Fix use of uninitialized variable in multifire()
multifire() used shots to print either shell or shells. 4.2.3 removed
its initialization for land unit fire, and commit 22c6fd8b
removed it
for ship fire. Fix by just printing shells always.
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parent
975419e7d3
commit
7d14fb4495
1 changed files with 5 additions and 7 deletions
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@ -73,7 +73,6 @@ multifire(void)
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coord x;
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coord y;
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int mil;
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int shots;
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int dam;
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int totaldefdam = 0;
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int vshipno;
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@ -111,7 +110,6 @@ multifire(void)
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return RET_FAIL;
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}
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orig_attacker = attacker = targ_land;
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shots = 1;
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} else if (type == EF_SHIP) {
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orig_attacker = attacker = targ_ship;
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} else if (type == EF_LAND) {
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@ -496,7 +494,7 @@ multifire(void)
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prb = range2 ? (double)trange / range2 : 1.0;
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prb *= prb;
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if (chance(prb)) {
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pr("Wind deflects shell%s.\n", splur(shots));
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pr("Wind deflects shells.\n");
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/* dam = (int)(dam / 2.0);*/
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dam *= (90 - (random() % 11)) / 100.0;
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if (dam < 0)
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@ -512,8 +510,8 @@ multifire(void)
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wu(0, vict,
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"Country #%d shelled sector %s for %d damage.\n",
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player->cnum, xyas(x, y, vict), dam);
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pr("Shell%s hit sector %s for %d damage.\n",
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splur(shots), xyas(x, y, player->cnum), dam);
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pr("Shells hit sector %s for %d damage.\n",
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xyas(x, y, player->cnum), dam);
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/* Ok, it wasn't a bogus target, so do damage. */
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if (target != targ_bogus)
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sectdamage(&vsect, dam, 0);
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@ -533,8 +531,8 @@ multifire(void)
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player->cnum, prship(&vship),
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xyas(vship.shp_x, vship.shp_y, vict), dam);
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}
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pr("Shell%s hit %s in %s for %d damage.\n",
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splur(shots), prsub(&vship),
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pr("Shells hit %s in %s for %d damage.\n",
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prsub(&vship),
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xyas(vship.shp_x, vship.shp_y, player->cnum), dam);
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if (vship.shp_effic < SHIP_MINEFF)
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