunch = 0;
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getsect(plane.pln_x, plane.pln_y, §);
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natp = getnatp(sect.sct_own);
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rel = getrel(natp, player->cnum);
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if (sect.sct_own && sect.sct_own != player->cnum
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&& rel != ALLIED) {
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pr("%s: you or an ally do not own sector %s!\n",
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prplane(&plane), xyas(plane.pln_x, plane.pln_y,
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player->cnum));
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continue;
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}
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}
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if (plane.pln_effic < 60) {
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pr("%s is damaged (%d%%)\n", prplane(&plane), plane.pln_effic);
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continue;
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}
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if (!pln_airbase_ok(&plane, 1, 1))
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continue;
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sublaunch = 0;
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if (plane.pln_ship >= 0) {
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getship(plane.pln_ship, &ship);
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if (mchr[(int)ship.shp_type].m_flags & M_SUB)
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sublaunch = 1;
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}
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pr("%s at %s; range %d, eff %d%%\n", prplane(&plane),
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xyas(plane.pln_x, plane.pln_y, player->cnum),
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plane.pln_range, plane.pln_effic);
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