info/navigate: Correct and clarify

Don't claim the lowest-numbered land unit is always the leader.

Reword the explanation of the prompt.

Update example output for current code.

Clarify that a destination sector is also accepted interactively, not
just on the command line.

Missiles interdict just the valuable ships, unlike other interdiction.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-12-29 07:09:35 +01:00
parent 8971d1b7bf
commit 6bd7c64341

View file

@ -11,16 +11,14 @@ A ship must have at least one crew
but not an uncompensated worker)
to be navigated.
When you navigate, you see the hex of sectors around the flagship.
(The lowest numbered ship is always considered the flagship).
.s1
The program will prompt with the maximum and minimum mobility of the
ships in the fleet, and the current sector of the flagship in the form:
ships in the fleet, and its current position in the form:
.NF
<57.0:23.5: -6,4>
.FI
which means one ship has 57 mobility units,
some other ship in the fleet has 23.5 mobility units and
the flagship is in sector -6,4.
which means the ships have between 23.5 and 57 mobility units, and
are in sector -6,4.
You may indicate the direction you would like the fleet to move
by typing a string of letters consisting of any combination of the
following:
@ -96,23 +94,33 @@ interactively:
.EX nav 18 jj
.NF
<112.7:112.7: -4, -2> v
patrol boat #18 on open sea @ -3,-2
<112.7:112.7: -4, -2> gh
patrol boat #18 stopped at -6,-2
Flagship is pt patrol boat (#18)
. .
. . .
. .
<112.7:112.7: -4,-2> v
pt patrol boat (#18) @ -4,-2 0% sea
. .
. . .
. .
<112.7:112.7: -4,-2> gh
pt patrol boat (#18) stopped at -6,-2
Path taken: jjg
.FI
.s1
You may also simply specify the destination sector
on the command line. In this case,
empire will set the path to be the cheapest path (in terms of
length) that currently exists. The unit(s) will move to the
destination sector, and then ask for more input.
You may also simply specify the destination sector. In this case, the
ships will take a shortest known path to the destination sector.
.s1
For example,
.EX nav 18 -6,-2
.NF
<104.2:104.2: -6, -2> h
patrol boat #18 stopped at -6,-2
Flagship is pt patrol boat (#10)
. .
. . .
. .
<104.2:104.2: -6,-2> h
pt patrol boat (#18) stopped at -6,-2
Path taken: jjg
.FI
.s1
The formula for the movement cost for 1 sector is:
@ -130,15 +138,17 @@ Minesweepers also take 1/2 normal damage from mines.
.s1
Also, note that some things may affect you while you are moving. Forts
belonging to hostile countries will fire at you when you come within
range. Hostile land/sea/air units may fire at/bomb your ships, if they're
on interdiction missions (see info mission). If your enemy has a
range. Hostile land/sea/air units may fire at/bomb your ships,
if they're on interdiction missions (see \*Qinfo mission\*U).
The chance of bombs hitting your ships is determined by
the ship that is easiest to hit (see \*Qbomb\*U for the chance of
hitting). Any damage incurred is divided evenly among
the navigating ships.
.s1
If your enemy has a
stack of missiles on interdiction mission, then they will
automatically fire one after another until all of your \*Qvaluable\*U
ships are sunk.
The chance of missiles and planes hitting your ships is determined by
the \*Qworst\*U ship in your fleet (see \*Qbomb\*U for the chance of
hitting). Any damage incurred by the fleet is divided evenly among
all the ships in the fleet which are in the same sector.
.s1
.L NOTE
.s1