info/lretreat: Resync with retreat.t
Commit18ee9a2f
(v4.2.21) and commit18ee9a2f
(v4.3.16) updated only info/retreat.t, and missed info/lretreat.t. Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
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@ -37,8 +37,8 @@ what conditions the ship will retreat under
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For example:
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.EX retreat *
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.NF
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shp# ship type x,y fl path as flt? flags
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0 battleship 4 2,0 jjuuj I
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shp# ship type x,y fl path as flt? flags
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0 battleship 4 2,0 jjuuj I
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1 ship
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.FI
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.s1
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@ -52,38 +52,39 @@ is Yes, then every ship in that fleet with fleet retreat orders retreats
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along the specified path. If it is no, then the retreat orders apply to
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that ship only, and only that ship retreats.
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.s1
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When a ship is added to a fleet, it is given the retreat orders of that
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fleet, if any exist.
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When a ship is added to a fleet, it is given the retreat orders of the
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first ship in that fleet that has fleet retreat orders and is in the
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same sector, if any exist.
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.s1
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Retreat orders are wiped when a ship navigates.
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.s1
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Retreat conditions at present include:
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Retreat conditions are:
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.nf
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Condition Meaning
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I Retreat when the ship is injured,
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i.e. whenever the ship is damaged
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by fire, bombs, or torping.
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T Retreat when a sub torpedos or tries
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to torpedo the ship.
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B Retreat when a plane bombs or tries
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to bomb the ship.
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S Retreat when the ship detects a sonar
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ping.
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D Retreat when the ship is depth-charged.
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H Retreat when helpless. A ship is helpless
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when it is fired upon, and no friendly
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ships/sectors (including the ship itself)
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are able to fire back at the aggressor.
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C Clear the flags
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Condition Meaning
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I Retreat when the ship is injured,
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i.e. whenever the ship is damaged by fire,
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bombs, or torping
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T Retreat when a sub torpedos or tries to
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torpedo the ship
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B Retreat when a plane bombs or tries to bomb
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the ship
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S Retreat when the ship detects a sonar ping
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D Retreat when the ship is depth-charged
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H Retreat when helpless --- a ship is helpless
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when it is fired upon, and no friendly
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ships/sectors (including the ship itself) are
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able to fire back at the aggressor
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U Retreat upon a failed boarding attempt
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C Cancel retreat order
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.fi
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.s1
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For example, if the battleship above was fired at, it would attempt to
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retreat 2 sectors, jj, using the normal amount of mobility for moving
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2 sectors. It would then look like:
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.NF
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shp# ship type x,y fl path as flt? flags
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0 battleship 4 2,0 uuj I
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shp# ship type x,y fl path as flt? flags
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0 battleship 4 2,0 uuj I
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1 ship
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.FI
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.s1
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