Update copyright. Add `Preface to the Wolfpack Edition'. Spelling

fixes.  Change is authorized by Geoff Cashman.
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Markus Armbruster 2006-06-16 17:15:13 +00:00
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User's Guide to Empire 1
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\& . . . . | This work copyright 1991, Geoff Cashman |. . . . .
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Preface to the Wolfpack Edition
This is Geoff Cashman's venerable User's Guide to Empire. It was written
in 1991, and Empire has evolved quite a bit since then. Nevertheless, many
players have found it useful through the years, so here it is. We
reproduce it verbatim except for this preface and corrections of a few
editing mistakes.
Copyright
Copyright (C) 1991-2006 Geoff Cashman. This is free documentation; see the
source for copying conditions. There is NO warranty; not even for
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
.\" See COPYING in the root of the source tree for details.
User's Guide to Empire 2
@ -74,7 +66,7 @@ This publication is current to Berkeley version 1.1 patch level 5
User's Guide to Empire 3
Foreward
Foreword
It has been over a year now since I first sat down and thought in a serious
way about writing this guide. It has been a long trip with many interesting
@ -149,7 +141,7 @@ User's Guide to Empire 5
*** Contents ***
Preface
Foreward
Foreword
1. What is Empire? . . . . . . . . . . . . . . . . . . . . . . . 6
2. How to get into a game of Empire. . . . . . . . . . . . . . . 8
3. The primitive basics. . . . . . . . . . . . . . . . . . . . . 16
@ -274,7 +266,7 @@ Chapter 2 :-: How to get into a game of Empire.
usually a game is better with more people in it. If you do not know
how to use your local news reading program, ask a local site consultant
or find a brochure about the news programs available. One of the most
common newsreaders can be reached by typing 'rn' from your unix
common newsreaders can be reached by typing 'rn' from your Unix
prompt. If you have VMS for an operating system this may not be true.
To go directly to the rec.games.empire newsgroup you could type in
'rn rec.games.empire'.
@ -346,8 +338,8 @@ User's Guide to Empire 9
source, compiles the source and establishes the appropriate
environment variables to connect to a game.
Note that the following example will work ONLY on a unix,
ultrix, or other flavor of unix operating system. This will
Note that the following example will work ONLY on a Unix,
Ultrix, or other flavor of Unix operating system. This will
not work for the VMS client.
-----------------------------<begin sample>---------------------------------
@ -462,7 +454,7 @@ You can change hosts on-the-fly by using environment variables -- see
the man page for details.
[** Simple enough. I don't bother modifying globals.c since I can modify
the environment variables using the unix command 'setenv'. So now,
the environment variables using the Unix command 'setenv'. So now,
I just type 'make' and hope everything goes ok. NOTE: This was done
on a sun4. Your results may vary slightly. **]
autarch{client}!>make
@ -557,10 +549,10 @@ connect: Connection timed out
Problem This generally means that there is a network outage somewhere
along the network.
Solution (1) You can monitor the network by using two unix commands located in
/usr/etc on most unix systems. These are 'ping' and 'traceroute'.
Solution (1) You can monitor the network by using two Unix commands located in
/usr/etc on most Unix systems. These are 'ping' and 'traceroute'.
/usr/etc/ping 128.205.7.3 for instance will send a ping at the
host with ip address 128.205.7.3. If that machine can be reached
host with IP address 128.205.7.3. If that machine can be reached
from your machine across the network it will return:
128.205.7.3 is alive
traceroute 128.205.7.3 will request responses from each site along
@ -1179,7 +1171,7 @@ battle in winning Empire is population explosion at the beginning of the
game...ESPECIALLY if you get involved in a low tech war with a neighbor
early on. More population means more resources mined, more supportable
military, and more taxpayers. If you are going to be a tech producer then
it may be desireable to limit population, but early on I do not recommend
it may be desirable to limit population, but early on I do not recommend
it. So, with 999 civs in your 0,0 sector you need to be able to move out
many civs (depends on the number of ETUs per update (see the version command)
as to how many you should move out, see number of births per 1,000 civs per
@ -1719,7 +1711,7 @@ User's Guide to Empire 36
be taken by airborne paratroopers. Neither can mountains.
Lastly, should sectors of yours be taken, the enemy will have to deal
with your patriotic guerillas. Guerillas will attempt to retake
with your patriotic guerrillas. Guerrillas will attempt to retake
sectors from the enemy every update until they are defeated (which
takes some time). They are large in numbers, but have been known to
reach strengths of a hundred or more soldiers, though this is rare.
@ -1728,16 +1720,16 @@ User's Guide to Empire 36
efficiency to the sector as well as reduction in the work capability
of the sector.
You have *no* control over your guerillas whatsoever. They are
completely automatic. Should guerillas win a sector back from your
enemy then the surviving guerillas become members of your regular
You have *no* control over your guerrillas whatsoever. They are
completely automatic. Should guerrillas win a sector back from your
enemy then the surviving guerrillas become members of your regular
User's Guide to Empire 37
military, and you can use them as such.
If your guerillas manage to take a sector back behind enemy lines
If your guerrillas manage to take a sector back behind enemy lines
it is possible for you to enlist reservists in that sector. In
so doing, you may throw a major thorn into the side of your attacker.
This is a major reason for maintaining a large amount of reserves.
@ -2131,7 +2123,7 @@ Chapter 10 :-: The economy.
15. Technology (1,2,8,13) 19. Bridges (9)
16. Money (6 or 7 or 10) 20. Nuclear weapons (2,4,8,9) ????
Special items: Beaurocratic Time Units (BTUs), Available work (Avail)
Special items: Bureaucratic Time Units (BTUs), Available work (Avail)
Figure 13
@ -2139,7 +2131,7 @@ Chapter 10 :-: The economy.
--------------------------------------------------------------------------------
Beaurocratic Time Units (BTUs) are used when executing a command, such
Bureaucratic Time Units (BTUs) are used when executing a command, such
as "build" for example. They are also used to shuffle paperwork
around, say for soldiers killed in combat.
@ -2852,7 +2844,7 @@ Chapter 13 :-: Some tricks and subtle tactics
take an opponent's warehouses or distribution points and sell off
everything that is in the sector to the market. You don't need a
buyer immediately, just sell everything off. If you want the items
for yourself, sell them to the market at an exhorbinately high price
for yourself, sell them to the market at an exorbitantly high price
and wait for a friend to buy them and sell them back.
- Tracking an airbase. This is a less known trick. Non-VTOL planes
intercept from airbases. They also intercept from airbases in a hex
@ -3055,7 +3047,7 @@ Chapter 14 :-: Tools
hindrance without the use of a tool other than the basic client itself.
What follows is a list of tools that are most commonly found
among players of the game. Most of these are publically available at
among players of the game. Most of these are publicly available at
an FTP site listed in Appendix C.
Tool Purpose
@ -3067,7 +3059,7 @@ pmvr,civmvr Automatically redistributes your population so that sectors
out at the limit of 999 civilians.
econ Provides an analysis of your country's economic progress
at the next update.
GEET Gnu-Emacs Empire Tool. An emacs interface for Empire that
GEET Gnu-Emacs Empire Tool. An Emacs interface for Empire that
has a great many capabilities and functions. Provides for
better automatic defenses as well.
EIF A more advanced client than the basic client. Allows
@ -3119,7 +3111,7 @@ read >>old.tele
Lastly, remember to exercise wisdom in the use of tools. It is
possible that the execution of a simple tool can damage your country
irrepairably. Use tools, especially those written by others, with
irreparably. Use tools, especially those written by others, with
caution. Try them out on small sections of your country first. Look
at the source code prior to running it if you have access to the
source code. It is theoretically possible for someone to write
@ -3154,7 +3146,7 @@ Blitz game - An implementation of an Empire game that is very fast paced.
BSD - Berkeley Standard Distribution. A term borrowed from Unix.
It indicates that the version is a release version from Berkeley,
ie Dave Pare.
BTU - Beaurocratic Time Unit. A unit of government activity. Used
BTU - Bureaucratic Time Unit. A unit of government activity. Used
by various commands as cost for executing that command.
Capital - The government center of a country. BTUs are produced by
only one capital in a country, regardless of how many are
@ -3184,11 +3176,11 @@ FTP - "File Transfer Program". This is a means of transferring
files over the computer networks. Most computers are capable
of using FTP. For more information you may refer to your
host computer's help. For example, "man ftp" or "help ftp".
GEET - Gnu-Emacs Empire Tool. An emacs based client, also known
GEET - Gnu-Emacs Empire Tool. An Emacs based client, also known
(to the chagrin of the author of GEET) as GEEK.
Geurilla - A patriot behind enemy lines. They will attempt to do damage
Guerrilla - A patriot behind enemy lines. They will attempt to do damage
to the enemy's military or the sector the enemy is occupying.
You can not control guerilla actions.
You can not control guerrilla actions.
HCM - Heavy construction material. A unit of material used in
Empire economies for bridges, planes, etc.
KSU, Kent State code - refers to the version of Empire based on the Berkeley