fire: Always clear mission when firing

Mission is cleared only when firing at a target that is out of range.
Screwed up when missions were added in Chainsaw.  Always clear it when
firing.  Matches torpedo.

Signed-off-by: Markus Armbruster <armbru@pond.sub.org>
This commit is contained in:
Markus Armbruster 2015-02-07 17:57:54 +01:00
parent 6d3106a582
commit 7b700e82c6
3 changed files with 7 additions and 24 deletions

View file

@ -286,6 +286,7 @@ multifire(void)
}
dam = shp_fire(&fship);
}
fship.shp_mission = 0;
putship(fship.shp_uid, &fship);
if (CANT_HAPPEN(dam < 0)) {
pr("Klick! ...\n");
@ -315,6 +316,7 @@ multifire(void)
}
dam = lnd_fire(&fland);
fland.lnd_mission = 0;
putland(fland.lnd_uid, &fland);
if (CANT_HAPPEN(dam < 0)) {
pr("Klick! ...\n");
@ -350,20 +352,6 @@ multifire(void)
}
if (trange > range2) {
pr("Target out of range.\n");
switch (type) {
case EF_SECTOR:
break;
case EF_LAND:
fland.lnd_mission = 0;
putland(fland.lnd_uid, &fland);
break;
case EF_SHIP:
fship.shp_mission = 0;
putship(fship.shp_uid, &fship);
break;
default:
CANT_REACH();
}
continue;
}

View file

@ -24,11 +24,11 @@ config ship
uid owner xloc yloc type effic mobil off tech opx opy mission radius fleet civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime access name xbuilt ybuilt builder rflags rpath
0 2 -12 0 6 20 0 0 0 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
1 1 3 1 13 59 127 0 150 3 1 interdiction 4 "" 0 13 100 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
2 1 3 1 13 60 127 0 150 3 1 interdiction 4 "" 0 13 96 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
2 1 3 1 13 60 127 0 150 3 1 none 4 "" 0 13 96 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
3 1 3 1 13 100 127 0 150 3 1 none 4 "" 0 13 72 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
4 1 3 1 13 100 127 0 150 3 1 interdiction 4 "" 0 13 90 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
4 1 3 1 13 100 127 0 150 3 1 none 4 "" 0 13 90 10 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
5 1 10 0 17 100 117 0 100 8 0 none 2 "" 0 5 24 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
6 1 3 3 17 100 127 0 100 3 3 interdiction 2 "" 0 5 36 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
6 1 3 3 17 100 127 0 100 3 3 none 2 "" 0 5 36 4 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
8 1 3 1 2 100 0 0 20 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
9 1 5 1 2 98 124 0 20 0 0 none 0 "" 0 10 10 9 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
10 0 2 2 18 0 0 0 60 0 0 none 0 "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 0 "" -12 0 0 () ""
@ -62,9 +62,9 @@ config land
uid owner xloc yloc type effic mobil off tech opx opy mission radius army ship harden retreat rflags rpath civil milit shell gun petrol iron dust bar food oil lcm hcm uw rad pstage ptime land access
0 0 2 2 8 0 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
1 1 3 1 13 39 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 40 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
2 1 3 1 13 40 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 36 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
2 1 3 1 13 40 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 36 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
3 1 3 1 13 100 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 16 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
4 1 3 1 13 100 127 0 160 3 1 interdiction 4 "" -1 0 42 () "" 0 10 31 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
4 1 3 1 13 100 127 0 160 3 1 none 4 "" -1 0 42 () "" 0 10 31 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
5 1 0 -2 13 100 127 0 160 0 -2 none 4 "" -1 0 42 () "" 0 10 16 12 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
8 1 3 1 7 100 127 0 40 0 0 none 0 "" -1 0 42 () "" 0 0 0 0 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0
9 1 1 1 6 100 0 0 50 0 0 none 0 "" -1 0 42 () "" 0 10 10 10 0 0 0 0 0 0 0 0 0 0 healthy 0 -1 0

View file

@ -1341,9 +1341,6 @@
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 bb battleship (#1) 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 1 bb battleship (#2) 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 1 bb battleship (#4) 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 1 dd destroyer (#6) 3,3 3,3 2 is on an interdiction mission
Play#0 output Play#0 6 0 638
Play#0 input plane *
Play#0 command plane
@ -1396,8 +1393,6 @@
Play#0 command mission
Play#0 output Play#0 1 Thing x,y op-sect rad mission
Play#0 output Play#0 1 hat hvy artillery #1 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 1 hat hvy artillery #2 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 1 hat hvy artillery #4 3,1 3,1 4 is on an interdiction mission
Play#0 output Play#0 6 0 636
Play#0 input nuke *
Play#0 command nuke