info/navigate: Correct and clarify
Don't claim the lowest-numbered land unit is always the leader. Reword the explanation of the prompt. Update example output for current code. Clarify that a destination sector is also accepted interactively, not just on the command line. Missiles interdict just the valuable ships, unlike other interdiction. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -11,16 +11,14 @@ A ship must have at least one crew
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but not an uncompensated worker)
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to be navigated.
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When you navigate, you see the hex of sectors around the flagship.
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(The lowest numbered ship is always considered the flagship).
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.s1
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The program will prompt with the maximum and minimum mobility of the
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ships in the fleet, and the current sector of the flagship in the form:
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ships in the fleet, and its current position in the form:
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.NF
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<57.0:23.5: -6,4>
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.FI
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which means one ship has 57 mobility units,
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some other ship in the fleet has 23.5 mobility units and
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the flagship is in sector -6,4.
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which means the ships have between 23.5 and 57 mobility units, and
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are in sector -6,4.
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You may indicate the direction you would like the fleet to move
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by typing a string of letters consisting of any combination of the
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following:
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@ -96,23 +94,33 @@ interactively:
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.EX nav 18 jj
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.NF
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<112.7:112.7: -4, -2> v
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patrol boat #18 on open sea @ -3,-2
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<112.7:112.7: -4, -2> gh
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patrol boat #18 stopped at -6,-2
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Flagship is pt patrol boat (#18)
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. .
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. . .
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. .
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<112.7:112.7: -4,-2> v
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pt patrol boat (#18) @ -4,-2 0% sea
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. .
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. . .
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. .
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<112.7:112.7: -4,-2> gh
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pt patrol boat (#18) stopped at -6,-2
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Path taken: jjg
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.FI
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.s1
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You may also simply specify the destination sector
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on the command line. In this case,
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empire will set the path to be the cheapest path (in terms of
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length) that currently exists. The unit(s) will move to the
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destination sector, and then ask for more input.
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You may also simply specify the destination sector. In this case, the
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ships will take a shortest known path to the destination sector.
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.s1
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For example,
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.EX nav 18 -6,-2
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.NF
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<104.2:104.2: -6, -2> h
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patrol boat #18 stopped at -6,-2
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Flagship is pt patrol boat (#10)
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. .
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. . .
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. .
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<104.2:104.2: -6,-2> h
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pt patrol boat (#18) stopped at -6,-2
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Path taken: jjg
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.FI
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.s1
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The formula for the movement cost for 1 sector is:
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@ -130,15 +138,17 @@ Minesweepers also take 1/2 normal damage from mines.
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.s1
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Also, note that some things may affect you while you are moving. Forts
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belonging to hostile countries will fire at you when you come within
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range. Hostile land/sea/air units may fire at/bomb your ships, if they're
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on interdiction missions (see info mission). If your enemy has a
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range. Hostile land/sea/air units may fire at/bomb your ships,
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if they're on interdiction missions (see \*Qinfo mission\*U).
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The chance of bombs hitting your ships is determined by
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the ship that is easiest to hit (see \*Qbomb\*U for the chance of
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hitting). Any damage incurred is divided evenly among
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the navigating ships.
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.s1
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If your enemy has a
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stack of missiles on interdiction mission, then they will
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automatically fire one after another until all of your \*Qvaluable\*U
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ships are sunk.
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The chance of missiles and planes hitting your ships is determined by
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the \*Qworst\*U ship in your fleet (see \*Qbomb\*U for the chance of
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hitting). Any damage incurred by the fleet is divided evenly among
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all the ships in the fleet which are in the same sector.
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.s1
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.L NOTE
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.s1
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