Clean up suspicious coordinate system use in unit_list()

It showed unit coordinates in unit's coordinate system instead of the
player's.  Fortunately, they're the same, since even deities can't
navigate foreign ships or march foreign land units.
This commit is contained in:
Markus Armbruster 2010-05-24 08:59:01 +02:00
parent 40bc823474
commit 5f3fa793b7

View file

@ -75,7 +75,7 @@ unit_list(struct emp_qelem *unit_list)
continue; continue;
pr("%4d ", unit->uid); pr("%4d ", unit->uid);
pr("%-16.16s ", empobj_chr_name(unit)); pr("%-16.16s ", empobj_chr_name(unit));
prxy("%4d,%-4d ", unit->x, unit->y, unit->own); prxy("%4d,%-4d ", unit->x, unit->y, player->cnum);
pr("%1.1s", &unit->group); pr("%1.1s", &unit->group);
pr("%4d%%", unit->effic); pr("%4d%%", unit->effic);
if (type == EF_LAND) { if (type == EF_LAND) {