Clean up map info pages a bit
Drop .SY for map commands other than the one documented by the info page. Use the page's command to discuss arguments "revert" and "true", not "bmap". Clarify flags argument.
This commit is contained in:
parent
5230ea8de4
commit
6b498f3908
10 changed files with 31 additions and 61 deletions
11
info/bmap.t
11
info/bmap.t
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@ -1,11 +1,7 @@
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.TH Command BMAP
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.NA bmap "Big map of all your worldly knowledge"
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.LV Basic
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
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.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
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.SY "bmap <SECTS>|<SHIP> [<BMAP-FLAGS>]"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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@ -72,6 +68,7 @@ If you use nbmap, you can get a bmap around a nuke.
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.s1
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.L "BMAP FLAGS"
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.s1
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Optional argument <BMAP-FLAGS> consists of bmap flag characters.
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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@ -84,7 +81,7 @@ To highlight sectors you own, specify the 'h' flag.
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You actually have two bmaps. One which is created by the server; this
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one is called your 'true' bmap. You can view your true bmap at any
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time using the
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.SY "bmap <SECTS> true"
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.SY "bmap <SECTS|SHIP> true"
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command. However, usually when you view your bmap, you are looking at
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your 'working' bmap. The only difference between your working bmap
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and your true bmap is that your working bmap also contains
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@ -92,6 +89,6 @@ designations put on there by you using the 'bdes' command, and by your
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friends using the "sharebmap" command. If somehow your bmap gets
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corrupted, you can revert your working bmap back to your true bmap
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using the command:
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.SY "bmap <SECTS> revert"
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.SY "bmap <SECTS|SHIP> revert"
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.s1
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Maps"
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11
info/lbmap.t
11
info/lbmap.t
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@ -1,11 +1,7 @@
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.TH Command LBMAP
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.NA lbmap "Big map of all your worldly knowledge around a land unit"
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.LV Basic
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
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.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
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.SY "lbmap <SECTS|LAND UNIT> [<BMAP-FLAGS>]"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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@ -74,6 +70,7 @@ If you use nbmap, you can get a bmap around a nuke.
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.s1
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.L "BMAP FLAGS"
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.s1
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Optional argument <BMAP-FLAGS> consists of bmap flag characters.
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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@ -86,7 +83,7 @@ To highlight sectors you own, specify the 'h' flag.
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You actually have two bmaps. One which is created by the server; this
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one is called your 'true' bmap. You can view your true bmap at any
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time using the
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.SY "bmap <SECTS> true"
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.SY "lbmap <SECTS|LAND UNIT> true"
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command. However, usually when you view your bmap, you are looking at
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your 'working' bmap. The only difference between your working bmap
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and your true bmap is that your working bmap also contains
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@ -94,6 +91,6 @@ designations put on there by you using the 'bdes' command, and by your
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friends using the "sharebmap" command. If somehow your bmap gets
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corrupted, you can revert your working bmap back to your true bmap
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using the command:
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.SY "bmap <SECTS> revert"
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.SY "lbmap <SECTS|LAND UNIT> revert"
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.s1
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, LandUnits, Maps"
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@ -1,11 +1,7 @@
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.TH Command LMAP
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.NA lmap "Map around a land unit"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
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.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
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.SY "lmap <SECTS|LAND UNIT> [<MAP-FLAGS>]"
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A map gives you a graphic representation of all or part of your country.
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.s1
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Your own sectors as well as sea, mountains, wasteland and unowned
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@ -60,6 +56,7 @@ If you use nmap, you can get a map around a nuke.
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.s1
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.L "MAP FLAGS"
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.s1
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Optional argument <MAP-FLAGS> consists of map flag characters.
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If you specify an 's' flag, map will put your ships on the map.
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If you specify an 'l' flag, map will put your land units on the map.
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If you specify an 'p' flag, map will put your planes on the map.
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@ -69,4 +66,4 @@ When multiple unit types are selected they are displayed
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in the following priority order: nukes, land units, ships, planes.
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To highlight sectors you own, specifiy the 'h' flag.
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.s1
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.SA "census, commodity, radar, realm, route, LandUnits, Maps"
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.SA "census, commodity, radar, realm, route, march, LandUnits, Maps"
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@ -1,11 +1,7 @@
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.TH Command MAP
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.NA map "Generate a map showing sector types, seas, etc"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
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.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
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.SY "map <SECTS|SHIP> [<MAP-FLAGS>]"
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A map gives you a graphic representation of all or part of your country.
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.s1
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Your own sectors as well as sea, mountains, wasteland and unowned
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@ -58,6 +54,7 @@ If you use nmap, you can get a map around a nuke.
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.s1
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.L "MAP FLAGS"
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.s1
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Optional argument <MAP-FLAGS> consists of map flag characters.
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If you specify an 's' flag, map will put your ships on the map.
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If you specify an 'l' flag, map will put your land units on the map.
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If you specify an 'p' flag, map will put your planes on the map.
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11
info/nbmap.t
11
info/nbmap.t
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@ -1,11 +1,7 @@
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.TH Command NBMAP
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.NA nbmap "Big map of all your worldly knowledge around a nuke"
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.LV Basic
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
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.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
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.SY "nbmap <SECTS|NUKE> [<BMAP-FLAGS>]"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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@ -72,6 +68,7 @@ If you use nbmap, you can get a bmap around a nuke.
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.s1
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.L "BMAP FLAGS"
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.s1
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Optional argument <BMAP-FLAGS> consists of bmap flag characters.
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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@ -84,7 +81,7 @@ To highlight sectors you own, specify the 'h' flag.
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You actually have two bmaps. One which is created by the server; this
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one is called your 'true' bmap. You can view your true bmap at any
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time using the
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.SY "bmap <SECTS> true"
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.SY "nbmap <SECTS|NUKE> true"
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command. However, usually when you view your bmap, you are looking at
|
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your 'working' bmap. The only difference between your working bmap
|
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and your true bmap is that your working bmap also contains
|
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|
@ -92,6 +89,6 @@ designations put on there by you using the 'bdes' command, and by your
|
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friends using the "sharebmap" command. If somehow your bmap gets
|
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corrupted, you can revert your working bmap back to your true bmap
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using the command:
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.SY "bmap <SECTS> revert"
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.SY "nbmap <SECTS|NUKE> revert"
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.s1
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Nukes, Maps"
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@ -1,11 +1,7 @@
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.TH Command NMAP
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.NA nmap "Generate a map showing new sector types or around a nuke"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
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.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
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.SY "nmap <SECTS|NUKE> [<MAP-FLAGS>]"
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A map gives you a graphic representation of all or part of your country.
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.s1
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Your own sectors as well as sea, mountains, wasteland and unowned
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@ -58,6 +54,7 @@ If you use nmap, you can get a map around a nuke.
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.s1
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.L "MAP FLAGS"
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.s1
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Optional argument <MAP-FLAGS> consists of map flag characters.
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If you specify an 's' flag, map will put your ships on the map.
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If you specify an 'l' flag, map will put your land units on the map.
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If you specify an 'p' flag, map will put your planes on the map.
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11
info/pbmap.t
11
info/pbmap.t
|
@ -1,11 +1,7 @@
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.TH Command PBMAP
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.NA pbmap "Big map of all your worldly knowledge around a plane"
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.LV Basic
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
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.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
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.SY "pbmap <SECTS|PLANE> [<BMAP-FLAGS>]"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
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@ -72,6 +68,7 @@ If you use nbmap, you can get a bmap around a nuke.
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.s1
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.L "BMAP FLAGS"
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.s1
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Optional argument <BMAP-FLAGS> consists of bmap flag characters.
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If you specify an 's' flag, bmap will put your ships on the map.
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If you specify an 'l' flag, bmap will put your land units on the map.
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If you specify an 'p' flag, bmap will put your planes on the map.
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|
@ -84,7 +81,7 @@ To highlight sectors you own, specify the 'h' flag.
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You actually have two bmaps. One which is created by the server; this
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one is called your 'true' bmap. You can view your true bmap at any
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time using the
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.SY "bmap <SECTS> true"
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.SY "pbmap <SECTS|PLANE> true"
|
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command. However, usually when you view your bmap, you are looking at
|
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your 'working' bmap. The only difference between your working bmap
|
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and your true bmap is that your working bmap also contains
|
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|
@ -92,6 +89,6 @@ designations put on there by you using the 'bdes' command, and by your
|
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friends using the "sharebmap" command. If somehow your bmap gets
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corrupted, you can revert your working bmap back to your true bmap
|
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using the command:
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.SY "bmap <SECTS> revert"
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.SY "pbmap <SECTS|PLANE> revert"
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.s1
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Planes, Maps"
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@ -1,11 +1,7 @@
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.TH Command PMAP
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.NA pmap "Get a map around a plane"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
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.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
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.SY "pmap <SECTS|PLANE> [<MAP-FLAGS>]"
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A map gives you a graphic representation of all or part of your country.
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.s1
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Your own sectors as well as sea, mountains, wasteland and unowned
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@ -58,6 +54,7 @@ If you use nmap, you can get a map around a nuke.
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.s1
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.L "MAP FLAGS"
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.s1
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Optional argument <MAP-FLAGS> consists of map flag characters.
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If you specify an 's' flag, map will put your ships on the map.
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If you specify an 'l' flag, map will put your land units on the map.
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If you specify an 'p' flag, map will put your planes on the map.
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|
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11
info/sbmap.t
11
info/sbmap.t
|
@ -1,11 +1,7 @@
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.TH Command SBMAP
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.NA sbmap "Big map of all your worldly knowledge around a ship"
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.LV Basic
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.SY "bmap [<SECTS> | <SHIP>] <s|p|l|n|r|t|*|h>"
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.SY "lbmap [<SECTS> | <LAND UNIT>] <s|p|l|n|*|h>"
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.SY "nbmap [<SECTS> | <NUKE>] <s|p|l|n|*|h>"
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.SY "pbmap [<SECTS> | <PLANE>] <s|p|l|n|*|h>"
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.SY "sbmap [<SECTS> | <SHIP>] <s|p|l|n|*|h>"
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.SY "sbmap <SECTS|SHIP> [<BMAP-FLAGS>]"
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A bmap gives you a graphic representation of all or part of your country.
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.s1
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Bmap differs from map in that it reflects everything you've learned
|
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|
@ -74,6 +70,7 @@ If you use nbmap, you can get a bmap around a nuke.
|
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.s1
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.L "BMAP FLAGS"
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.s1
|
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Optional argument <BMAP-FLAGS> consists of bmap flag characters.
|
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If you specify an 's' flag, bmap will put your ships on the map.
|
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If you specify an 'l' flag, bmap will put your land units on the map.
|
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If you specify an 'p' flag, bmap will put your planes on the map.
|
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|
@ -86,7 +83,7 @@ To highlight sectors you own, specify the 'h' flag.
|
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You actually have two bmaps. One which is created by the server; this
|
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one is called your 'true' bmap. You can view your true bmap at any
|
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time using the
|
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.SY "bmap <SECTS> true"
|
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.SY "sbmap <SECTS|SHIP> true"
|
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command. However, usually when you view your bmap, you are looking at
|
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your 'working' bmap. The only difference between your working bmap
|
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and your true bmap is that your working bmap also contains
|
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|
@ -94,6 +91,6 @@ designations put on there by you using the 'bdes' command, and by your
|
|||
friends using the "sharebmap" command. If somehow your bmap gets
|
||||
corrupted, you can revert your working bmap back to your true bmap
|
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using the command:
|
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.SY "bmap <SECTS> revert"
|
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.SY "sbmap <SECTS|SHIP> revert"
|
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.s1
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.SA "bdes, map, navigate, fly, bomb, recon, paradrop, drop, lookout, coastwatch, radar, sharebmap, Ships, Maps"
|
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|
|
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@ -1,11 +1,7 @@
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.TH Command SMAP
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.NA smap "Get a map around a ship"
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.LV Basic
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.SY "map <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "nmap <SECTS | NUKE> <s|p|l|n|*|h>"
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.SY "smap <SECTS | SHIP> <s|p|l|n|*|h>"
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.SY "lmap <SECTS | LAND UNIT> <s|p|l|n|*|h>"
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.SY "pmap <SECTS | PLANE> <s|p|l|n|*|h>"
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.SY "smap <SECTS|SHIP> [<MAP-FLAGS>]"
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A map gives you a graphic representation of all or part of your country.
|
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.s1
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Your own sectors as well as sea, mountains, wasteland and unowned
|
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|
@ -60,6 +56,7 @@ If you use nmap, you can get a map around a nuke.
|
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.s1
|
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.L "MAP FLAGS"
|
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.s1
|
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Optional argument <MAP-FLAGS> consists of map flag characters.
|
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If you specify an 's' flag, map will put your ships on the map.
|
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If you specify an 'l' flag, map will put your land units on the map.
|
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If you specify an 'p' flag, map will put your planes on the map.
|
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|
|
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