info/lretreat: Resync with retreat.t

Commit 18ee9a2f (v4.2.21) and commit 18ee9a2f (v4.3.16) updated only
info/retreat.t, and missed info/lretreat.t.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2014-12-31 09:55:08 +01:00
parent b4bdd658bd
commit 75a049515b

View file

@ -37,8 +37,8 @@ what conditions the ship will retreat under
For example: For example:
.EX retreat * .EX retreat *
.NF .NF
shp# ship type x,y fl path as flt? flags shp# ship type x,y fl path as flt? flags
0 battleship 4 2,0 jjuuj I 0 battleship 4 2,0 jjuuj I
1 ship 1 ship
.FI .FI
.s1 .s1
@ -52,38 +52,39 @@ is Yes, then every ship in that fleet with fleet retreat orders retreats
along the specified path. If it is no, then the retreat orders apply to along the specified path. If it is no, then the retreat orders apply to
that ship only, and only that ship retreats. that ship only, and only that ship retreats.
.s1 .s1
When a ship is added to a fleet, it is given the retreat orders of that When a ship is added to a fleet, it is given the retreat orders of the
fleet, if any exist. first ship in that fleet that has fleet retreat orders and is in the
same sector, if any exist.
.s1 .s1
Retreat orders are wiped when a ship navigates. Retreat orders are wiped when a ship navigates.
.s1 .s1
Retreat conditions at present include: Retreat conditions are:
.nf .nf
Condition Meaning Condition Meaning
I Retreat when the ship is injured, I Retreat when the ship is injured,
i.e. whenever the ship is damaged i.e. whenever the ship is damaged by fire,
by fire, bombs, or torping. bombs, or torping
T Retreat when a sub torpedos or tries T Retreat when a sub torpedos or tries to
to torpedo the ship. torpedo the ship
B Retreat when a plane bombs or tries B Retreat when a plane bombs or tries to bomb
to bomb the ship. the ship
S Retreat when the ship detects a sonar S Retreat when the ship detects a sonar ping
ping. D Retreat when the ship is depth-charged
D Retreat when the ship is depth-charged. H Retreat when helpless --- a ship is helpless
H Retreat when helpless. A ship is helpless when it is fired upon, and no friendly
when it is fired upon, and no friendly ships/sectors (including the ship itself) are
ships/sectors (including the ship itself) able to fire back at the aggressor
are able to fire back at the aggressor. U Retreat upon a failed boarding attempt
C Clear the flags C Cancel retreat order
.fi .fi
.s1 .s1
For example, if the battleship above was fired at, it would attempt to For example, if the battleship above was fired at, it would attempt to
retreat 2 sectors, jj, using the normal amount of mobility for moving retreat 2 sectors, jj, using the normal amount of mobility for moving
2 sectors. It would then look like: 2 sectors. It would then look like:
.NF .NF
shp# ship type x,y fl path as flt? flags shp# ship type x,y fl path as flt? flags
0 battleship 4 2,0 uuj I 0 battleship 4 2,0 uuj I
1 ship 1 ship
.FI .FI
.s1 .s1