(cens, cens_hdr): Column fall used to be shown only with FALLOUT.

Show it always.
This commit is contained in:
Markus Armbruster 2006-01-05 16:03:51 +00:00
parent cb7c9008c8
commit 7b6fbbc3d2
2 changed files with 19 additions and 26 deletions

View file

@ -18,7 +18,7 @@ A census lists each of your sectors in the specified area headed by:
.NF .NF
Tue Oct 10 22:24:49 1995 Tue Oct 10 22:24:49 1995
CENSUS del dst CENSUS del dst
sect eff prd mob uf uf * civ mil uw food work avail ter coast sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
.FI .FI
These columns represent: These columns represent:
.s1 .s1
@ -39,8 +39,8 @@ uncompensated workers and food.
.L uf .L uf
Two \*Qdistribute\*U columns corresponding to: Two \*Qdistribute\*U columns corresponding to:
uncompensated workers and food. uncompensated workers and food.
.L * .L old
occupied enemy sector. the old owner of an occupied enemy sector.
.L civ .L civ
the number of civilians the number of civilians
.L mil .L mil
@ -58,29 +58,27 @@ or maintenance of planes, ships, or nukes.
.L ter .L ter
This is a territory for the sector that you can specify using the This is a territory for the sector that you can specify using the
\*Qterritory\*U command. \*Qterritory\*U command.
.L fall
radioactive contamination due to nuclear fallout
.L coast .L coast
Is this a coastal sector? Note that the "coastal flag" gets set for Is this a coastal sector?
the sector only when you use the census command, so if you want to
query your sectors depending on whether they're coastal, then you may
need to do a census twice--the first time to set the coastal flags,
and the second time to query them.
.in .in
.s1 .s1
For example: For example:
.EX cens #0 .EX cens #0
.NF .NF
Tue Jun 20 00:33:43 1989 Tue Jun 20 00:33:43 1989
CENSUS del dst CENSUS del dst
sect eff prd mob uf uf * civ mil uw food work avail ter sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
2,-2 f 100% 8 .. .. 0 499 0 0 0% 64 2,-2 f 100% 8 .. .. 0 499 0 0 0% 64 0
-1,-1 f 100% 32 .. .. 629 0 0 970 43% 31 3 -1,-1 f 100% 32 .. .. 629 0 0 970 43% 31 3 0
1,-1 n 100% n 31 .. 627 0 0 970 51% 30 1,-1 n 100% n 31 .. 627 0 0 970 51% 30 0
3,-1 ) 100% 32 .. .. 0 0 0 0 0% 0 3,-1 ) 100% 32 .. .. 0 0 0 0 0% 0 0
-2,0 h 100% 32 .. .. 629 0 0 970 100% 93 50 -2,0 h 100% 32 .. .. 629 0 0 970 100% 93 50 0 1
0,0 * 100% 114 .. .. 906 845 0 729 100% 173 50 0,0 * 100% 114 .. .. 906 845 0 729 100% 173 50 0
2,0 c 100% 127 .. .. 154 100 124 71 100% 49 2,0 c 100% 127 .. .. 154 100 124 71 100% 49 0
1,1 - 0% 32 .. .. 1 0 0 0 0% 0 1,1 - 0% 32 .. .. 1 0 0 0 0% 0 0
8 sectors 8 sectors
.FI .FI
.s1 .s1
.SA "improve, sinfrastructure, commodity, resource, level, territory, cutoff, map, start, stop, Sectors, Populace, Commodities" .SA "improve, sinfrastructure, commodity, resource, level, territory, cutoff, map, start, stop, Sectors, Populace, Commodities"

View file

@ -103,9 +103,7 @@ cens(void)
else else
pr(" "); pr(" ");
} }
if (opt_FALLOUT) { pr("%5d", opt_FALLOUT ? sect.sct_fallout : 0);
pr("%5d", sect.sct_fallout);
}
if (sect.sct_coastal) if (sect.sct_coastal)
pr("%4d", sect.sct_coastal); pr("%4d", sect.sct_coastal);
pr("\n"); pr("\n");
@ -134,9 +132,6 @@ cens_hdr(void)
pr("mob uf uf old civ mil uw food work avail "); pr("mob uf uf old civ mil uw food work avail ");
if (!player->god) if (!player->god)
pr("ter "); pr("ter ");
if (opt_FALLOUT) pr("fall coa\n");
pr("fall ");
pr("coa");
pr("\n");
} }