Don't let designate check total cost before doing anything

desi() ran the designate code twice, first for adding up the cost,
then for changing designation.  However, the checking pass already
changed the sector when that cost nothing.  The checking pass also
suppressed messages.  There was at least one message that never got
printed because it was suppressed in the checking pass, and the
condition for it was no longer true in the changing pass, due to the
premature sector change: when a deity changed a non-coastal sector to
harbor or bridge head.

The total cost check is of limited value: designate costing money is a
bad idea, and the stock game has no such sectors.  Not enough value to
justify keeping and fixing this disgusting mess.  Remove it instead.
This commit is contained in:
Markus Armbruster 2008-02-17 08:47:23 +01:00
parent 6110da1ef4
commit 8227d8c8ef

View file

@ -38,31 +38,8 @@
#include "optlist.h"
#include "path.h"
static long do_desi(struct natstr *natp, char *sects, char *deschar,
long cash, int for_real);
int
desi(void)
{
long cash;
long cost;
struct natstr *natp;
natp = getnatp(player->cnum);
cash = natp->nat_money;
if (player->argp[2]) {
cost = do_desi(natp, player->argp[1], player->argp[2], cash, 0);
if (cost < 0)
return (int)-cost;
if (chkmoney(cost, cash, player->argp[3]))
return RET_SYN;
}
return (int)do_desi(natp, player->argp[1], player->argp[2], cash, 1);
}
static long
do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
int for_real)
{
int n;
char *p;
@ -73,19 +50,15 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
struct nstr_sect nstr;
struct sctstr sect;
struct sctstr check;
struct natstr *natp;
char prompt[128];
char buf[1024];
long cost = 0;
int changed = 0;
int warned = 0;
breaksanct = 0;
if (!snxtsct(&nstr, sects)) {
if (for_real)
return (long)RET_SYN;
else
return (long)-RET_SYN;
}
if (!snxtsct(&nstr, player->argp[1]))
return RET_SYN;
natp = getnatp(player->cnum);
cap_x = natp->nat_xcap;
cap_y = natp->nat_ycap;
while (!player->aborted && nxtsct(&nstr, &sect)) {
@ -96,7 +69,7 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
sprintf(prompt, "%s %d%% %s desig? ",
xyas(sect.sct_x, sect.sct_y, player->cnum),
sect.sct_effic, dchr[sect.sct_type].d_name);
if ((p = getstarg(deschar, prompt, buf)) == 0)
if ((p = getstarg(player->argp[2], prompt, buf)) == 0)
continue;
if (!check_sect_ok(&sect))
@ -107,23 +80,17 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
!player->god)) {
pr("No such designation\n"
"See \"info Sector-types\" for possible designations\n");
if (for_real)
return (long)RET_FAIL;
else
return (long)-RET_FAIL;
return RET_FAIL;
}
if (!player->god) {
if (des == SCT_WASTE) {
if (for_real)
pr("Only a nuclear device (or %s) can make a %s!\n",
cname(0), dchr[des].d_name);
continue;
}
if (dchr[des].d_cost < 0) {
if (for_real)
pr("Only %s can make a %s!\n",
cname(0), dchr[des].d_name);
continue;
}
}
if (sect.sct_type == des && sect.sct_newtype == des)
@ -142,13 +109,11 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
break;
}
if (n > 6) {
if (for_real)
pr("%s does not border on water.\n",
xyas(nstr.x, nstr.y, player->cnum));
if (player->god) {
if (for_real)
if (player->god)
pr("But if it's what you want ...\n");
} else
else
continue;
}
}
@ -157,14 +122,11 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
n = sect.sct_type;
if ((sect.sct_newtype != des) && (sect.sct_type != des)
&& dchr[des].d_cost > 0) {
if (for_real) {
if (check_cost(!deschar, dchr[des].d_cost, cash, &warned,
player->argp[3]))
if (natp->nat_money < player->dolcost + dchr[des].d_cost) {
pr("You can't afford a %s!\n", dchr[des].d_name);
break;
} else {
cost += dchr[des].d_cost;
continue;
}
player->dolcost += dchr[des].d_cost;
}
if (sect.sct_type != des && (sect.sct_effic < 5 || player->god)) {
if (player->god)
@ -177,8 +139,7 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
sect.sct_newtype = des;
putsect(&sect);
if (sect.sct_x == cap_x && sect.sct_y == cap_y
&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT
&& for_real)
&& des != SCT_CAPIT && des != SCT_SANCT && des != SCT_MOUNT)
pr("You have redesignated your capital!\n");
if (opt_EASY_BRIDGES == 0) { /* may cause a bridge fall */
if (n != SCT_BHEAD)
@ -186,13 +147,9 @@ do_desi(struct natstr *natp, char *sects, char *deschar, long cash,
bridgefall(&sect, 0);
}
}
if (for_real) {
if (changed)
writemap(player->cnum);
if (breaksanct)
bsanct();
return (long)RET_OK;
} else {
return cost;
}
return RET_OK;
}