(cens, cens_hdr): Column fall used to be shown only with FALLOUT.
Show it always.
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2 changed files with 19 additions and 26 deletions
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@ -18,7 +18,7 @@ A census lists each of your sectors in the specified area headed by:
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.NF
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.NF
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Tue Oct 10 22:24:49 1995
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Tue Oct 10 22:24:49 1995
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CENSUS del dst
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CENSUS del dst
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sect eff prd mob uf uf * civ mil uw food work avail ter coast
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sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
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.FI
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.FI
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These columns represent:
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These columns represent:
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.s1
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.s1
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@ -39,8 +39,8 @@ uncompensated workers and food.
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.L uf
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.L uf
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Two \*Qdistribute\*U columns corresponding to:
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Two \*Qdistribute\*U columns corresponding to:
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uncompensated workers and food.
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uncompensated workers and food.
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.L *
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.L old
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occupied enemy sector.
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the old owner of an occupied enemy sector.
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.L civ
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.L civ
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the number of civilians
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the number of civilians
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.L mil
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.L mil
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@ -58,29 +58,27 @@ or maintenance of planes, ships, or nukes.
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.L ter
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.L ter
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This is a territory for the sector that you can specify using the
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This is a territory for the sector that you can specify using the
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\*Qterritory\*U command.
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\*Qterritory\*U command.
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.L fall
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radioactive contamination due to nuclear fallout
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.L coast
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.L coast
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Is this a coastal sector? Note that the "coastal flag" gets set for
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Is this a coastal sector?
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the sector only when you use the census command, so if you want to
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query your sectors depending on whether they're coastal, then you may
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need to do a census twice--the first time to set the coastal flags,
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and the second time to query them.
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.in
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.in
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.s1
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.s1
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For example:
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For example:
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.EX cens #0
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.EX cens #0
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.NF
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.NF
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Tue Jun 20 00:33:43 1989
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Tue Jun 20 00:33:43 1989
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CENSUS del dst
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CENSUS del dst
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sect eff prd mob uf uf * civ mil uw food work avail ter
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sect eff prd mob uf uf old civ mil uw food work avail ter fall coa
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2,-2 f 100% 8 .. .. 0 499 0 0 0% 64
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2,-2 f 100% 8 .. .. 0 499 0 0 0% 64 0
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-1,-1 f 100% 32 .. .. 629 0 0 970 43% 31 3
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-1,-1 f 100% 32 .. .. 629 0 0 970 43% 31 3 0
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1,-1 n 100% n 31 .. 627 0 0 970 51% 30
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1,-1 n 100% n 31 .. 627 0 0 970 51% 30 0
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3,-1 ) 100% 32 .. .. 0 0 0 0 0% 0
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3,-1 ) 100% 32 .. .. 0 0 0 0 0% 0 0
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-2,0 h 100% 32 .. .. 629 0 0 970 100% 93 50
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-2,0 h 100% 32 .. .. 629 0 0 970 100% 93 50 0 1
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0,0 * 100% 114 .. .. 906 845 0 729 100% 173 50
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0,0 * 100% 114 .. .. 906 845 0 729 100% 173 50 0
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2,0 c 100% 127 .. .. 154 100 124 71 100% 49
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2,0 c 100% 127 .. .. 154 100 124 71 100% 49 0
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1,1 - 0% 32 .. .. 1 0 0 0 0% 0
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1,1 - 0% 32 .. .. 1 0 0 0 0% 0 0
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8 sectors
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8 sectors
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.FI
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.FI
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.s1
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.s1
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.SA "improve, sinfrastructure, commodity, resource, level, territory, cutoff, map, start, stop, Sectors, Populace, Commodities"
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.SA "improve, sinfrastructure, commodity, resource, level, territory, cutoff, map, start, stop, Sectors, Populace, Commodities"
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@ -103,9 +103,7 @@ cens(void)
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else
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else
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pr(" ");
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pr(" ");
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}
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}
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if (opt_FALLOUT) {
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pr("%5d", opt_FALLOUT ? sect.sct_fallout : 0);
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pr("%5d", sect.sct_fallout);
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}
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if (sect.sct_coastal)
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if (sect.sct_coastal)
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pr("%4d", sect.sct_coastal);
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pr("%4d", sect.sct_coastal);
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pr("\n");
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pr("\n");
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@ -134,9 +132,6 @@ cens_hdr(void)
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pr("mob uf uf old civ mil uw food work avail ");
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pr("mob uf uf old civ mil uw food work avail ");
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if (!player->god)
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if (!player->god)
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pr("ter ");
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pr("ter ");
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if (opt_FALLOUT)
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pr("fall coa\n");
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pr("fall ");
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pr("coa");
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pr("\n");
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}
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}
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