(produce_sect): Don't truncate population; that's already done in
do_feed().
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1 changed files with 1 additions and 6 deletions
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@ -264,7 +264,7 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
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short buf[I_MAX + 1];
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short *vec;
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int work, cost, ecost, pcost, sctwork;
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int n, desig, maxpop, neweff, amount;
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int n, desig, neweff, amount;
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for (n = 0; NULL != (sp = getsectid(n)); n++) {
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if (sp->sct_type == SCT_WATER)
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@ -362,11 +362,6 @@ produce_sect(int natnum, int etu, struct bp *bp, long p_sect[][2])
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p_sect[desig][0] += amount;
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p_sect[desig][1] += pcost;
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if (!player->simulation) {
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maxpop = max_pop(np->nat_level[NAT_RLEV], sp);
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if (vec[I_CIVIL] > maxpop)
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vec[I_CIVIL] = maxpop;
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if (vec[I_UW] > maxpop)
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vec[I_UW] = maxpop;
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sp->sct_avail = work;
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np->nat_money -= pcost;
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}
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