(load): Fix the printing of city when describing loadable sectors.
Broken in Rev. 1.21.
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1 changed files with 3 additions and 3 deletions
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@ -155,9 +155,9 @@ load(void)
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if (noisy)
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if (noisy)
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pr("Sector %s is not a harbor%s%s.\n",
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pr("Sector %s is not a harbor%s%s.\n",
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xyas(ship.shp_x, ship.shp_y, player->cnum),
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xyas(ship.shp_x, ship.shp_y, player->cnum),
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IS_BIG_CITY(sect.sct_type) ? " or a " : "",
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dchr[SCT_CAPIT].d_nav == NAV_02 ? " or a " : "",
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IS_BIG_CITY(sect.sct_type) ?
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dchr[SCT_CAPIT].d_nav == NAV_02 ?
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dchr[sect.sct_type].d_name : "");
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dchr[SCT_CAPIT].d_name : "");
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continue;
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continue;
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}
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}
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if (sect.sct_own != player->cnum && load_unload == UNLOAD
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if (sect.sct_own != player->cnum && load_unload == UNLOAD
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