New update scheduler:
(schedulefil): New. (set_dirs, set_paths): Rename. Initialize schedulfil. (read_schedule): New. Can read several updates, which will be used in later changesets. (update_time): Change to array. Will be used in later changesets. (update_schedule_anchor): New. (update_init): Initialize it. (update_get_schedule): New. (update_init): Call it to initialize update_time[]. (update_sched): Rewrite. (update_forced, update_wanted): Replace. (update_reschedule): New. (main): Call it on SIGHUP to reload the schedule. (update_trigger, update_force, force, player_coms): Drop force's capability to schedule updates in the future, because it's not worth the trouble to implement again. Deities can simply edit the schedule file to schedule updates. Remove update_force() and update_trigger()'s parameter. (upda): Update for new scheduler. Take care to keep output the same as far as possible, even though it's ugly, to avoid breaking clients. (update_policy, adj_update, update_times, hourslop, blitz_time): econfig keys removed. (update_demand, UPD_DEMAND_NONE, UPD_DEMAND_SCHED, UPD_DEMAND_ASYNC) (update_demandpolicy, UDP_NORMAL, UDP_TIMES, UDP_NORMAL, UDP_BLITZ) (UDP_MAX, UDP_DEFAULT, UDDEM_TMCHECK, UDDEM_COMSET, UDDEM_DISABLE) (UDDEM_MAX, UDDEM_DEFAULT): econfig key and values replaced. Users changed. wantupd.h is now empty, remove. (demand_check): External linkage. (update_policy_check): Now pointless, remove. (is_daytime_near, min_to_next_daytime, regular_update_time) (scheduled_update_time, next_scheduled_time, updatetime) (next_update_time, next_update_check_time): Unused, Remove. (demand_check, demandupdatecheck): Move call of demand_update_time() from demand_check(), which controls all demand updates, to demandupdatecheck(), which controls only unscheduled ones. Fixes update command not to lie about the next scheduled demand update. (demandupdatecheck): Check updates_disabled() so that zdone no longer claims to trigger an update when it can't.
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20 changed files with 487 additions and 448 deletions
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@ -101,50 +101,6 @@ gamehours(time_t t)
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return is_daytime_allowed(60 * tm->tm_hour + tm->tm_min, game_hours);
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}
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/*
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* Is day time DTIME (minutes since midnight) near a time in TIMES?
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* TIMES is a list of day times. See daytime() for syntax.
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* DTIME is near a listed time T if its within T and T + SLOP minutes.
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*/
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int
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is_daytime_near(int dtime, char *times, int slop)
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{
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int dt;
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if (times)
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while (NULL != (times = daytime(times, &dt)))
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if (dt <= dtime && dtime < dt + slop)
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return 1;
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return 0;
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}
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/*
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* Return time in minutes between DTIME and next time in TIMES.
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* If TIMES doesn't give a time, return -1.
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* DTIME is day time in minutes since midnight.
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* TIMES is a list of day times. See daytime() for syntax.
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*/
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int
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min_to_next_daytime(int dtime, char *times)
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{
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int mindt = INT_MAX;
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int dt;
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if (times) {
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while (NULL != (times = daytime(times, &dt))) {
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if (dt <= dtime)
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dt += 24 * 60; /* tomorrow */
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if (dt < mindt)
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mindt = dt;
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}
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}
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if (mindt == INT_MAX)
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return -1;
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return mindt - dtime;
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}
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/*
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* Parse weekday name in STR.
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* On success assign day number (Sunday is 0) to *WDAY and return
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