New Empire table game, to be used for global stuff:
(gamestr, EF_GAME, game_ca): New. (empfile): Declare the table. (ef_open_srv, ef_close_srv): Open and close it. (main): Create it. (empobj_storage): New member game. (EF_DYNMAX): New. (EF_IS_GAME_STATE): Use it.
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9 changed files with 68 additions and 1 deletions
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@ -36,6 +36,7 @@
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#include <stddef.h>
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#include "commodity.h"
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#include "file.h"
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#include "game.h"
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#include "land.h"
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#include "loan.h"
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#include "lost.h"
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@ -139,6 +140,8 @@ struct empfile empfile[] = {
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UNMAPPED_CACHE(struct loststr, EFF_OWNER)},
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{EF_REALM, "realm", "realms", realm_ca,
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UNMAPPED_CACHE(struct realmstr, EFF_OWNER)},
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{EF_GAME, "game", "game", game_ca,
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UNMAPPED_CACHE(struct gamestr, 0)},
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/* Static game data (configuration) */
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{EF_ITEM, "item", "item.config", ichr_ca,
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