(vers): Clean up damage spill matrix.
(vers): Move show_custom() down somewhat. (show_custom): Point players to show command.
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38fdf1ba43
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1 changed files with 15 additions and 16 deletions
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@ -108,7 +108,7 @@ vers(void)
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pr("Education is averaged over %d time units.\n", (int)edu_avg);
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if (opt_ALL_BLEED == 0)
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pr("The technology/research boost you get from your allies is %.2f%%.\n", 100.0 / ally_factor);
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else /* ! ALL_BLEED */
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else
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pr("The technology/research boost you get from the world is %.2f%%.\n", 100.0 / ally_factor);
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pr("Nation levels (tech etc.) decline 1%% every %d time units.\n",
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@ -191,33 +191,32 @@ vers(void)
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pr("Fallout decays by %.0f%% per update\n",
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100.0 - (decay_per_etu + 6.0) * fallout_spread * MIN(24, etu_per_update) * 100.0);
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pr("\n");
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pr ("Initial Damage\t\t\tCollateral Damage\n");
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pr("\t Sector People Mater. Effic. Ships Planes LandU.\n");
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pr("Sector\t\t --\t%3.0f%%\t100%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n",
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pr ("Damage to\t\t\tSpills to\n");
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pr("\t Sector People Mater. Ships Planes LandU.\n");
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pr("Sector\t\t --\t%3.0f%%\t100%%\t 0%%\t%3.0f%%\t%3.0f%%\n",
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people_damage * 100.0, unit_damage / 0.07, unit_damage * 100.0);
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pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",
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pr("People\t\t%3.0f%%\t --\t --\t --\t --\t --\n",
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collateral_dam * 100.0);
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pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",
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pr("Materials\t%3.0f%%\t --\t --\t --\t --\t --\n",
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collateral_dam * 100.0);
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pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\t --\n",
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pr("Efficiency\t%3.0f%%\t --\t --\t --\t --\t --\n",
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collateral_dam * 100.0);
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pr("Ships\t\t%3.0f%%\t100%%\t100%%\t100%%\t --\t 0%%\t 0%%\n",
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pr("Ships\t\t%3.0f%%\t100%%\t100%%\t --\t 0%%\t 0%%\n",
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collateral_dam * 100.0);
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pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t 0%%\t --\t --\t --\n",
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pr("Planes\t\t%3.0f%%\t 0%%\t 0%%\t --\t --\t --\n",
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collateral_dam * 100.0);
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pr("Land units\t%3.0f%%\t 0%%\t 0%%\t 0%%\t --\t 0%%\t 0%%\n",
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pr("Land units\t%3.0f%%\t 0%%\t100%%\t --\t 0%%\t 0%%\n",
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collateral_dam * 100.0);
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pr("\n");
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pr("You can have at most %d BTUs.\n", max_btus);
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pr("You are disconnected after %d minutes of idle time.\n", max_idle);
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show_custom();
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pr("\nOptions enabled in this game:\n ");
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show_opts(1);
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pr("\n\nOptions disabled in this game:\n ");
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show_opts(0);
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pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.");
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pr("\n\n");
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pr("The person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n\n",
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pr("\n\nSee \"info Options\" for a detailed list of options and descriptions.\n\n");
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show_custom();
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pr("\nThe person to annoy if something goes wrong is:\n\t%s\n\t(%s).\n\n",
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privname, privlog);
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pr("You can get your own copy of the source from "
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"http://www.wolfpackempire.com/\n\n");
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@ -228,7 +227,7 @@ vers(void)
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static void
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show_custom(void)
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{
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char *sep = "\nCustom characteristics in this game:\n ";
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char *sep = "Customized in this game:\n ";
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int i;
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/* TODO wrap long lines */
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@ -239,7 +238,7 @@ show_custom(void)
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}
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}
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if (*sep == ',')
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pr("\n");
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pr("\nCheck \"show\" for details.\n");
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}
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static void
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